Ranger - S/A LB Spotter

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Focused on: Direct damageUtility.

Designed for:

Information

A power Ranger build for PvE Dungeons. This build is a variant of the Druid - Power Glyph Buffer and should only be played if you don't own Heart of Thorns.

Build

Juvenile Jaguar.png
Juvenile Lynx.png
Sword/AxeHealingUtilityElite
Longbow

Slot Changes

Healing Skill

  • "We Heal as One!" "We Heal as One!"
    1Activation.png
    20Recharge.png
    "We Heal as One!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Heal.pngHealing: 6,520
    Book.pngBoons copied: 11
    is the strongest healing skill if traited with
    .
  • Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    :
    • is the second strongest healing skill if traited with
      .
    • gives a long lasting waterfield and cures conditions but might overlap a firefield.
  • Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds
    is a strong healing skill which might help in keeping up the bonus from
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    .

Utility Skills

  • Consider using
    "Sick 'Em" "Sick 'Em"
    40Recharge.png
    "Sick 'Em"
    Shout. Your pet runs faster and does more damage.
    "Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
    Book.pngRevealed (6s): You cannot stealth
    Range.pngRange: 2,000
    instead of
    Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    .

Elite Skill

  • Use
    Spirit of Nature Spirit of Nature
    Activation.png
    180Recharge.png
    Spirit of Nature
    Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
    Heal.pngHealing: 320
    Duration.pngDuration: 60 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    for additional group support.
  • Use
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    if you need to immobilize an enemy.

Weapons

  • Warhorn for a blast finisher as well as swiftness and fury with
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    .
  • Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
  • OH Dagger gives an extra evade with
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250
    .
  • Torch gives a Fire field with
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for blasting might.

Pets

Swap out Juvenile Lynx Juvenile Lynx for:

Specializations

Variants

  • Use
    if your party doesn't need additional Fury.


Variants

  • Use
    for a slighty higher dps.
  • Use
    if you are using
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    .


Variants

  • Use
    if you are not using Shouts.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
  • Off Hand
Axe
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Longbow
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Accessories
  • Amulet
Stats: Berserker
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Equipment Variants

Use

Superior Rune of the Ranger Superior Rune of the Ranger
Superior Rune of the Ranger.pngSuperior Rune of the Ranger
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.

for an easy to maintain damage modifier.

Consumables

Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
Nourishment (30 m):
Food.png+100 Precision+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
for the better and more expensive version.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.

Usage

  1. Stow your pet
  2. Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
  3. Get into combat
  4. Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
  5. Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    or
    "Sick 'Em" "Sick 'Em"
    40Recharge.png
    "Sick 'Em"
    Shout. Your pet runs faster and does more damage.
    "Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
    Book.pngRevealed (6s): You cannot stealth
    Range.pngRange: 2,000
  6. Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
  7. Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
  8. Weapon swap Weapon swap
  9. Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  10. Whirling Defense Whirling Defense
    5Activation.png
    25Recharge.png
    Whirling Defense
    Blocks projectiles while damaging nearby foes.
    Damage.png12Damage: 732
    Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
    Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 5 seconds
    Radius.pngAttack Radius: 180
    Radius.pngReflection Radius: 150
    Combo.pngCombo Finisher: Whirl
  11. Slash Slash
    ½Activation.png
    Slash
    Chain. Slash your foe.
    Damage.pngDamage: 146
    Range.pngRange: 130
    until
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is off cooldown.
  12. Repeat until
    Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
    is nearly ready.
  13. Weapon swap Weapon swap
  14. Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
  15. Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
  16. Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
  17. Weapon swap Weapon swap
  18. Repeat
  • Stowing your pet before entering the fight will automatically trigger on pet swap traits such as
    and
    when you get into combat.
  • Consider swapping your pet as often as possible to get the most of Clarion Bond and Zephyr's Speed.
    • Beware that your pet is loosing all boons and thus a lot of additional damage and sustain.
    • If your party has fury problems wait until Clarion Bond is ready again.
  • triggers when dropping an item such as a banner or a conjured weapon infight.
  • Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
  • Try using
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    and
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.

Written Guides

Build rating - 5 stars
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2 Ratings
5 stars
Barros13 gave this build 5 stars May 2016

This build still decent and have a high dps.

5 stars
Hanz gave this build 5 stars December 2015

It's still decent, but HoT builds should do the trick better.

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