Build

Ranger - Sword/Warhorn GS Build

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Basic.png

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Focused on: Direct damageUtility.

Designed for:

Overview

A basic Sword/Warhorn and Greatsword build for all PvE.

Skill Bar

First Weapon Set

Sword/Warhorn
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Hunter's Call
1Activation.png
25Recharge.png
Hunter's Call
Call hawks to swarm your foe.
Damage.png16Damage: 464
Range.pngRange: 1,200
Call of the Wild
½Activation.png
30Recharge.png
Call of the Wild
Grant fury, might, and swiftness to yourself and nearby allies.
Fury.pngFury (15s): 20% Critical Chance
Might.png3Might (15s): 90 Power, 90 Condition Damage
Swiftness.pngSwiftness (15s): 33% Movement Speed
Radius.pngRadius: 750
Combo.pngCombo Finisher: Blast
Healing Spring
½Activation.png
30Recharge.png
Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
"Sick 'Em"
40Recharge.png
"Sick 'Em"
Shout. Your pet runs faster and does more damage.
"Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
Book.pngRevealed (6s): You cannot stealth
Range.pngRange: 2,000
Frost Spirit
Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
Book.pngNumber of targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
Stun-Break.pngBreaks stun
Rampage As One
1Activation.png
120Recharge.png
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds

Second Weapon Set

Greatsword
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
¾Activation.png
6Recharge.png
Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
12Recharge.png
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
15Recharge.png
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
½Activation.png
25Recharge.png
Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300

Pets

  • Juvenile Jaguar Juvenile Jaguar for
    Stalk Stalk
    30Recharge.png
    Stalk
    Gain stealth.
    Stealth.pngStealth (6s): Invisible to foes.
    Range.pngRange: 1,200
  • Juvenile Jungle Stalker Juvenile Jungle Stalker for
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600

Slot Changes

Weapons

  • Keeping a Longbow with
    Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    and 10% sigil is always recommended for some ranged fights.
  • Sword/Warhorn is the primary weapon set when facing bosses and other single targets. Greatsword is useful when cleaving trash and other times when sword leaps are to difficult to control.
  • OH Axe gives an extra amount of spike damage with
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    and projectile mitigation with
    Whirling Defense Whirling Defense
    5Activation.png
    25Recharge.png
    Whirling Defense
    Blocks projectiles while damaging nearby foes.
    Damage.png12Damage: 732
    Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
    Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 5 seconds
    Radius.pngAttack Radius: 180
    Radius.pngReflection Radius: 150
    Combo.pngCombo Finisher: Whirl
  • If given the roll of primary reflector in fights like Giganticus Lupicus consider moving points around for
    Off-Hand Training Off-Hand Training
    Off-Hand Training
    Reduces recharge on off-hand skills. Off-hand skills have longer range.
    Book.pngRecharge Reduced: 20%
    Book.pngRange Increase: 300
    to increase reflection radius
  • OH Dagger gives and extra on demand evade with
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250

Pets

  • You can use Juvenile Ice Drake Juvenile Ice Drake for
    Frost Breath Frost Breath
    Activation.png
    25Recharge.png
    Frost Breath
    Breathe a cone of frost, damaging and chilling foes.
    Damage.png5Damage: 2,735
    Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Range.pngRange: 250
    in place of Juvenile Jungle Stalker Juvenile Jungle Stalker. This change is mainly for fractals but can also be used for trash mob runs.
  • Alternatively you can switch Juvenile Jungle Stalker Juvenile Jungle Stalker for Juvenile  Salamander Drake Juvenile Salamander Drake for the
    Fire Breath Fire Breath
    Activation.png
    30Recharge.png
    Fire Breath
    Breathe a cone of fire that burns foes.
    Damage.png5Damage: 2,735
    Burn.png5Burning (1s): 1,640 Damage
    Range.pngRange: 250
    . This is good for blasts and extra DPS.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • You can swap
    Strength of Spirit Strength of Spirit
    Strength of Spirit
    Gain power based on your vitality.
    Book.pngVitality Converted to Power: 7%
    for
    Two-Handed Training Two-Handed Training
    10Recharge.png
    Two-Handed Training
    Greatsword and spear damage is increased. Greatsword and spear attacks have a chance to grant fury on hit.
    Damage.pngDamage Increase: 5%
    Book.pngChance on Hit: 50%
    Fury.pngFury (3s): 20% Critical Chance
    if new to melee ranger and using Greatsword as a primary weapon.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
  • Off Hand
Warhorn
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Greatsword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage


Sigil Variants

  • Use
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    For night time dungeons.
  • Use
    Superior Sigil of Frailty Superior Sigil of Frailty
    2Recharge.png
    Superior Sigil of Frailty.pngSuperior Sigil of Frailty
    50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
    For day time dungeons.
  • Use
    Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
    Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
    +10% Damage vs. Undead
    For the ARAH dungeon.
These sigils would replace ten percent sigil modifiers. DO NOT replace
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
.


Equipment

Armor
  • Head
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
  • Ring 1
Stats: Berserker
  • Ring 2
Stats: Berserker
  • Earring 1
Stats: Berserker
  • Earring 2
Stats: Berserker
  • Back
Stats: Berserker

Equipment Variants

Use
Superior Rune of the Ranger Superior Rune of the Ranger
Superior Rune of the Ranger.pngSuperior Rune of the Ranger
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
if you find yourself dipping below 90% health.

Food/Potions

  • Always carry the 10% Dungeon specific nourishment buffs.
  • Exclusions
  • AC use
    Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • A cheaper alternative
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
    Consumable
  • TA use
    Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
    Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
    Nourishment (1 h):
    Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
    Consumable
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
  • A cheaper alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable

Usage

Build usage goes here. Feel free to add content here.

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