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Necromancer - Shoutmancer (Reaper Power)

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageCondition cleanseControlSurvivability.

Designed for:


Overview

Based on the Meta version of Power Reaper build, but focused on condition removal and generating LF through self-might.

Skill Bar

StaffHealingUtilityElite
Axe/Warhorn

Slot Changes

  • Actually found no need, as bombing the enemy with Utility 1,2 and 3 in succession gets the job done and fills the role of damage reduction without being subjected to Protection Removal.
  • No longer needed as Boon removal is not your focus anymore.
  • or any other healing skill doesn't fit the build anymore since you will be cleansing conditions not 'eating' them. has the lowest cooldown and lowest cast time per health offered, + it's also a shout and does damage and generates life force.

Specializations




  • This should be almost the same as with the power build as it is very good. You still get some boon removal which is always welcomed.
  • is nice for a little bit more damage, but the heal and buff-to-LF conversion of is very important as you will be giving yourself a lot of might.
  • is always good if you don't want the extra shout reduction. It's up to you if you want more damage/chill or a little bit more recovery when you come out of shroud

Equipment

Staff.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Axe.png
Warhorn.png
II.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity
  • The idea here is that by using the together with your sigils and your you can get a lot of LF and get yourself a nice stack of might.
  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    can be an alternative to Agility if there isn't anybody else in your party that can give you might. Otherwise I find myself at 25 Might in most battles, so having
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    would be a waste since it won't buff me anymore. And for only 5 seconds of might as opposed to the regular 10 seconds that you get from other sources I say its not worth it.
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    can also be a great pick for people that are good with dodging. Don't forget that exiting shroud counts as a weapon swap and activates this sigil. However, because it's on a 9 second cooldown, I don't prefer it since I can't dodge in Reaper, dodge again when I exit and then dodge a 3rd time after a quick weapon swap. You need those dodges so that you don't die and 9 seconds is too much. Swiftness and Quickness are better because you can use your Ult and/or your heal to get out of there quick.
  • I find
    Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    to be great considering that a "Weapon Swap" also happens when you ENTER and when you LEAVE Reaper Shroud. This means that you will be quick to act when these moments happen in battle. Of course, you could try other sigils, but the
    Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    should always be part of this build

Usage

  • Always use Right when the match starts (10 seconds on the counter) - It gives you a little bit of LF and it will recharge before the 1st battle. Should be used when the doors open and whenever you are moving through the map.
  • When you encounter enemies Generate Life Force at a Ranged distance through Staff skills. The marks are unblockable.
  • Switch to Axe for some decent Power damage if you still need LF. (with Agility sigil this should be under the effects of Quickness)
  • When struck close to the end of Reaper Shroud get ready to use ALL your utility skills while dodging back. You may want to manually deactivate the shroud while dodging back so that the enemy doesn't expect it and doesn't CC you. (Here you may also have quickness so that your heal or Ult will activate faster)
  • The shouts will:
    • 1. Keep you free of conditions (also clearing conditions from your allies,
    • 2. Deal a decent amount of damage,
    • 3. breaks stun
    • 4. Chill and offer damage reduction and
    • 5. Generate Life Force.
  • Don't forget to use in critical situations when your team needs it.
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