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Overview
A hybrid damage Necro build that focuses on AoE and single target pressure which brings boon corruption, unblockable skills, condition cleanse, and versatile conditions.
Skill Bar
Axe/DaggerHealingUtilityElite
Slot Changes
Utility
Well of Corruption ¼
40
Well of Corruption
- ⇒
"Suffer!" 30
"Suffer!"
- for more condi transfer and cleanse.
- ⇒
"Rise!" 40
"Rise!"
- for more self defense.
Summon Flesh Wurm 1½
32
Summon Flesh Wurm
Minion. Summon an immobile flesh wurm to attack foes.
Damage: 833
Range: 1,200
- ⇒
"You are all weaklings!" 30
"You are all weaklings!"
- for a shout stun-break
Elite
"Chilled to the bone!" 1¼
90
"Chilled to the bone!"
Shout. Freeze all enemies around. Gain boons for each foe you freeze.
Damage: 1,040
Chilled (8s): -66% Skill Recharge Rate, -66% Movement Speed
2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Stun: 2s
Number of Targets: 5
Radius: 600
- ⇒
Plague 180
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage: 104
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison (2s): 67 Damage, -33% Heal Effectiveness
Self-Bleeding (10s): 220 Damage
Number of Targets: 5
Boon Application Interval: 3 seconds
Duration: 20 seconds
Damage Pulse: 1 second
Radius: 240
- for an easier stomp/rez stability and an 'oh shit' button instead of AoE chill and stun.
Weapons
- Dagger o/h ⇒ Warhorn - optional when using Spite for swiftness nad great blind removal
Specializations
Variants
Spite instead of Blood Magic:
- with
"Suffer!" 30
"Suffer!"
Equipment
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
5
Superior Sigil of Blood 50% Chance on Critical: Steal Health. (Cooldown: 5s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Rune of Exuberance (1): +25 Vitality (2): +3% Healing Power; 3% of Vitality is converted to Healing Power. (3): +50 Vitality (4): +5% Precision; 5% of Vitality is converted to Precision. (5): +100 Vitality (6): +7% Power; 7% of Vitality is converted Power.
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Variants
- Carrion Amy
- Viper's Amy
Superior Rune of Lyssa
Superior Rune of Lyssa (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
Superior Rune of the Traveler
Superior Rune of the Traveler (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
Usage
General
- Focus anyone who has heavy amounts of conditions or boons. We don't want counter-pressure.
- Corrupt the Guards, Warrs, Chronos, and Revs which have the most access to Stabil & Resist.
- Look out for Elite forms and pulsing Stability skills.
- Then obviously, lastly, disable the mobility of any melee.
Boon ⇒ Condition Table
Aegis
|
Burning (1 stack, 3 s)
|
Fury
|
Blind(5 s)
|
*Might
|
*Weakness (10 s)
|
Protection
|
Vulnerability (3 stacks, 10 s)
|
Quickness
|
Slow (3 s)
|
Regeneration
|
Poison (10 s)
|
*Resistance
|
*Chilled (3 s)
|
Retaliation
|
Confusion (3 stacks, 5 s)
|
*Stability
|
*Fear (1 s)
|
Swiftness
|
Crippled (10 s)
|
Vigor
|
Bleeding (3 stacks, 10 s)
|
Frost Aura 40
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura (7s): -10% Incoming Damage
Chilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
= Enter Shroud,
Executioner's Scythe 1¼
30
Executioner's Scythe
,
Death's Charge 1
6
Death's Charge
, and exit shroud.
- Chilling whirl, fear, and
Frost Aura 40
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura (7s): -10% Incoming Damage
Chilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
= Enter Shroud,
Infusing Terror 20
Infusing Terror
,
Executioner's Scythe 1¼
30
Executioner's Scythe
,
Soul Spiral 3
30
Soul Spiral
,
Death's Charge 1
6
Death's Charge
,
Terrify ½
Terrify
Detonate your armor to make foes around you flee in fear.
Fear (1s): Involuntary retreat; unable to act; stacks duration.
Range: 360
, and exit shroud. This combo is best used on a downed enemy or to burst a focus targeted foe.
- Poison whirl =
Chilblains ¾
16
Chilblains
, Enter Shroud,
Soul Spiral 3
30
Soul Spiral
; this can apply large amounts of poison stacks in an area.
- Leeching whirl =
Well of Corruption ¼
40
Well of Corruption
, Enter Shroud,
Soul Spiral 3
30
Soul Spiral
.
- Positioning:
- Leaping: Enter Shroud,
Death's Charge 1
6
Death's Charge
, 7/8 of the channel cancel by Exiting Shroud; this allows to take affect again.
- Start in Far Range with Staff for a few seconds.
- Be in Close-Middle Range most of the time.
- Unless your elite, stun breaker, and shroud skills are on CD, you'll want to be in Melee Range for a few seconds to secure the team fight, or to pressure enemy stomps/rezzing.
Counters
- Power burst builds that contain a CC lock-down in a 1v1.
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