Reaper - Carrion Hybrid Axe

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Hybrid damageBoon removalControl.

Designed for:


Overview

A hybrid damage Necro build that focuses on AoE and single target pressure which brings boon corruption, unblockable skills, condition cleanse, and versatile conditions.

Skill Bar

Axe/DaggerHealingUtilityElite
Staff

Slot Changes

Utility

  • Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
"Suffer!" "Suffer!"
30Recharge.png
"Suffer!"
Shout. Damage foes around you and chill them. Transfer a condition to each foe you strike.
Damage.pngDamage: 259
Book.pngConditions Transferred: 1
Book.pngNumber of Targets: 5
Chill.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Radius.pngRadius: 600
- for more condi transfer and cleanse.
"Rise!" "Rise!"
40Recharge.png
"Rise!"
Shout. Damage foes around you. Summon a shambling horror near each enemy struck. Shambling horrors absorb damage for their master as long as they are attacking, but they lose health over time.
Damage.pngDamage: 259
Damage.pngDamage Reduced: 50%
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Unblockable.pngUnblockable
- for more self defense.
  • Summon Flesh Wurm Summon Flesh Wurm
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
"You are all weaklings!" "You are all weaklings!"
30Recharge.png
"You are all weaklings!"
Shout. Damage foes around you inflicting conditions on them and giving you boons. Gain additional might per foe struck.
Damage.pngDamage: 259
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Might.png5Might (5s): +150 Power, +150 Condition Damage
Might.png3Might per target hit (5s): +90 Power, +90 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Stun-Break.pngBreaks stun
- for a shout stun-break

Elite

  • "Chilled to the bone!" "Chilled to the bone!"
    Activation.png
    90Recharge.png
    "Chilled to the bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,040
    Chill.pngChilled (8s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
Plague Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage.pngDamage: 104
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Bleed.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds
Radius.pngDamage Pulse: 1 second
Radius.pngRadius: 240
- for an easier stomp/rez stability and an 'oh shit' button instead of AoE chill and stun.

Weapons

  • Dagger o/h Warhorn - optional when using Spite for swiftness nad great blind removal

Specializations




Variants

Spite instead of Blood Magic:


  • with
    "Suffer!" "Suffer!"
    30Recharge.png
    "Suffer!"
    Shout. Damage foes around you and chill them. Transfer a condition to each foe you strike.
    Damage.pngDamage: 259
    Book.pngConditions Transferred: 1
    Book.pngNumber of Targets: 5
    Chill.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Radius.pngRadius: 600

Equipment

Axe.png
Dagger.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Staff.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of Exuberance
Superior Rune of Exuberance.pngSuperior Rune of Exuberance
(1): +25 Vitality (2): +3% Healing Power; 3% of Vitality is converted to Healing Power. (3): +50 Vitality (4): +5% Precision; 5% of Vitality is converted to Precision. (5): +100 Vitality (6): +7% Power; 7% of Vitality is converted Power.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

  • Carrion Amy
  • Viper's Amy
  • Superior Rune of Lyssa Superior Rune of Lyssa
    Superior Rune of Lyssa.pngSuperior Rune of Lyssa
    (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed

Usage

General

  • Focus anyone who has heavy amounts of conditions or boons. We don't want counter-pressure.
  • Corrupt the Guards, Warrs, Chronos, and Revs which have the most access to Stabil & Resist.
  • Look out for Elite forms and pulsing Stability skills.
  • Then obviously, lastly, disable the mobility of any melee.

Boon Condition Table

Aegis Burning (1 stack, 3 s)
Fury Blind(5 s)
*Might *Weakness (10 s)
Protection Vulnerability (3 stacks, 10 s)
Quickness Slow (3 s)
Regeneration Poison (10 s)
*Resistance *Chilled (3 s)
Retaliation Confusion (3 stacks, 5 s)
*Stability *Fear (1 s)
Swiftness Crippled (10 s)
Vigor Bleeding (3 stacks, 10 s)



  • Skill combos:
  1. Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    = Enter Shroud,
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    ,
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    , and exit shroud.
  2. Chilling whirl, fear, and
    Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    = Enter Shroud,
    Infusing Terror Infusing Terror
    20Recharge.png
    Infusing Terror
    Shroud yourself with dark armor that grants stability every second. You may shatter this armor to fear foes around you.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Fear.pngFear(2s): Involuntary retreat; unable to act; stacks duration.
    Duration.pngDuration: 8s
    Radius.pngRadius: 360
    ,
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    ,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    ,
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    ,
    Terrify Terrify
    ½Activation.png
    Terrify
    Detonate your armor to make foes around you flee in fear.
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Range.pngRange: 360
    , and exit shroud. This combo is best used on a downed enemy or to burst a focus targeted foe.
  3. Poison whirl =
    Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    , Enter Shroud,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    ; this can apply large amounts of poison stacks in an area.
  4. Leeching whirl =
    Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    , Enter Shroud,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    .
  • Positioning:
    • Leaping: Enter Shroud,
      Death's Charge Death's Charge
      1Activation.png
      6Recharge.png
      Death's Charge
      Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
      Damage.pngDamage: 403
      Blind.pngBlind (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Radius.pngBlast Radius: 240
      Combo.pngCombo Finisher: Leap
      Range.pngRange: 600
      , 7/8 of the channel cancel by Exiting Shroud; this allows to take affect again.
    • Start in Far Range with Staff for a few seconds.
    • Be in Close-Middle Range most of the time.
    • Unless your elite, stun breaker, and shroud skills are on CD, you'll want to be in Melee Range for a few seconds to secure the team fight, or to pressure enemy stomps/rezzing.

Counters

  • Power burst builds that contain a CC lock-down in a 1v1.


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