Build

Ranger - S/A GS Quick Draw

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Basic.png

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Focused on: Direct damageUtility.

Designed for:

Overview

An offensive support Ranger build for PvE Dungeons. This build is great for stacking vulnerability but deals aroung 15% less dps than Ranger - S/A LB Spotter.

Skill Bar

Juvenile Jaguar.png
Juvenile Lynx.png
Sword/AxeHealingUtilityElite
Greatsword

Pets

  • Juvenile Jaguar Juvenile Jaguar for
    Stalk Stalk
    30Recharge.png
    Stalk
    Gain stealth.
    Stealth.pngStealth (6s): Invisible to foes.
    Range.pngRange: 1,200
    .
  • Juvenile Lynx Juvenile Lynx for
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .

Slot Changes

Weapons

  • Warhorn for a blast finisher as well as swiftness and fury with
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    .
  • Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
  • OH Dagger gives an extra evade with
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250
    .
  • Torch gives a Fire field with
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for blasting might.

Pets


Specializations

Variants

  • Use
    Enlargement Enlargement
    Trait I.pngEnlargement
    When your health drops below 50%, you cast Signet of the Wild
    if your party doesn't need additional Fury.

Variants

  • Use
    Sharpened Edges Sharpened Edges
    Trait I.pngSharpened Edges
    You and your pet have a 66% chance to cause 3s of bleeding when you critically strike
    for a slighty higher dps.
  • Use
    Trapper's Expertise Trapper's Expertise
    Trait III.pngTrapper's Expertise
    Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple
    if you are using
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    .

Variants

  • Use
    Companion's Might Companion's Might
    Trait II.pngCompanion's Might
    Your critical hits grant 5s of might to your pet. Critical strikes from your pet's basic attack cause 6s of bleeding
    if you are not using Shouts.


Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
  • Off Hand
Axe
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Greatsword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Equipment Variants

Use
Superior Rune of the Ranger Superior Rune of the Ranger
Superior Rune of the Ranger.pngSuperior Rune of the Ranger
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
for an easy to maintain damage modifier.

Consumables

Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
Nourishment (30 m):
Food.png+100 Precision+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
for the better and more expensive version.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.

Usage

  1. "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
  2. Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
  3. Get into combat
  4. Swap Pets
  5. Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
  6. Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    or
    "Sick 'Em" "Sick 'Em"
    40Recharge.png
    "Sick 'Em"
    Shout. Your pet runs faster and does more damage.
    "Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
    Book.pngRevealed (6s): You cannot stealth
    Range.pngRange: 2,000
  7. Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
  8. Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
  9. Counterattack Counterattack
    3Activation.png
    15Recharge.png
    Counterattack
    Block and counter an attack with a kick that pushes foes back.
    Damage.pngDamage: 317
    Knockback.pngKnockback: 300
  10. Hilt Bash Hilt Bash
    ½Activation.png
    25Recharge.png
    Hilt Bash
    Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
    Damage.pngDamage: 122
    Daze.pngDaze (1½s): Unable to use skills.
    Stun.pngStun (1½s): Unable to use skills or move.
    Range.pngRange: 300
  11. Weapon swap Weapon swap
  12. Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  13. Slash Slash
    ½Activation.png
    Slash
    Chain. Slash your foe.
    Damage.pngDamage: 146
    Range.pngRange: 130
    until
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is off cooldown.
  14. Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  15. Slash Slash
    ½Activation.png
    Slash
    Chain. Slash your foe.
    Damage.pngDamage: 146
    Range.pngRange: 130
    until Weapon swap Weapon swap is off cooldown.
  16. Weapon swap Weapon swap
  17. Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
  18. Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
  19. Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
  20. Counterattack Counterattack
    3Activation.png
    15Recharge.png
    Counterattack
    Block and counter an attack with a kick that pushes foes back.
    Damage.pngDamage: 317
    Knockback.pngKnockback: 300
  21. Maul Maul
    ¾Activation.png
    6Recharge.png
    Maul
    Attack your foe with the force of a bear.
    Damage.pngDamage: 394
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 220
  22. Weapon swap Weapon swap
  23. Repeat
  • Beware of using following skills if the boss doesn't have defiant stacks:
    • Counterattack Counterattack
      3Activation.png
      15Recharge.png
      Counterattack
      Block and counter an attack with a kick that pushes foes back.
      Damage.pngDamage: 317
      Knockback.pngKnockback: 300
    • Hilt Bash Hilt Bash
      ½Activation.png
      25Recharge.png
      Hilt Bash
      Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
      Damage.pngDamage: 122
      Daze.pngDaze (1½s): Unable to use skills.
      Stun.pngStun (1½s): Unable to use skills or move.
      Range.pngRange: 300
    • Path of Scars Path of Scars
      ½Activation.png
      15Recharge.png
      Path of Scars
      Throw your axe so that it returns to you, striking foes each way.
      Damage.pngDamage: 295
      Radius.pngPull distance: 450
      Book.pngPierces
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,200
  • Consider activating
    Counterattack Counterattack
    3Activation.png
    15Recharge.png
    Counterattack
    Block and counter an attack with a kick that pushes foes back.
    Damage.pngDamage: 317
    Knockback.pngKnockback: 300
    twice to circumvent the knockback.
  • Swap your pet as often as possible to get the most of
    Clarion Bond Clarion Bond
    Trait III.pngClarion Bond
    Cast Call of the Wild (Warhorn 5) when you swap pets
    and
    Zephyr's Speed Zephyr's Speed
    Trait VIII.pngZephyr's Speed
    Combat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness.
    .
  • Consider disabling autoattack on sword to prevent being rooted in place and for better reactionary capabilities.
  • Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
  • Try using
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    and
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.

Video Guides

  • YouTube:
    Brazil (DnT)'s guide

Written Guides

Soon

Streamers

Build rating: 73%
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6 Ratings
Silver Medal - Good
Hanz said this build was good August 2015

Has better vulnerability application than the other power build, but also overall less DPS.

Silver Medal - Good
Abe said this build was good August 2015

Less damage than the standard LB Sw/axe build and relies on frequent fury application which is unrealistic for every boss fight.

Gold Medal - Great
Gryllis said this build was great July 2015

I prefer this build with remorseless over the Predators LB/S+A build for PUG'ing. You have better defense and utility from the GS and some solid vuln stacking for the price of (according to Pernix) 15% damage, totally worth it. Not to mention it's just plain fun to play.

3 More Ratings
Silver Medal - Good
Fredor said this build was good July 2015

This build is really fun to play but you simply cannot use half of your skills if the enemy hasn't got defiance on him. It also deals less damage than the standard s/a longbow build. But it can be used as a vuln stacking build if the group does nothing.

Gold Medal - Great
Kptheflash said this build was great July 2015

Really good build, better than any longbow

Bronze Medal - Basic
Sina said this build was basic June 2015

Edit: The storm spirit change makes this build redundant.