Build

Ranger - Shout Heal

Basic.png

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Focused on: Direct damageSupport.

Designed for:

Overview

Strong 1vX against subpar players. Build relies on condi dmg, evades, and life regen. Works well in small groups.

Skill Bar

First Weapon Set

Sword/Torch
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Throw Torch
½Activation.png
15Recharge.png
Throw Torch
Throw your torch and burn your foe.
Damage.pngDamage: 160
Burn.png2Burning (6s): 1,572 Damage
Range.pngRange: 1,200
Bonfire
½Activation.png
25Recharge.png
Bonfire
Set a fire around you, damaging and burning foes.
Damage.png9Damage: 306
Burn.png9Burning (3s): 3,537 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Troll Unguent
1Activation.png
25Recharge.png
Troll Unguent
Survival. You and your pet regenerate health over time.
Heal.pngHealth per Second: 850
Duration.pngDuration: 10 seconds
Lightning Reflexes
40Recharge.png
Lightning Reflexes
Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Damage.pngDamage: 244
Vigor.pngVigor (10s): 100% Endurance Regeneration
Immobilize.pngCures Immobilized
Book.pngEvade: 0.75 seconds
Stun-Break.pngBreaks stun
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
"Guard"
1Activation.png
15Recharge.png
"Guard"
Shout. Command your pet to agressively guard an area. Your pet gains stealth and protection for a short duration.
Stealth.pngStealth (10s): Invisible to foes.
Protection.pngProtection (10s): -33% Incoming Damage
Duration.pngDuration: 180 seconds
Range.pngRange: 1,200
Optional.png

Second Weapon Set

Axe/Dagger
Ricochet
¼Activation.png
Ricochet
Bounce your axe between multiple foes, gaining might for each enemy struck.
Damage.pngDamage: 123
Might.pngMight (3s): 30 Power, 30 Condition Damage
Book.pngMaximum Targets: 3
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 900
Splitblade
¾Activation.png
6Recharge.png
Splitblade
Throw a spread pattern of five whirling axes that bleeds foes.
Damage.png5Damage: 120
Bleed.png5Bleeding (6s): 1,275 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Winter's Bite
½Activation.png
10Recharge.png
Winter's Bite
Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
Damage.pngDamage: 122
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 900
Stalker's Strike
½Activation.png
10Recharge.png
Stalker's Strike
Stab and poison your foe while evading attacks.
Damage.pngDamage: 71
Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
Book.pngEvade: 1¼ seconds
Range.pngRange: 250
Crippling Talon
½Activation.png
15Recharge.png
Crippling Talon
Throw a dagger to bleed and cripple your foe.
Damage.pngDamage: 183
Bleed.png3Bleeding (8s): 1,020 Damage
Cripple.pngCripple (6s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Variants

The optional slot is your Elite skill and it should be changed depending on the situation

  • Rampage As One Rampage As One
    1Activation.png
    120Recharge.png
    Rampage As One
    Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    when fighting heavy heavy CC opponets like Hammer Warriors or in 1vN/small scale fights for safe stomps.
  • Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    has a very obvious tell but can help snare fleeing opponents or locking down multiple enemies in a small team fight.
Do not replace
"Guard" "Guard"
1Activation.png
15Recharge.png
"Guard"
Shout. Command your pet to agressively guard an area. Your pet gains stealth and protection for a short duration.
Stealth.pngStealth (10s): Invisible to foes.
Protection.pngProtection (10s): -33% Incoming Damage
Duration.pngDuration: 180 seconds
Range.pngRange: 1,200
it is core to the build.
  • "Sick 'Em" "Sick 'Em"
    40Recharge.png
    "Sick 'Em"
    Shout. Your pet runs faster and does more damage.
    "Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
    Book.pngRevealed (6s): You cannot stealth
    Range.pngRange: 2,000
    over
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    against thieves(D/P, D/D, P/D).
  • Muddy Terrain Muddy Terrain
    ¾Activation.png
    25Recharge.png
    Muddy Terrain
    Survival. Use mud to cripple and immobilize foes.
    Cripple.pngCripple per Pulse (2s): -50% Movement Speed
    Immobilize.pngImmobilize at Creation (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
    if in need of extra CC.
  • Sharpening Stone Sharpening Stone
    45Recharge.png
    Sharpening Stone
    Survival. Bleed foes with your next five attacks.
    Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
    Bleed.pngBleeding (6s): 255 Damage
  • Signet of Renewal Signet of Renewal
    60Recharge.png
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    -1 condition every 10 sec or removal of all your conditions and your allies in range. (Will fail if your pet is dead!)

Pets

Specializations

AdeptMasterGrandmaster

Can't find such trait "Ranger"! Can't find such trait "Ranger"! Can't find such trait "Ranger"! Can't find such trait "Ranger"! Can't find such trait "Ranger"!

Traits Variants

  • There are 5 viable options in Wilderness Survival Adept Traits.
  • Soften the Fall Soften the Fall
    Soften the Fall
    Create Muddy Terrain when you take falling damage. You take less damage from falling.
    Damage.pngDamage Reduced: 50%
    this trait will bait someone into jumping after you more times than you can imagine
  • Shared Anguish Shared Anguish
    90Recharge.png
    Shared Anguish
    Incomming disabling conditions (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch) are transfered to your pet instead.
    extra CC removal
  • Vigorous Renewal Vigorous Renewal
    Vigorous Renewal
    Gain vigor when using a heal skill.
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    more dodges
  • Expertise Training Expertise Training
    Expertise Training
    Pets deal extra condition damage.
    Attribute bonus.pngCondition Damage: +350
    Book.pngCombat Only
    depends on your pet choice
  • Wilderness Knowledge Wilderness Knowledge
    Wilderness Knowledge
    Reduces recharge on survival skills.
    Book.pngRecharge Reduced: 20%
    if you run double or triple Survival skills

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Apothecary(Toughness/Healing Power/Condition Damage)
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Stats: Apothecary(Toughness/Healing Power/Condition Damage)
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Axe
Stats: Apothecary(Toughness/Healing Power/Condition Damage)
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Apothecary(Toughness/Healing Power/Condition Damage)
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Smoldering Superior Sigil of Smoldering
    Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
    Increase Inflicted Burning Duration: 20%
  • Superior Sigil of Life Superior Sigil of Life
    Superior Sigil of Life.pngSuperior Sigil of Life
    Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player.
    or
    Superior Sigil of Corruption Superior Sigil of Corruption
    Superior Sigil of Corruption.pngSuperior Sigil of Corruption
    Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Agony Superior Sigil of Agony
    Superior Sigil of Agony.pngSuperior Sigil of Agony
    Increase Inflicted Bleeding Duration: 20%

Equipment

Armor
  • Head
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
  • Shoulders
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
  • Chest
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
  • Hands
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
  • Legs
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
  • Feet
Stats: Apothecary
Superior Rune of the Privateer Superior Rune of the Privateer
Superior Rune of the Privateer.pngSuperior Rune of the Privateer
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to shout Yarr and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): 50% chance to summon a parrot. (Cooldown: 60s)
Accessories
  • Amulet
Stats: Apothecary
  • Ring 1
Stats: Apothecary
  • Ring 2
Stats: Apothecary
  • Earring 1
Stats: Apothecary
  • Earring 2
Stats: Apothecary
  • Back
Stats: Apothecary

Rune Variants

  • Superior Rune of the Forgeman Superior Rune of the Forgeman
    Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
    (1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +15% Protection Duration (5): +100 Toughness (6): When struck below 50% health you gain protection for 10 seconds and burn all nearby foes. (Cooldown: 60s)
    burning duration, and additional protection
  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
    boost to condition dmg and toughness
  • Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    good choice vs classes relying mostly on one condition(bleed stacks from Thieves) or getting rid of irritating condies which weren't removed by
    Empathic Bond Empathic Bond
    Empathic Bond
    Pets periodically take conditions from you.
    Book.pngConditions Removed: 3
    Radius.pngInterval: 10 seconds
    (xx stacks of confusin while fighting Engi)
  • Superior Rune of Melandru Superior Rune of Melandru
    Superior Rune of Melandru.pngSuperior Rune of Melandru
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
    vs heavy condi opponents
  • Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    decent offensive option, though rangers can't benefit it 100% because of long CD at Elite Skills

Food

  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
  • Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    if you can't afford it, use
    Quality Tuning Crystal Quality Tuning Crystal
    Quality Tuning Crystal.pngQuality Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 23% of your PrecisionGain Condition Damage equal to 5% of your Expertise+10% Experience from Kills
    Consumable

Usage

  • Maintain
    "Guard" "Guard"
    1Activation.png
    15Recharge.png
    "Guard"
    Shout. Command your pet to agressively guard an area. Your pet gains stealth and protection for a short duration.
    Stealth.pngStealth (10s): Invisible to foes.
    Protection.pngProtection (10s): -33% Incoming Damage
    Duration.pngDuration: 180 seconds
    Range.pngRange: 1,200
    24/7 on yourselves and allies.
  • You must learn when to use
    Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds
    . If you use it too late you may get killed before all 10 ticks of healing will affect you, and if you use it too early or when your opponent is waiting for his key cooldowns, you probably gonna overheal(don't forget about 400 healing per second from
    "Guard" "Guard"
    1Activation.png
    15Recharge.png
    "Guard"
    Shout. Command your pet to agressively guard an area. Your pet gains stealth and protection for a short duration.
    Stealth.pngStealth (10s): Invisible to foes.
    Protection.pngProtection (10s): -33% Incoming Damage
    Duration.pngDuration: 180 seconds
    Range.pngRange: 1,200
    , and
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    .
  • Stick as close to your enemies as possible so they receive dmg from
    Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    ,
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    , and also
    Splitblade Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.png5Damage: 120
    Bleed.png5Bleeding (6s): 1,275 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    hits for more bleed stacks at close range.
  • Before casting big damage skills like
    Throw Torch Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 160
    Burn.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    or
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    use your CC skills:
    Crippling Talon Crippling Talon
    ½Activation.png
    15Recharge.png
    Crippling Talon
    Throw a dagger to bleed and cripple your foe.
    Damage.pngDamage: 183
    Bleed.png3Bleeding (8s): 1,020 Damage
    Cripple.pngCripple (6s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    ,
    Winter's Bite Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 122
    Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
    ,
    Monarch's Leap Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 244
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    ,
    Muddy Terrain Muddy Terrain
    ¾Activation.png
    25Recharge.png
    Muddy Terrain
    Survival. Use mud to cripple and immobilize foes.
    Cripple.pngCripple per Pulse (2s): -50% Movement Speed
    Immobilize.pngImmobilize at Creation (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
    or pet active ability (F2) to make sure, that these skills will hit the target.
  • Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds
    ,
    "Guard" "Guard"
    1Activation.png
    15Recharge.png
    "Guard"
    Shout. Command your pet to agressively guard an area. Your pet gains stealth and protection for a short duration.
    Stealth.pngStealth (10s): Invisible to foes.
    Protection.pngProtection (10s): -33% Incoming Damage
    Duration.pngDuration: 180 seconds
    Range.pngRange: 1,200
    ,
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    all together heal for around 1,4k hp per second.
    Lightning Reflexes Lightning Reflexes
    40Recharge.png
    Lightning Reflexes
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Damage.pngDamage: 244
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Immobilize.pngCures Immobilized
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    +
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    +
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    +
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250
    + 3 dodges give 4-5 seconds of evade. These 2 things combined result in between 5,6k and 7k healing, while also not taking damage.

Counters

  • Kiting
  • Blind Spam
  • Heavy spike damage - 2 zerkers instantly jumping on you etc.
  • Poison mixed with other conditions if running setup without at least some condi removal.
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