Necromancer - Signet Roamer


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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damage.

Designed for:

Outdated due to significant balance changes and an expansion since last revision

Overview

This build gives you a high condition damage with a good spike and incredible survivability. It's cappable to shutdown any class if played right. Its optimal for solo/small scale roaming.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Slot Changes

  • Use
    Well of Power Well of Power
    ¼Activation.png
    50Recharge.png
    Well of Power
    Well. Target area pulses, converting conditions on allies into boons.
    Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngConditions Converted to Boons: 1
    Book.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Dark
    instead of
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    if you need more condition cleanse.
  • Use
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    instead of
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    if you need more boon conversion.
  • Use
    Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    instead of
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    if you need protection and more LF regeneration.

Specializations

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Dire
Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
  • Off Hand
Warhorn
Stats: Rabid
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Frailty Superior Sigil of Frailty
    2Recharge.png
    Superior Sigil of Frailty.pngSuperior Sigil of Frailty
    50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
    instead of the
    Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    is effectively for condition covering if you are on a budget.

Equipment

Armor
  • Head
Stats: Rabid (Condition Damage/Precision/Toughness)
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Shoulders
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Chest
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Hands
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Legs
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
  • Feet
Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity
Superior Rune of Perplexity.pngSuperior Rune of Perplexity
(1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Accessories
  • Amulet
Stats: Dire (Condition Damage/Vitality/Toughness)
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Rabid (Condition Damage/Precision/Toughness)
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Rabid
  • Back
Stats: Dire

Equipment Variants

  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
    for more Condition damage.

You can go either full rabid or dire, both will work. I choose to mix status to a point that i feel comfortable with my health and critical chance to trigger traits/sigils, around 30%.

Food & Consumables

Foods

  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Absolutely mandatory. This food increase all your condition's duration in 40%.

Potions

  • Potent Master Tuning Crystal Potent Master Tuning Crystal
    Potent Master Tuning Crystal.pngPotent Master Tuning Crystal
    Nourishment (1 h):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    - Great to increase your condition damage, which is always welcome.

Usage

General Your goal is to apply the most conditions you can and still keep your distance.

  • Terror Terror
    Terror
    Fear deals damage; it deals additional damage if the target is afflicted with another condition.
    Damage.pngDamage with Conditions: 444
    Damage.pngDamage with No Conditions: 296
    Always make sure to land your fears, they do a good burst damage. Even if you have to bait or wait a little longer to land them, make sure to land.
  • Signets of Suffering Signets of SufferingThis trait now makes signet convert boons as well.
  • Plague Sending Plague SendingA passive condition transfer, just amazing.
  • Soul Marks Soul Marks
    Soul Marks
    Marks generate life force when triggered.
    Death Shroud.pngLife Force: 3%
    This is a nice trait, i almost never run out of Life force after i pick this.

Scepter

  • Blood Curse Blood Curse
    ½Activation.png
    Blood Curse
    Chain. Bleed your foe.
    Damage.pngDamage: 124
    Bleed.pngBleeding (4½s): 88 Damage
    Range.pngRange: 900
    is your filler skill, applying bleed and poison.
  • Grasping Dead Grasping Dead
    ¾Activation.png
    10Recharge.png
    Grasping Dead
    Summon skeletal hands to cripple foes in the target area.
    Damage.pngDamage: 284
    Bleed.png3Bleeding (10s): 660 Damage
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    is an AoE bleed/cripple, try to land this skill everytime.
  • Feast of Corruption Feast of Corruption
    ¾Activation.png
    10Recharge.png
    Feast of Corruption
    Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
    Damage.pngDamage: 355
    Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
    Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
    Death Shroud.pngLife Force: 8%
    Death Shroud.pngLife Force per Condition: 1%
    Book.pngCondition Treshold: 5
    Range.pngRange: 900
    a okayish direct damage skill which generate Life force per condition on your enemy.

Warhorn

  • Wail of Doom Wail of Doom
    ½Activation.png
    30Recharge.png
    Wail of Doom
    Screech a wail of doom in a cone pattern, dazing foes.
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Unblockable.pngUnblockable
    is a front cone daze, mostly used to interrupt heals or long cast skills, triggering
    Superior Rune of Perplexity Superior Rune of Perplexity
    Superior Rune of Perplexity.pngSuperior Rune of Perplexity
    (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
    effect.
  • Locust Swarm Locust Swarm
    ½Activation.png
    30Recharge.png
    Locust Swarm
    Gain swiftness and summon a swarm of locusts that cripple nearby foes.
    Damage.pngDamage: 49
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Cripple.pngCripple (2s): -50% Movement Speed
    Death Shroud.pngLife Force: 2%
    Book.pngNumber of Impacts: 10
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 210
    is a speed boost, AoE Cripple and Life Force generation skill. I just love it.

Staff

  • Necrotic Grasp Necrotic Grasp
    ¾Activation.png
    Necrotic Grasp
    Send out a grasping hand that damages foes in a line and grants you life force.
    Damage.pngDamage: 162
    Death Shroud.pngLife Force: 4%
    Book.pngNumber of Targets: 5
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is a piercing projectile skill that generate Life Force on hit.
  • Mark of Blood Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 129
    Regeneration.pngRegen (6s): 780 Heal
    Bleed.png2Bleeding (8s): 352 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    is a mark that inflict AoE Bleed to enemies and regeneration to allies when triggered.
  • Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    is a mark that inflict AoE chill and poison to enemies when triggerend.
  • Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    is a mark that transfer up to 3 conditions you were suffering of to enemies when triggered.
  • Reaper's Mark Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 107
    Fear.pngFear (1s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    is a mark that inflict AoE Fear to enemies when triggered.

Utility Skills

  • Consume Conditions Consume Conditions
    Activation.png
    30Recharge.png
    Consume Conditions
    Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
    Heal.pngHealing: 5,240
    Heal.pngHeal per Condition: 724
    Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
    is our "best" healing skill so far. Even with the nerfs i still prefer it over others.
  • Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    this skill is real good condition burst. When your target is affected by it, they mostly panic and start to burn cooldowns.
  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    this skill is a stun-breaker and condition transfer.I couldn't ask for a better thing...
  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    this skill allows me to disengage fights most of times by juking people using cliffs/walls.
  • Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    is still our most reliable way to stomp people in outnumbered fights or even counter some skills like
    Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    .

Death Shroud

  • Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with accumulated life force, dealing more damage the when you are closer to your target.
    Damage.pngDamage: 244
    Damage.pngDamage at 600 Distance: 341
    Range.pngRange: 900
    this skill is rarely used, unless you run Dhummfire or want to burst the last bit of hp your target still has, like thieves.
  • Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
    Damage.pngDamage: 61
    Bleed.png3Bleeding (5s): 638 Damage
    Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    inflict chill and bleed, also used as gap closer on kiting classes (if you can land it).
  • Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    More fear always welcome.
  • Life Transfer Life Transfer
    Activation.png
    40Recharge.png
    Life Transfer
    Damage nearby foes and steal their life force.
    Damage.png9Damage: 549
    Death Shroud.pngLife Force: 3%
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 600
    the only time i use this skill is when i have a lot enemies surrounding me or to deal damage to stealth/downed people.
  • Tainted Shackles Tainted Shackles
    ¼Activation.png
    40Recharge.png
    Tainted Shackles
    Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
    Damage.pngDamage: 244
    Torment.png3Torment (10s): 956 Damage, 1,913 Damage if Moving
    Immobilize.pngImmobilize (1½s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 600
    great damaging skill, make sure to be close to your enemy when its about to "explode" for that extra damage and immobilize.

Rotation

Perfect scenario:

Grasping Dead Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900

>

Dark Path Dark Path
¾Activation.png
15Recharge.png
Dark Path
Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
Damage.pngDamage: 61
Bleed.png3Bleeding (5s): 638 Damage
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Unblockable.pngUnblockable

>

Doom Doom
20Recharge.png
Doom
Make your foe flee in fear, increased duration at close range.
Damage.pngDamage: 24
Fear.pngFear (1s): Flee
Fear.pngFear duration under 600 units (1½s): Flee
Range.pngRange: 1,200

>

Tainted Shackles Tainted Shackles
¼Activation.png
40Recharge.png
Tainted Shackles
Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage.pngDamage: 244
Torment.png3Torment (10s): 956 Damage, 1,913 Damage if Moving
Immobilize.pngImmobilize (1½s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 600

> Swap weapons for extra bleed from

Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

>

Mark of Blood Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200

>

Chilblains Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200

>

Reaper's Mark Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200

This should give your target ~18 Bleed Bleed + 4 Torment Torment + Poison Poison + Chill Chill + Cripple Cripple + Vulnerability Vulnerability.

Tips & Tricks

  • To effectively transfer conditions to your enemy run in opposite direction and use
    Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    . Yes, you don't need to be facing your enemy for this skill to work.
  • Same thing works for
    Grasping Dead Grasping Dead
    ¾Activation.png
    10Recharge.png
    Grasping Dead
    Summon skeletal hands to cripple foes in the target area.
    Damage.pngDamage: 284
    Bleed.png3Bleeding (10s): 660 Damage
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    ,
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    .
  • Locust Swarm Locust Swarm
    ½Activation.png
    30Recharge.png
    Locust Swarm
    Gain swiftness and summon a swarm of locusts that cripple nearby foes.
    Damage.pngDamage: 49
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Cripple.pngCripple (2s): -50% Movement Speed
    Death Shroud.pngLife Force: 2%
    Book.pngNumber of Impacts: 10
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 210
    can be used to get rid of blinds.
  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    can be used to counter
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    or even thieves burst rotation by using its second portion to teleport to your starting point.
  • Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    can be used to counter
    Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    as i mentioned above.

Counters

  • D/P Thieves if you don't know how their build works.
  • Warriors that
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    +
    Rampage Rampage
    1Activation.png
    180Recharge.png
    Rampage
    Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
    Damage.pngDamage Reduced: 25%
    Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Immobilize.pngDuration Decreased
    Cripple.pngDuration Decreased
    Chill.pngDuration Decreased
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngDuration Decreased: 33%
    Duration.pngDuration: 15 seconds
    .
  • Guardians if you don't pay attention on Burn Burn or some real good Meditation Guardians(rare).
  • Elementalist that uses diamond skin and are good at health management.
  • Others Condition Necromancers. Is a condition transfer battle, time it well and you shall win.

Video Guide

YouTube:

Condition Necromancer Build Guide

Gameplay using this build

YouTube:

Donee
Build rating - 5 stars
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10 Ratings
0 stars
Arete gave this build 0 stars September 2016

An outdated build, severely hurt by balance changes and elite spec power creep. Outclassed in every way by Reaper variants of the same build.

5 stars
Scorpion gave this build 5 stars August 2015

Someone on necromancer forum suggested me this build, so i decided to try. I am feeling like a god right now. I am only losing to mesmers because they are so strong right now.

Great guide!

5 stars
Karnnox gave this build 5 stars July 2015

Awesome build! Been running since Donee posted the build on youtube. Took me awhile to get used too coming from mainly power necro. Now winning most 1v1/1v2s. Great survivability with the mix of dire/rabid, warhorn and soul marks for LF regen. Highly recommend :)

7 More Ratings
5 stars
Quaman gave this build 5 stars July 2015

Lots of Condi damage and good sustain thanks to SR line and high HP. Works well against most builds in general, and is particularly good against other classes condi builds.

-On a side note, SoV works pretty well as the heal if you want even more boon corruption. Just watch out once your condi transfers are used up if you use SoV.

5 stars
Tiltmode gave this build 5 stars July 2015

This build is awesome. Pretty much the only build I play now. I've tried a lot but this one seems to be the best for roaming/small scale fights.

5 stars
Dede gave this build 5 stars July 2015

I have started to use this build after i watched it on Donee's video in his channel like 2 weeks ago. And ever since i tried it i am able to win most of times. Even the broken mesmers we find often.

I have tested a build before this, based in spectral skills and this is so much better. I'll be running this build as my main now, for sure.

Thank you very much for sharing this great thing with us. :)

5 stars
NevNev gave this build 5 stars July 2015

Nice Might stacking and sustain.

5 stars
Darknight gave this build 5 stars July 2015

This is a great build against all the new glass canons out there! Very effective. I will say I found myself having to adjust the 3rd utility skill depending on the situation. But that's normal for any build to have to make some situational adjustments.

5 stars
Hadeskin gave this build 5 stars July 2015

posts a video together

like the ArcheAge

what you deleted because the people were getting better you because of the low ping

= }

5 stars
Donee gave this build 5 stars July 2015

I have been using this build ever since patch and can't complain. I feel pretty strong! :)

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