Ranger - Lb-Gs Fury dps

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A decent DPS build for lvl 80 ranger Longbow/Greatsword, is work fine for solo playing.

Skill Bar

Juvenile Alpine Wolf.png
Juvenile Brown Bear.png
LongbowHealingUtilityElite
Greatsword

Traits

Variants

  • Use
    Enlargement Enlargement
    Trait I.pngEnlargement
    When your health drops below 50%, you cast Signet of the Wild
    if your party doesn't need additional Fury.


Variants

  • Use
    Sharpened Edges Sharpened Edges
    Trait I.pngSharpened Edges
    You and your pet have a 66% chance to cause 3s of bleeding when you critically strike
    for a slighty higher dps.
  • Use
    Trapper's Expertise Trapper's Expertise
    Trait III.pngTrapper's Expertise
    Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple
    if you are using
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    .


important

  • Using
    Wilderness Knowledge Wilderness Knowledge
    Trait VIII.pngWilderness Knowledge
    Survival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
    is very important, with this all yours survival skills grant Fury.


Weapons

First Weapon Set
  • Main Hand
Longbow
Stats: Zojja's Berserker
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Greatsword
Stats: Zojja's Berserker
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance


Equipment

Armor
  • Head
Stats: Zojja's Berserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Shoulders
Stats: Zojja's Berserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Chest
Stats: Zojja's Berserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Hands
Stats: Zojja's Berserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Legs
Stats: Zojja's Berserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
  • Feet
Stats: Zojja'sBerserker
Superior Rune of the Ogre Superior Rune of the Ogre
Superior Rune of the Ogre.pngSuperior Rune of the Ogre
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s) (5): +100 Power (6): +4% Damage
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker


Is better if all your gear are ascendend but not necesary, The rune of the ogre grant an aditional pets that help sometimes, is very important to use

Muddy Terrain Muddy Terrain
¾Activation.png
25Recharge.png
Muddy Terrain
Survival. Use mud to cripple and immobilize foes.
Cripple.pngCripple per Pulse (2s): -50% Movement Speed
Immobilize.pngImmobilize at Creation (2s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900

to start the attack, them

Sharpening Stone Sharpening Stone
45Recharge.png
Sharpening Stone
Survival. Bleed foes with your next five attacks.
Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
Bleed.pngBleeding (6s): 255 Damage

+

Quickening Zephyr Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
Stun-Break.pngBreaks stun

+

Rapid Fire Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500

, follow by Juvenile Alpine Wolf Juvenile Alpine Wolf

Chilling Howl Chilling Howl
Activation.png
30Recharge.png
Chilling Howl
Howl at foes to chill them.
Damage.pngDamage: 438
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Radius.pngRadius: 600

when the enemy came near use

Point Blank Shot Point Blank Shot
½Activation.png
15Recharge.png
Point Blank Shot
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage.pngDamage: 298
Knockback.pngKnockback for range less than 300: 600
Knockback.pngKnockback for range between 300-600: 500
Knockback.pngKnockback for range greater than 600: 400
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

to pull them await, here use

Barrage Barrage
Activation.png
30Recharge.png
Barrage
Barrage the target area with a hail of arrows that cripple.
Damage.png12Damage: 1,788
Cripple.png12Cripple (1½s): -50% Movement Speed
Radius.pngRadius: 360
Range.pngRange: 1,500

follow by

Entangle Entangle
¾Activation.png
60Recharge.png
Entangle
Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
Damage.png4Damage: 508
Bleed.png5Bleeding (8s): 4,760 Damage
Immobilize.png5Immobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 600
Unblockable.pngUnblockable

, at this point the combo is reset and you can star again, if the enemy came to melee swap weapon and pet but is better if the enemy is stay far from you, this build do a lot of damage but you have a few hp.

Well i hope this can help is the build i use so is tested

Build rating - 0 stars
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1 Ratings
0 stars
Fredor gave this build 0 stars August 2015

Since we have no more pve section, we have to compare it to dungeon builds. And since it is inferior to standard lb s/a and also to remorseless builds I have to downvote it