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An easy to play and moderately effective reaper build mainly but not exclusively for lower divisions and beginners designed to contest points in smaller skirmishes.
3 Superior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
1 Superior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
9 Superior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9 Superior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
+1050 Power +1050 Precision +560 Toughness +560 Vitality
Should you take cleric amulet, replace the Dagger/Warhorn sigils with:
Superior Sigil of Renewal 9 Superior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Water 5 Superior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
- Summon minions.
- Spam AoE on cap.
- Moa form destroys all minions.