Ranger - Carrion Trapper

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

Potent point fighter. Good team fighter. High condition damage and survivability. Decent mobility.

Skill Bar

Sword/TorchHealingUtilityElite
Axe/Dagger

Pets

Slot Changes

Utility

  • Viper's Nest Viper's Nest
    ½Activation.png
    20Recharge.png
    Viper's Nest
    Trap. Set a trap that pulses poisons on foes when triggered.
    Damage.png3Damage: 240
    Poison.png3Poison per Pulse (4s): 402 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 3
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Poison
    Unblockable.pngUnblockable
    over
    Flame Trap Flame Trap
    ½Activation.png
    15Recharge.png
    Flame Trap
    Trap. Set a trap that burns foes.
    Damage.pngDamage per Pulse: 80
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 3 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Fire
    Unblockable.pngUnblockable
    for more poison uptime but slightly less damage/higher cooldown
  • Viper's Nest Viper's Nest
    ½Activation.png
    20Recharge.png
    Viper's Nest
    Trap. Set a trap that pulses poisons on foes when triggered.
    Damage.png3Damage: 240
    Poison.png3Poison per Pulse (4s): 402 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 3
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Poison
    Unblockable.pngUnblockable
    over
    Spike Trap Spike Trap
    ½Activation.png
    45Recharge.png
    Spike Trap
    Trap. Set a trap that bleeds and launches foes.
    Damage.pngDamage: 53
    Bleed.png6Bleeding (6¼s): 792 Damage
    Knockdown.pngKnockdown: 1 second
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
    for less control but a lot more damage
  • Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    over
    Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds
    to trade
    Wilderness Knowledge Wilderness Knowledge
    Wilderness Knowledge
    Reduces recharge on survival skills.
    Book.pngRecharge Reduced: 20%
    synergy for
    Trapper's Expertise Trapper's Expertise
    Trapper's Expertise
    Trap skills use ground targeting and are larger.
    Radius.pngRadius Increase: 60
    Range.pngRange: 600
    synergy and a water field to leap through

If using the Beastmastery version:

  • Signet of Renewal Signet of Renewal
    60Recharge.png
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    over
    Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun

Specializations

Specialization Variants

Beastmastery can be taken instead of Wilderness Survival:

Equipment

Sword.png
Torch.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
I.png
Axe.png
Dagger.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of the Forge
Superior Rune of the Forge.pngSuperior Rune of the Forge
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Weapon Variants

  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    - for more spike condition damage

Equipment Variants

  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.
    - higher condition damage and sustain, less direct damage protection

Usage

  • place traps on control points and other key locations beforehand to be able to place them again right after they have been activated
  • the knockdown of
    Spike Trap Spike Trap
    ½Activation.png
    45Recharge.png
    Spike Trap
    Trap. Set a trap that bleeds and launches foes.
    Damage.pngDamage: 53
    Bleed.png6Bleeding (6¼s): 792 Damage
    Knockdown.pngKnockdown: 1 second
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
    makes your other traps hit for full duration more reliable so place them on top of each other
  • chain your and your pets CC effects on people in your AoEs to maximize damage
  • surivability is highly dependent on how good you evade damaging skills and CCs, both weapon sets offer additional evades that you can double with
    Quick Draw Quick Draw
    Quick Draw
    Reduces recharge on shortbow and longbow skills.
    Book.pngRecharge Reduced: 20%
  • Quick Draw Quick Draw
    Quick Draw
    Reduces recharge on shortbow and longbow skills.
    Book.pngRecharge Reduced: 20%
    amplifies what you want to achieve weither it is increasing survivability (
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250
    ), damage (
    Splitblade Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.png5Damage: 120
    Bleed.png5Bleeding (6s): 1,275 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    ) or mobility (
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    )
  • Quick Draw Quick Draw
    Quick Draw
    Reduces recharge on shortbow and longbow skills.
    Book.pngRecharge Reduced: 20%
    also gives you more ranged option despite your melee focussed weapon sets with
    Throw Torch Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 160
    Burn.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    and
    Crippling Talon Crippling Talon
    ½Activation.png
    15Recharge.png
    Crippling Talon
    Throw a dagger to bleed and cripple your foe.
    Damage.pngDamage: 183
    Bleed.png3Bleeding (8s): 1,020 Damage
    Cripple.pngCripple (6s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  • disengaging is relatively easy with this build so do it frequently when you get focussed especially since they might try to outburst
    Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds

Tips & Tricks

  • Quick Draw Quick Draw
    Quick Draw
    Reduces recharge on shortbow and longbow skills.
    Book.pngRecharge Reduced: 20%
    allows
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    double leap to become a quadruple leap
  • traps are unblockable including the hard cc/interrupt of
    Spike Trap Spike Trap
    ½Activation.png
    45Recharge.png
    Spike Trap
    Trap. Set a trap that bleeds and launches foes.
    Damage.pngDamage: 53
    Bleed.png6Bleeding (6¼s): 792 Damage
    Knockdown.pngKnockdown: 1 second
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
  • leaping through your fire fields adds additional burn ticks


Counters

  • following


See Also

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.
Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.