Ranger - Wurm


Skill Bar

First Weapon Set

Greatsword
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
¾Activation.png
6Recharge.png
Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
12Recharge.png
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
15Recharge.png
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
½Activation.png
25Recharge.png
Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300
Troll Unguent
1Activation.png
25Recharge.png
Troll Unguent
Survival. You and your pet regenerate health over time.
Heal.pngHealth per Second: 850
Duration.pngDuration: 10 seconds
Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
Stun-Break.pngBreaks stun
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
Frost Spirit
Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
Book.pngNumber of targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Rampage As One
1Activation.png
120Recharge.png
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds

Second Weapon Set

Sword + Warhorn
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Hunter's Call
1Activation.png
25Recharge.png
Hunter's Call
Call hawks to swarm your foe.
Damage.png16Damage: 464
Range.pngRange: 1,200
Call of the Wild
½Activation.png
30Recharge.png
Call of the Wild
Grant fury, might, and swiftness to yourself and nearby allies.
Fury.pngFury (15s): 20% Critical Chance
Might.png3Might (15s): 90 Power, 90 Condition Damage
Swiftness.pngSwiftness (15s): 33% Movement Speed
Radius.pngRadius: 750
Combo.pngCombo Finisher: Blast

Pets

  • Juvenile Jungle Stalker Juvenile Jungle Stalker - For the
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    might stacks
  • Juvenile River Drake Juvenile River Drake - Because
    Lightning Breath Lightning Breath
    Activation.png
    30Recharge.png
    Lightning Breath
    Breathe bolts of lightning that bounce to nearby foes.
    Damage.pngDamage: 722
    Range.pngRange: 600
    jumps between the multiple spots of the Wurm in phase one and for the
    Tail Swipe Tail Swipe
    Activation.png
    30Recharge.png
    Tail Swipe
    Attack all surrounding foes with a tail swipe.
    Damage.pngDamage: 1,969
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 225
    blast.

Slot Changes

  • "Sick 'Em" "Sick 'Em"
    40Recharge.png
    "Sick 'Em"
    Shout. Your pet runs faster and does more damage.
    "Sick 'Em".pngSick 'Em (10s): 40% Damage, 40% Movement Speed
    Book.pngRevealed (6s): You cannot stealth
    Range.pngRange: 2,000
    over
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    - If you prefer "Sic 'Em" or you already got too many rangers with Frost Spirit, use Sic' Em instead.

Specializations

  • Note: the second trait part is for people that have problems staying alive or for teams that have problems on phase one.

Build one deal more damage to phase two wurm and vice versa, though first on generally deals more and is therefor listed first.


AdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index


AdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Strength Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Second Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
  • Off Hand
Warhorn
Stats: Berserker
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.


Equipment

Armor
  • Stats: Berserker
  • Runes:
    Superior Rune of the Ranger Superior Rune of the Ranger
    Superior Rune of the Ranger.pngSuperior Rune of the Ranger
    (1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +7% damage while you have an active companion.
Accessories
  • Stats: Berserker

Usage

General

  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    - If you use this, make sure to build it up before the fight begins.
  • Berserker Equipment is used, since Wurm is crittable in second phase, and if played correctly, there is nothing that kills you in phase one.
  • Be careful about your pet. Make sure it doesn't attack things it shouldn't.

Cobalt Wurm

  • Make sure your pet doesn't slow you down when running kegs. Just stay out of combat.
  • Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    - Use this just before getting Kegs.

Crimson Wurm

  • Make sure your pet doesn't slow you down when running clouds. Just stay out of combat.
  • Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    - Use this to come around quickly for Cloud gathering.
  • Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    - Use this for Swiftness

Amber Wurm

  • Make sure your pet doesn't attack the abomination when you are still waiting for the debuff. Just let it focus other mobs.
  • Rampage as One Rampage as One - In case you are not fully protected on the arrow, use this for Stability. It is better than being knocked away.

Dps Phase

  • Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    - Use it while running towards the Wurm.
  • Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    - Use for blast on a Fire Field.
  • Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
    Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    - Use when the Wurm is going down.
  • After
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    , use the Juvenile River Drake Juvenile River Drake.

Second Phase

  • Look at what the commander is doing. There are different approaches. Either just hammer dps it, or stack on him and wait. Depends on him.
  • Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    - to follow the wurm when it moves.
  • When not Swooping, use Sword for more dps. =D
  • In this phase you should stay on the Juvenile Jungle Stalker Juvenile Jungle Stalker
Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.
Premium Membership

Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for only $8.99 per year! Click here for more info.