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Outdated due to significant balance changes and an expansion since last revision
Overview
This build gives you a high condition damage with a good spike and incredible survivability. It's cappable to shutdown any class if played right. Its optimal for solo/small scale roaming.
Skill Bar
Scepter/WarhornHealingUtilityElite
Slot Changes
- Use
Well of Power ¼
50
Well of Power
Well. Target area pulses, converting conditions on allies into boons.
Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Conditions Converted to Boons: 1
Number of Targets: 5
Pulse: 1 second
Duration: 5 seconds
Radius: 240
Breaks stun
Combo Field: Dark
instead of
Spectral Walk 60
Spectral Walk
if you need more condition cleanse.
- Use
Corrupt Boon ½
40
Corrupt Boon
instead of
Spectral Walk 60
Spectral Walk
if you need more boon conversion.
- Use
Spectral Armor 50
Spectral Armor
instead of
Spectral Walk 60
Spectral Walk
if you need protection and more LF regeneration.
Specializations
Weapons
First Weapon Set
- Scepter
- Stats: Dire
Superior Sigil of Torment 5 Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
- Warhorn
- Stats: Rabid
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
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Second Weapon Set
- Staff
- Stats: Dire
Superior Sigil of Corruption Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
-
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Sigil Variants
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
instead of the
Superior Sigil of Torment 5
Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
is effectively for condition covering if you are on a budget.
Equipment
Armor
- Stats: Rabid (Condition Damage/Precision/Toughness)
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
- Stats: Rabid
Superior Rune of Perplexity Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
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Accessories
- Stats: Dire (Condition Damage/Vitality/Toughness)
- Stats: Dire
- Stats: Rabid (Condition Damage/Precision/Toughness)
- Stats: Dire
- Stats: Rabid
- Stats: Dire
|
Equipment Variants
Superior Rune of the Undead
Superior Rune of the Undead (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
for more Condition damage.
You can go either full rabid or dire, both will work. I choose to mix status to a point that i feel comfortable with my health and critical chance to trigger traits/sigils, around 30%.
Food & Consumables
Foods
Koi Cake
Koi Cake Nourishment (20 m):
+100 Expertise+70 Condition Damage+10 Experience from kills Consumable
- Absolutely mandatory. This food increase all your condition's duration in 40%.
Potions
Potent Master Tuning Crystal
Potent Master Tuning Crystal Nourishment (1 h):
Gain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills Consumable
- Great to increase your condition damage, which is always welcome.
Usage
General
Your goal is to apply the most conditions you can and still keep your distance.
Terror Fear deals damage; it deals additional damage if the target is afflicted with another condition.
Damage with Conditions: 444
Damage with No Conditions: 296
Always make sure to land your fears, they do a good burst damage. Even if you have to bait or wait a little longer to land them, make sure to land.
Signets of SufferingThis trait now makes signet convert boons as well.
Plague SendingA passive condition transfer, just amazing.
Soul Marks Marks generate life force when triggered.
Life Force: 3%
This is a nice trait, i almost never run out of Life force after i pick this.
Scepter
Blood Curse ½
Blood Curse
is your filler skill, applying bleed and poison.
Grasping Dead ¾
10
Grasping Dead
is an AoE bleed/cripple, try to land this skill everytime.
Feast of Corruption ¾
10
Feast of Corruption
a okayish direct damage skill which generate Life force per condition on your enemy.
Warhorn
Wail of Doom ½
30
Wail of Doom
is a front cone daze, mostly used to interrupt heals or long cast skills, triggering
Superior Rune of Perplexity
Superior Rune of Perplexity (1): +25 Condition Damage (2): +10% Confusion Duration (3): +50 Condition Damage (4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25s) (5): +100 Condition Damage (6): +20% Confusion duration; when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
effect.
Locust Swarm ½
30
Locust Swarm
is a speed boost, AoE Cripple and Life Force generation skill. I just love it.
Staff
Necrotic Grasp ¾
Necrotic Grasp
is a piercing projectile skill that generate Life Force on hit.
Mark of Blood ¾
4¾
Mark of Blood
is a mark that inflict AoE Bleed to enemies and regeneration to allies when triggered.
Chilblains ¾
16
Chilblains
is a mark that inflict AoE chill and poison to enemies when triggerend.
Putrid Mark ¾
20
Putrid Mark
is a mark that transfer up to 3 conditions you were suffering of to enemies when triggered.
Reaper's Mark ¾
32
Reaper's Mark
is a mark that inflict AoE Fear to enemies when triggered.
Utility Skills
Consume Conditions 1¼
30
Consume Conditions
is our "best" healing skill so far. Even with the nerfs i still prefer it over others.
Signet of Spite ¾
60
Signet of Spite
this skill is real good condition burst. When your target is affected by it, they mostly panic and start to burn cooldowns.
Plague Signet 30
Plague Signet
this skill is a stun-breaker and condition transfer.I couldn't ask for a better thing...
Spectral Walk 60
Spectral Walk
this skill allows me to disengage fights most of times by juking people using cliffs/walls.
Plague 180
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage: 104
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison (2s): 67 Damage, -33% Heal Effectiveness
Self-Bleeding (10s): 220 Damage
Number of Targets: 5
Boon Application Interval: 3 seconds
Duration: 20 seconds
Damage Pulse: 1 second
Radius: 240
is still our most reliable way to stomp people in outnumbered fights or even counter some skills like
Rampage 1
180
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage Reduced: 25%
2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Duration Decreased
Duration Decreased
Duration Decreased
Boon Application Interval: 3 seconds
Duration Decreased: 33%
Duration: 15 seconds
.
Death Shroud
Life Blast 1
Life Blast
this skill is rarely used, unless you run Dhummfire or want to burst the last bit of hp your target still has, like thieves.
- inflict chill and bleed, also used as gap closer on kiting classes (if you can land it).
Doom 20
Doom
More fear always welcome.
Life Transfer 3½
40
Life Transfer
the only time i use this skill is when i have a lot enemies surrounding me or to deal damage to stealth/downed people.
Tainted Shackles ¼
40
Tainted Shackles
great damaging skill, make sure to be close to your enemy when its about to "explode" for that extra damage and immobilize.
Rotation
Perfect scenario:
Grasping Dead ¾
10
Grasping Dead
>
>
Doom 20
Doom
>
Tainted Shackles ¼
40
Tainted Shackles
> Swap weapons for extra bleed from
Superior Sigil of Geomancy 9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
>
Mark of Blood ¾
4¾
Mark of Blood
>
Chilblains ¾
16
Chilblains
>
Reaper's Mark ¾
32
Reaper's Mark
This should give your target ~18
Bleed + 4
Torment +
Poison +
Chill +
Cripple +
Vulnerability.
Tips & Tricks
- To effectively transfer conditions to your enemy run in opposite direction and use
Plague Signet 30
Plague Signet
. Yes, you don't need to be facing your enemy for this skill to work.
- Same thing works for
Grasping Dead ¾
10
Grasping Dead
,
Putrid Mark ¾
20
Putrid Mark
and
Doom 20
Doom
.
Locust Swarm ½
30
Locust Swarm
can be used to get rid of blinds.
Spectral Walk 60
Spectral Walk
can be used to counter
Berserker Stance 60
Berserker Stance
or even thieves burst rotation by using its second portion to teleport to your starting point.
Plague 180
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage: 104
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison (2s): 67 Damage, -33% Heal Effectiveness
Self-Bleeding (10s): 220 Damage
Number of Targets: 5
Boon Application Interval: 3 seconds
Duration: 20 seconds
Damage Pulse: 1 second
Radius: 240
can be used to counter
Rampage 1
180
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage Reduced: 25%
2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Duration Decreased
Duration Decreased
Duration Decreased
Boon Application Interval: 3 seconds
Duration Decreased: 33%
Duration: 15 seconds
as i mentioned above.
Counters
- D/P Thieves if you don't know how their build works.
- Warriors that
Berserker Stance 60
Berserker Stance
+
Rampage 1
180
Rampage
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Damage Reduced: 25%
2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Duration Decreased
Duration Decreased
Duration Decreased
Boon Application Interval: 3 seconds
Duration Decreased: 33%
Duration: 15 seconds
.
- Guardians if you don't pay attention on
Burn or some real good Meditation Guardians(rare).
- Elementalist that uses diamond skin and are good at health management.
- Others Condition Necromancers. Is a condition transfer battle, time it well and you shall win.
Video Guide
YouTube:
Condition Necromancer Build Guide
Gameplay using this build
YouTube:
Donee
Comments