Build

Necromancer - Traditional Terrormancer

Basic.png

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Focused on: Condition damageControl.

Designed for:

Overview

This PvP condi nec build relies on large Bleed stacks, Fear chains and - just like most necromancer builds - requires good positioning.

Skill Bar

First Weapon Set

Scepter/Dagger
Utility
Elite
Blood Curse
½Activation.png
Blood Curse
Chain. Bleed your foe.
Damage.pngDamage: 124
Bleed.pngBleeding (4½s): 88 Damage
Range.pngRange: 900
Grasping Dead
¾Activation.png
10Recharge.png
Grasping Dead
Summon skeletal hands to cripple foes in the target area.
Damage.pngDamage: 284
Bleed.png3Bleeding (10s): 660 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Feast of Corruption
¾Activation.png
10Recharge.png
Feast of Corruption
Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition treshold, get additional life force gain and inflict additional torment stacks.
Damage.pngDamage: 355
Torment.png2Torment (4s): 128 Damage, 128 Damage if Moving
Torment.pngTorment per Condition (4s): 64 Damage, 64 Damage if Moving
Death Shroud.pngLife Force: 8%
Death Shroud.pngLife Force per Condition: 1%
Book.pngCondition Treshold: 5
Range.pngRange: 900
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Heal.pngHealing: 5,240
Heal.pngHeal per Condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
Summon Flesh Wurm
Activation.png
32Recharge.png
Summon Flesh Wurm
Minion. Summon an immobile flesh wurm to attack foes.
Damage.pngDamage: 833
Range.pngRange: 1,200
Corrupt Boon
½Activation.png
40Recharge.png
Corrupt Boon
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
Book.pngBoons Converted: 5
Range.pngRange: 1,200
Unblockable.pngUnblockable
Spectral Walk
60Recharge.png
Spectral Walk
Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
Swiftness.pngSwiftness (30s): 33% Movement Speed
Death Shroud.pngGain life force when taking damage: 2%
Stun-Break.pngBreaks stun
Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage.pngDamage: 104
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Bleed.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds
Radius.pngDamage Pulse: 1 second
Radius.pngRadius: 240

Second Weapon Set

Staff
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 162
Death Shroud.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200

Slot Changes

  • Viable utility options instead of
    Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    or
    Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    :
  • Signet of Spite Signet of Spite
    ¾Activation.png
    60Recharge.png
    Signet of Spite
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
    Signet of Spite.pngSignet Passive: 180 Power
    Damage.pngDamage: 266
    Bleed.png2Bleeding (10s): 440 Damage
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Cripple.pngCripple (10s): -50% Movement Speed
    Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 1,200
    - powerful condi burst.
  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - besides transfering all conditions from you to the enemy it also breaks stun (which means you can't transfer Fear because the skill breaks stun effects before the transfer, removing Fear).
  • Summon Flesh Golem Summon Flesh Golem
    Activation.png
    48Recharge.png
    Summon Flesh Golem
    Minion. Summon a flesh golem to attack foes with crippling claws.
    Damage.pngDamage: 578
    Damage.pngFinal Strike Damage: 963
    Cripple.pngCripple (1s): -50% Movement Speed
    over
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    .

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Reaper's Protection Reaper's Protection
    60Recharge.png
    Reaper's Protection
    When disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch), inflict fear on nearby foes.
    Fear.pngFear (2s): Flee
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    over
    Greater Marks Greater Marks
    Greater Marks
    Increases area of marks and marks become unblockable.
    Radius.pngRadius Increase: 60
    Book.pngUnblockable
    .
  • Weakening Shroud Weakening Shroud
    Weakening Shroud
    Cast Enfeebling Blood when entering death shroud.
    Damage.pngDamage: 122
    Bleed.pngBleeding (6s): 255 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    over
    Hemophilia Hemophilia
    Hemophilia
    Increases inflicted bleed duration.
    Radius.pngDuration Increase: 20%
    .
  • 0/6/4/0/4 is the most common trait setup, but the points on the Death Magic line are basically optional:
    • If you have at least 1 signet, you can consider relocating 2 to Spite taking
      Signet Mastery Signet Mastery
      Signet Mastery
      Reduces recharge on signets. Activating a signet grants might.
      Might.png3Might (10 sec): 90 Power and Condition Damage
      Book.pngRecharge Reduced: 20%
      .
    • You can move 2 points to Soul Reaping for
      Foot in the Grave Foot in the Grave
      Foot in the Grave
      Gain stability when you enter death shroud.
      Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
      Stun-Break.pngBreaks stun
      to make
      Death Shroud Death Shroud
      10Recharge.png
      Death Shroud
      Assume a spectral form and gain new skills, turning your life force into health.
      the shortest CD stunbreaker in the game.

Weapons

First Weapon Set
  • Main Hand
Scepter
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Frailty Superior Sigil of Frailty
    2Recharge.png
    Superior Sigil of Frailty.pngSuperior Sigil of Frailty
    50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
    on staff.

Equipment

Rune:
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Amulet:
Carrion Amulet Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Equipment Variants

Amulets

  • PvP Rabid Amulet PvP Rabid Amulet - higher armor, lower HP (also lower Deah Shroud health), better synergy with
    Barbed Precision Barbed Precision
    Barbed Precision
    Critical hits have a chance to cause bleeding.
    Book.pngChance on Critical Hit: 66%
    Bleed.pngBleeding (2s): 85 Damage
    via higher crit chance.

Usage

  • Your most valuable weapon skills are
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    and
    Putrid Mark Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 516
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    - even vs Power builds they can be handy, don't waste them, especially if you can return an entire
    Pin Down Pin Down
    ¾Activation.png
    25Recharge.png
    Pin Down
    Fire an arrow that bleeds and immobilizes your target.
    Damage.pngDamage: 97
    Bleed.png6Bleeding (12s): 3,060 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,000
    + Burn and Blind with
    Deathly Swarm Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 153
    Blind.pngBlindness (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    .
  • Keep
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    for targets with Stability, because besides opening up the opportunity to Fear them, Stability itself turns into fear. Useful for interrupting enemies while they try to stomp an ally of yours. Because of trait
    Path of Corruption Path of Corruption
    Path of Corruption
    Dark Path now additionally converts boons into conditions.
    Book.pngBoons Converted to Conditions: 2
    your
    Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
    Damage.pngDamage: 61
    Bleed.png3Bleeding (5s): 638 Damage
    Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    also converts 2 Boons into Conditions.
  • Note that for Necromancers, while corrupting or removing boons Stability is last on the priority list. If your enemy has 6 boons and 1 of them is Stability and you use
    Corrupt Boon Corrupt Boon
    ½Activation.png
    40Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 504 Damage, -33% Heal Effectiveness
    Book.pngBoons Converted: 5
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    on him, he will still have Stability.
  • Never spam your marks on the ground out of combat! This is the worst thing you can do. Any half decent enemy would just dodge over them and you just blew the CDs of an entire weapon - and all for nothing. You can, however, put a cheaper mark like
    Mark of Blood Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 129
    Regeneration.pngRegen (6s): 780 Heal
    Bleed.png2Bleeding (8s): 352 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Range.pngRange: 1,200
    at entraces like stairs on Forest, Khylo or Skyhammer, spotting enemies approaching in Stealth.
  • You can secure a stomp by using
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    right after beginning the stomp - this is a big CD but sometimes it's really worth it. You can still use your Plague form skills while stomping.

Positioning: As a Necromancer, in teamfights you should keep distance from the capture point and barely ever stand on it - you aren't tanky and don't really have disengage options or many dodges, therefore it's good positioning and counterpressure via Fear is what will keep you alive.

Counters

  • Heavy CC
  • Blinds while on Staff set
  • Thieves at the early stages of the game due to the lack of Life Force.
  • Shoutbow Warriors

Top Streamers

Notes

  • Entering
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    form destroys minions controlled by the Necromancer, including
    Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
    .
Build rating: Not Rated
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