Ranger - Full condition damage

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:


Overview

This build focuses on maximizing condition damage.

Skillbar

Juvenile Tiger.png
Juvenile Lynx.png
Short bowHealingUtilityElite
Axe/Torch

Variants

Traits




Equipment

'All viper's' weapons and equipment. 4x Rune of the Nightmare and 2x Superior Rune of the Trapper


Upgrades

Short Bow.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
I.png
Axe.png
Torch.png
II.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
  • 4x
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • 2x
    Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.


Infusions

  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for armor.
  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for weapons and trinkets.

Consumables

Food

  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable

Utility

  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
    Consumable


Usage

Standard Rotation

Spam

Lacerating Slash Lacerating Slash
½Activation.png
6Recharge.png
Lacerating Slash
Slash your foes and cause them to bleed.
Damage.png2Damage: 1,156
Bleed.png2Bleeding (15s): 1,275 Damage
Range.pngRange: 130

and proc Poison Master Poison Master as much as possible between cooldowns

  1. Sun Spirit Sun Spirit
    Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit
    Burn.png2Burning (3s): 768 Damage
    Book.pngNumber of targets: 5
    Duration.pngEffect Recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    or
    Sharpening Stone Sharpening Stone
    45Recharge.png
    Sharpening Stone
    Survival. Bleed foes with your next five attacks.
    Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
    Bleed.pngBleeding (6s): 255 Damage
  2. Flame Trap Flame Trap
    ½Activation.png
    15Recharge.png
    Flame Trap
    Trap. Set a trap that burns foes.
    Damage.pngDamage per Pulse: 80
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 3 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Fire
    Unblockable.pngUnblockable
  3. Viper's Nest Viper's Nest
    ½Activation.png
    20Recharge.png
    Viper's Nest
    Trap. Set a trap that pulses poisons on foes when triggered.
    Damage.png3Damage: 240
    Poison.png3Poison per Pulse (4s): 402 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 3
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Poison
    Unblockable.pngUnblockable
  4. Lacerating Slash Lacerating Slash
    ½Activation.png
    6Recharge.png
    Lacerating Slash
    Slash your foes and cause them to bleed.
    Damage.png2Damage: 1,156
    Bleed.png2Bleeding (15s): 1,275 Damage
    Range.pngRange: 130
  5. Poison Volley Poison Volley
    ¼Activation.png
    9Recharge.png
    Poison Volley
    Fire a spread of five poison arrows.
    Damage.png5Damage: 180
    Poison.png5Poison (4s): 640 Damage, -33% Heal Effectiveness
    Book.pngTargets per arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  6. Crippling Shot Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 97
    Bleed.pngBleeding (6s): 255 Damage
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900

Swap Weapon

  1. Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  2. Throw Torch Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 160
    Burn.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200

Swap Pet

  1. Lacerating Slash Lacerating Slash
    ½Activation.png
    6Recharge.png
    Lacerating Slash
    Slash your foes and cause them to bleed.
    Damage.png2Damage: 1,156
    Bleed.png2Bleeding (15s): 1,275 Damage
    Range.pngRange: 130
  2. Splitblade Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.png5Damage: 120
    Bleed.png5Bleeding (6s): 1,275 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  3. Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
  4. Ricochet Ricochet
    ¼Activation.png
    Ricochet
    Bounce your axe between multiple foes, gaining might for each enemy struck.
    Damage.pngDamage: 123
    Might.pngMight (3s): 30 Power, 30 Condition Damage
    Book.pngMaximum Targets: 3
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    until Weapon Swap is up

Weapon Swap

  1. Poison Volley Poison Volley
    ¼Activation.png
    9Recharge.png
    Poison Volley
    Fire a spread of five poison arrows.
    Damage.png5Damage: 180
    Poison.png5Poison (4s): 640 Damage, -33% Heal Effectiveness
    Book.pngTargets per arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  2. Crippling Shot Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 97
    Bleed.pngBleeding (6s): 255 Damage
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  3. Crossfire Crossfire
    Crossfire
    Fire an arrow. Bleed your target if you hit them from behind or from the side.
    Damage.pngDamage: 97
    Bleed.pngBleeding (3s): 128 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    while waiting for cooldowns

Repeat

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.