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Ranger - Sniper Roamer

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct Damage.

Designed for:


Overview

This build is designed for taking down targets from a distance, decapping unguarded nodes, and +1 fights.

Skillbar

Juvenile Smokescale.png
Juvenile Bristleback.png
LongbowHealingUtilityElite
Greatsword


Traits




Equipment

Longbow.png
I.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
I.png
Greatsword.png
II.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
II.png
Superior Rune of the Ranger
Superior Rune of the Ranger.pngSuperior Rune of the Ranger
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

  • None

Usage

  • This build is primarily a hit and run build, keep your distance from team fights, call targets and spike them down.
  • Mobility - Use Greatsword for mobility. Can use Command skills , , and for Swiftness Swiftness. This also grants this buff and Regeneration Regeneration to party members nearby. is a good speed burst as well.
  • Stealth/Disengage - Use Greatsword to stealth using Smokescale combo field. Can also use Pet swapping as a Blast finisher due to when standing in Smokescale combo field. Doing this and using Bristleback is a good burst if your opponent is watching you. Longbow is also used for stealth and is a good opening for your burst attack if your opponent is watching you. is a good disengage and can be used to open your opponent up for a burst attack once they set taunt taunt off.
  • Use Greatsword , , or about face and use to help create distance between you and your opponent if they are chasing you. You can also use to drop back behind your opponent if they are chasing you. You can suprise your opponent by doing a quick about face then followed by for a suprise attack.
  • Burst - Use , then alongside for quick spike damage. Follow it up with pet swapping to Smokescale it should use Smoke Assault Smoke Assault followed by a Takedown Takedown. Using with Bristleback is also good for quickly eliminating targets that are in the downed state. Greatsword burst followed by , which recharges if you land it, is good for someone who is getting too close to you and is also good for eliminating downed targets.
  • Using any of your Wilderness Survival skills such as or will remove 2 conditions due to and grants you Fury Fury which gives you another Opening Strike due to Opening Strike will also cause cripple due to which is good when 2v1 a target. also removes 2 conditions due to .
  • , , and are all Breaks Stun Breaks Stun
  • Using followed by pet swapping, letting your pet get its first few attacks in using and then using is a good way to build up Might Might.

Counters

  • Condition Heavy Builds
  • Close Range fights
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