Ranger - Sage Survival

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damage.

Designed for:


Overview

A potent side-point contester, this PvP condition ranger build shines at smaller skirmishes.

Skill Bar

Juvenile Fire Wyvern.png
Juvenile Smokescale.png
Sword/TorchHealingUtilityElite
Axe/Dagger

Slot Changes

For the optional slot:

  • - an excellent defensive pick with a nice passive effect.
  • - for more damage and an instant condi cleanse (which means you can use it to break Fear or Taunt too).
  • - low CD soft-CC and condi cleanse which can help you land skills like or .

Specializations




Equipment

Sword.png
Torch.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Dagger.png
II.png
Superior Sigil of Fallibility
2Recharge.png
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Scavenging
Superior Rune of Scavenging.pngSuperior Rune of Scavenging
(1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Variants

Rune

  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
    rounds up the Protection you gain on dodging to 3 seconds, which is a huge boost to HP regen via Rugged Growth.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    adds much needed mobility to the build.

Usage

General

  • At the beginning of a match use your healing skill to trigger the Leeching from your Runes.
  • Both of your sets provide access to evasion: Sword/Torch with and , Axe/Dagger with - you can use these skills to evade attacks while being Immobilize Immobilized.
  • A large portion of your damage will come from Burn Burning, and there are many ways to increase your combat performance, mostly by doing combos with :
  • On Sword you can use , which is 's chain skill, in order to gain a .
  • If you use your Bonfire some seconds before swapping to Axe/Dagger, you can use projectile finishers to inflict Burning. Your projectile finishers are:
  • You can use and place a Bonfire under your targets, burning them every second.
  • Always try to use in melee range - the more projectiles you land, the better.
  • Even though you lack an efficient ranged autoattack you have 3 long range condition applying skills with , and .
  • You can boost your mobility with sword by the following combo: turn around turn around .
  • Your Survival Skills remove conditions, do not initiate a fight with these skills when facing condition heavy opponents.
  • will provide Enfeebling Strike to your pet for 15 seconds, a time longer than the skill CD. This means you can use the skill before engaging in a fight and have your pet dealing Weakness while retaining your CDs.

Counters

  • To be added.
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