Reaper - Celestial Blighter

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Hybrid damageControlSupport.

Designed for:


Overview

A tank like support Necro build that focuses on single target pressure which brings might, pary-wide condition cleanse, two stun breakers, and plenty of life force regeneration.

Skill Bar

Dagger/XHealingUtilityElite
Staff


Slot Changes

Utility

  • Plague Signet Plague Signet
    30Recharge.png
    Plague Signet
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Book.pngConditions transferred: 3
    Book.pngConditions sent: 5
    Radius.pngPassive Radius: 1,200
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
  • "Suffer!" "Suffer!"
    30Recharge.png
    "Suffer!"
    Shout. Damage foes around you and chill them. Transfer a condition to each foe you strike.
    Damage.pngDamage: 259
    Book.pngConditions Transferred: 1
    Book.pngNumber of Targets: 5
    Chill.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Radius.pngRadius: 600
  • "Nothing can save you!" "Nothing can save you!"
    ½Activation.png
    25Recharge.png
    "Nothing can save you!"
    Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
    Damage.pngDamage: 259
    Unblockable.pngUnbloackable (4s): Your attacks are unblockable.
    Vulnerability.png5Vulnerability(10s): 5% Incoming Damage, 5% Incoming Condition Damage
    Book.pngBoons Removed: 2
    Book.pngNumber of Targets: 5
    Duration.pngDuration Per Target Hit: 1s
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
  • "You are all weaklings!" "You are all weaklings!"
    30Recharge.png
    "You are all weaklings!"
    Shout. Damage foes around you inflicting conditions on them and giving you boons. Gain additional might per foe struck.
    Damage.pngDamage: 259
    Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Might.png5Might (5s): +150 Power, +150 Condition Damage
    Might.png3Might per target hit (5s): +90 Power, +90 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    if doing Spite spec

O/h Weapon Options

  • Focus for single target pressure: boon stripping, chill, vulnerability
  • Warhorn for blind removal, speed when running Spite spec, and an unblockable stun
  • Dagger for more condi transfer, blindness, and weakness

Specializations



Variants

instead of Blood Magic for a more offensive approach

Equipment

Dagger.png
Focus.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
Staff.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Variants

  • Superior Rune of Lyssa Superior Rune of Lyssa
    Superior Rune of Lyssa.pngSuperior Rune of Lyssa
    (1): +25 Precision (2): +5% Condition Duration (3): +50 Precision (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s) (5): +100 Precision (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)
    will add more damage and self-sufficiency, but reduces your over all team support
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    if taking Spite spec for damage-tank variant of build


Usage

  • General:
  • O/h guide:
  • Skill combos:
  1. Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    = Enter Shroud,
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    ,
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    , and exit shroud.
  2. Chilling whirl, fear, and
    Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    = Enter Shroud,
    Infusing Terror Infusing Terror
    20Recharge.png
    Infusing Terror
    Shroud yourself with dark armor that grants stability every second. You may shatter this armor to fear foes around you.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Fear.pngFear(2s): Involuntary retreat; unable to act; stacks duration.
    Duration.pngDuration: 8s
    Radius.pngRadius: 360
    ,
    Executioner's Scythe Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or above: 605
    Damage.pngDamage below 50%: 806
    Damage.pngDamage below 25%: 1,008
    Chill.pngChilled(1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStunn: 1½s
    Duration.pngDuration: 5s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    ,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    ,
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    ,
    Terrify Terrify
    ½Activation.png
    Terrify
    Detonate your armor to make foes around you flee in fear.
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Range.pngRange: 360
    , and exit shroud. This combo is best used on a downed enemy or to burst a focus targeted foe.
  3. Poison whirl =
    Chilblains Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage.pngDamage: 215
    Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
    Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Radius.pngBlast Radius: 300
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    , Enter Shroud,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    ; this can apply large amounts of poison stacks in an area.
  4. Leeching whirl =
    Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    , Enter Shroud,
    Soul Spiral Soul Spiral
    3Activation.png
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.png12Damage: 1,108
    Poison.png12Poison (4s): 1608 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3s
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Whirl
    .
  • Positioning:
    • Leaping: Enter Shroud,
      Death's Charge Death's Charge
      1Activation.png
      6Recharge.png
      Death's Charge
      Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
      Damage.pngDamage: 403
      Blind.pngBlind (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Radius.pngBlast Radius: 240
      Combo.pngCombo Finisher: Leap
      Range.pngRange: 600
      , 7/8 of the channel cancel by Exiting Shroud; this allows to take affect again.
    • Start in Far Range with Staff for a few seconds.
    • Be in Close-Middle Range most of the time.
    • Unless your elite, stun breaker, and shroud skills are on CD, you'll want to be in Melee Range for a few seconds to secure the team fight, or to pressure enemy stomps/rezzing.

Counters

  • Power burst builds that contain a CC lock-down in a 1v1.


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