Necromancer - Wells Backline

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Focused on: AoE damage.

Designed for:


Excellent AoE coverage via Wells and Marks, this high-damage necromancer build was designed for large scale WvW encounters. As the walking artillery of your group, whose main contribution will be in the form of damage, you should build as offensively as possible to output the maximum amount of damage.

Skill Bar


Skill Variants

Utility For your free slot, choose the option that best suits your needs

  • Projectile block and poison application, useful for disrupting banners and sustain.
  • Single target focus.
  • Stun break, protection and life force generation.
  • Line CC and Protection.


  • Defensive option. Use this if you're having trouble surviving.



  • single target boonstrip for focusing.
  • More damage at the cost of boon corruption


Valkyrie stat icon.png
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Valkyrie stat icon.png
Berserker stat icon.png
Berserker stat icon.png
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PvE weapon swap.png
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Superior Rune of the Pack
Mighty WvW Infusion



  • Player preference can swap pieces for more survivability using this spectrum: Berserker's Marauder's Valkyrie's (Note: Armor/Trinkets difference) Soldier's. (Avoid Knight's, Cavalier's, or others, as they sacrifice Power for main stat).
  • You should aim for 30-40 % Critical Chance so that you hit 100% with Fury and .



  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    Stacking sigils are bad form in GvGs and duels


  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    Strength is a good option for damage and might stacking, but only if fury uptime is maintained without pack.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    Defensive option.



  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Alternate offensive option.
  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Alternate damage option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Alternate defensive option vs condi pressure.


  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills


  • Cast wells on the melee train of the enemy zerg, often when they're about to clash with your melee train. If your commander calls for skills such as wells, it may be best to wait until they call for it.
    • Enter just after casting your wells to improve their critical chance by an additional 50%.
    • Space out your wells - alongside other allied AoEs, too - to give the enemy less safe land to move around in. Stacking wells on top of each other allows enemies to use the same defensive abilities to avoid more damage than if the wells were adjacent along the enemy's path. The main exception to this is when the enemy won't be able to move out of the area.
  • is used for AoE damage ( and ), and Immobilizing (Tainted Shackles). also deals heavy damage.
  • form quadruples base toughness and triples base vitality, allowing you to run with your melee train while applying Poison as well as Bleeding, Blindness, or Crippled and Weakness in a huge radius. If things go wrong, this is also a panic button that helps you survive - or prolong your death.
  • allows you to output a ton of damage against enemies with alone, although you may miss against targets around max range.
    • clears your conditions and, when it strikes your selected area, rips all boons from enemies and all conditions from allies near it. should generally be used when groups are clashing, much like wells.


  • Your staff's Marks and will be your main ranged option outside of Death Shroud.
    • Don't spam or off cooldown. 's condition transfer can save your life if your other condition removal skills are unavailable. Using to interrupt enemies' melee train pushes, key skills (healing, Banner Standard, Meteor Shower, etc.), and stomps on your downed allies is very beneficial, but make sure they don't have stability.
  • Generally you'll use the axe in closer engagements and on solitary targets when not using .
  • If you find yourself out of position, you may be able to teleport to relative safety by using on an enemy near your destination.

Gameplay Videos

  • YouTube:
    Gameplay by Nfn
Build rating - 5 stars
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7 Ratings
5 stars
Forgotmypasswordlulz gave this build 5 stars June 2017

Staple necromancer build, core of any WvW comp. Cleave is a beast all from nice range with support.

5 stars
Xivor gave this build 5 stars April 2017

Extremely strong build with little change over time. Bring the highest ranged damage potential to the table, and decent boon corruption. Arguably higher damage potential could be had if using Strength runes and Berserker/Marauder's armor. Very low personal survivability and must rely on group support for sustain.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

This build is a strong AoE backliner, as well as being very easy to use, it has no mobility however.

4 More Ratings
5 stars
Etakon gave this build 5 stars February 2017

This build is a strong AoE backliner, not only is it easy to use but it is also easy to gear compared to most other builds. Very good start for players without HoT. Only thing is that it lacks mobility.

5 stars
Froggy11235 gave this build 5 stars November 2016

I like this build. I run the same trait line with straight berserker armor and chrono runes and my slot skills are wells of blood, power, corruption, and suffering with plauge as my elite. With so many wvw players still playing with the idea of boonspam, corruption is probably the number one reason to have necromancers in your group. To make up for the glass nature of the necro, plauge will double your HP while in that form. Between plague and death shroud, the build gives me the feeling of having 3 health bars to make up for the low defense. I still prefer this build over the midline reaper wells build.

5 stars
Fashion Mage gave this build 5 stars October 2016

This build is actually surprisingly strong, and it's generally a nice alternative to the mid-line reaper build. I would consider equipping Runes of the Chronomancer for the quickness assuming that fury is kept up without Runes of the Pack. It lacks stability, but despite this I'd say it's one of the better backline builds regardless.

5 stars
Arete gave this build 5 stars July 2016

Alongside backline staff ele one of the strongest backline builds. Weaker since the stability change because of stronger melee trains due to being an easier target than its reaper cousin but brings higher single target dps potential and is generally better from a pure backlining perspective.