Reaper - DM Power Reaper

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Focused on: Direct damage.

Designed for:


Overview

A frontline burst build fixing the often problematic squishiness of Power Reaper builds.

Skillbar

StaffHealingUtilityElite
Greatsword

Template Code

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Traits




Equipment

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Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
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Marauder stat icon.png
PvE weapon swap.png
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6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

feast option with additional power and ferocity.

Variants

Sigil

Runes

  • Additional damage reduction
  • budget option for cleave

Usage

Resource managment
  • This build contains two resources you have to manage for optimal playing.
    • Lifeforce for and it's skills.
    • Death's Carapace Death's Carapace does not only provides up to 600 toughness which the life of you and your healers easier but also provides some extra power due to .
Lifeforce
  • and can refill lifeforce during range phases.
Death's Carapace
  • Any single stack of condition you apply to enemies provides one stack of Carapace via .
  • Skills that pulse conditions, preferably multiple stacks are optimal to reach the cap in short time.
  • is a great way to charge stacks during surprise (re)engages. In open engages however it is preferable to keep this skill for coordinated spiking.
  • and provide sources for Death's Carapace during pre-engage range pressure.
Weapons
  • Besides resource generation, and are cheap skills which are a part of your zerg's range pressure.
    • Even when the enemy is not yet in reach, their presence on the ground can deter from using certain angles for engage. This requires multiple Necromancers working into a similar direction.
  • 's condition transfer can save your life if your other condition removal skills are unavailable.
  • has a cooldown reset on downed players.
  • and are helpful to disrupt the enemy melee train and very safe to use compared to the greatswords other skills due to their range.
Burst
  • Depending on the commander and can be used synchronized with other Necromancers or on your own in combination with entering for .
  • Inside Death's Shroud a common burst rotation is to CC and . This can also follow-up the well spike when in melee range.
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