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Ranger - Core Bunker

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This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Bunkering and Sidenode/Duelist.

Designed for:


Overview

Pvp Ranger build focus on bunkering side nodes. Usable for ftp players

Skill Bar

Juvenile Smokescale.png
Juvenile Jacaranda.png
Sword/WarhornHealingUtilityElite
Greatsword

Weapon Variants

Axe/Axe

Axe/Axe can replace either weapon set if you desire a ranged weapon. Make sure to adhust traits properly.

/Dagger

Offhand dagger is also a possibility on some variations.

Slot Changes

Utility

For the healing slot:

  • - heals user on use and once triggered gives massive aoe regeneration and condition clear. Can be used for combo effects with the water field(only after its triggered). Consider taking: when using Healing Spring
  • - bursty heal that shares boons between the ranger and their pet. Can be used to increase uptime of stability and/or resistance etc.

For the utility slot:

  • - roll that gives vigor also functions as a stunbreak with synergy of Wilderness Knowledge
  • - adds passive healing and also functions as a stun break with very high condition clear.
  • - adds damage mitigation and can be used to become immune to damage.

For the elite slot:

  • - more selfish option. Can immobilize opponents for potentially long periods of time.

Pet options:

If you do not own any of the expansions consider the following pets:

  • Juvenile Owl Juvenile Owl as a second bird. Has consistent damage and chill
  • Juvenile Tiger Juvenile Tiger burst pet. Has a high damage low cd burst skill that also provides fury uptime.

Template Code

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Specializations

Variants

  • if not running sword/warhorn or a toughness amulet.



Variants

  • if you chose to abandon greatsword.

Specialization Changes

Taking Marksmenship instead of Nature Magic is also a viable option in case you want to trade sustain for more damage:



Equipment

Sword.png
Warhorn.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Greatsword.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Revenant
Superior Rune of the Revenant.pngSuperior Rune of the Revenant
(1): +8 to All Stats (2): +10 to All Stats (3): +12 to All Stats (4): +14 to All Stats (5): +16 to All Stats (6): Gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10 seconds)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Variants

Amulets

  • Valkyrie Amulet Valkyrie Amulet
    Valkyrie Amulet.pngValkyrie Amulet
    +1200 Power +900 Vitality +900 Ferocity
    - High defensive stats while retaining very high burst when coupled with Opening/Precise Strikes. Note: only take with Marksmanship.
  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
    /
    Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    - toughness amulets. Demolisher's may require a Rune that gives some extra hp.

Runes

  • - passive regeneration with extremely good toughness stats.
  • - buffs healing and regeneration with a very handy hp boost
  • - more offensive rune with an hp boost
  • - Less resistance overall than Revenant Rune, but has lowered condition duration passively and toughness major stat
  • - decreases condition and stun duration with a nice toughness stat


Usage

To be added sometime

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Build rating - 5 stars
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3 Ratings
5 stars
Baescons gave this build 5 stars August 2020

Updated. Still imo the best ranger build by far. Has alot of build variety and many will find more success by picking a build that is good against w.e 1v1 match ups they will have in the match. The nature magic version is a really pleasant side node build and with marksmenship it can still 1v1 very well and do enough dps to go into fights down someone quickly before leaving. Great at winning 1v1s against most things in the game, sword warhorn version added due to increase amount of side noders with area and projectile denial- like scrapper or maybe renegade mostly. That version with menders has great sustain and can survive plus 1s very well with all the extra mobility and very ez stealth access with smoke field. The axe GS version is still amazing against everything else and can still do well at times against things like scrapper. Edit: sword warhorns extra sustain and mobility is the #1 cure for build like holosmith and with healing spring becomes one of the only things that can sustain- scrappers, condi revs, symbol guards, renegades and bunker scourges on node

4 stars
Vocal gave this build 4 stars May 2020

I'd say this is a good build, especially for players just starting out, but I think the Power Survival variant is a better build at the moment.

In reply to Ze Arios, this build can carry, but I think if you really want to do just that, a more dps heavy / roamer oriented build is better for that purpose. Especially if you can still hit 6.5k Furious Pounces 7k Rapid Fires.

So it does work as a bunker and slow duelist, but I'd say that's not the optimal role for ranger atm.

5 stars
Ze Arios gave this build 5 stars April 2020

This ranger build have the most carry potential for solo q at the current time, sic'em soulbeast and power survival are more reliant on the rest of the team where this you can easily go far and force 2 rotations cause if you are good with it you can win most of your 1v1 so they will need to 2v1 you which will create more space for your team.

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Comments

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