Reaper - Offensive Blood Support

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:


Overview

Power Necromancer for Raids. This build does very low DPS when the boss is above 50% and only moderate DPS against targets below 50%. Can run Valkyrie gear for a substantial increase in health at the cost of low damage vs targets without vuln.

Skill Bar

GreatswordHealingUtilityElite
Axe/Warhorn

Slot Changes

Healing Skills

  • "Your soul is mine!" "Your soul is mine!"
    ¾Activation.png
    20Recharge.png
    "Your soul is mine!"
    Shout. Heal yourself and strike foes around you, absorbing life force for each foe struck.
    Damage.pngDamage: 259
    Heal.pngHealing: 3,954
    Book.pngLife Force: 4%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    is a more defensive heal, allowing you to refill Life Force faster on a short cooldown.
  • Well of Blood Well of Blood
    1Activation.png
    40Recharge.png
    Well of Blood
    Well. Conjure a well of blood to heal nearby allies.
    Heal.pngInitial Self Heal: 5,240
    Heal.pngHealth per Second: 280
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    for a bit of group protection and life siphon.
  • Signet of Vampirism Signet of Vampirism
    Activation.png
    35Recharge.png
    Signet of Vampirism
    Signet Passive: Heal when struck by a foe.
    Signet Active: Heal yourself and mark a foe. Allied players will siphon life from that enemy.
    Damage.pngActive Life Siphon Damage: 200
    Heal.pngActive Life Siphon Healing: 392
    Heal.pngInitial Self Heal: 3,960
    Heal.pngPassive Heal: 325
    Signet of Vampirism.png25Vampiric Mark (6s): Life is siphoned when struck by players.
    Radius.pngPassive Heal Cooldown: 1 second
    Range.pngRange: 1,200
    for greater direct group healing.

Elite Skills

  • "Chilled to the bone!" "Chilled to the bone!"
    Activation.png
    90Recharge.png
    "Chilled to the bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,040
    Chill.pngChilled (8s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    for the Vale Guardian fight. Allows for rooting Seekers in place if your squad is having problems controlling them.

Specializations




Variant: over is a DPS loss but provides good utility in groups with many downed players.

Variants

Soul Reaping over Blood Magic is a personal DPS increase but sacrifices what little utility the build can bring to a group.



Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion
Variant: Valkyrie gear can be added at a very small DPS loss because will easily cap critical chance.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

Damage

  • The third attack in your auto-attack chain is a large DPS loss, use your high dps skills ( , , , ) to interrupt your auto attack chain.

"'Breakbar"

Survival

  • Enter to absorb damage.
  • Use for mobility.
  • Use as an area of effect (AoE) pull for enemies.

Encounter specific Tips

The following section is a rough outline of your roles during specific raid encounters. It is not a comprehensive guide of the mechanics, nor does it account for all possible strategies. Follow the guidelines posted below at your discretion.

Forsaken Thicket

Spirit Vale

Dark-icon-raid.png Vale Guardian

  • Ideally, you will be part of the melee DPS team. Have your tank keep the Vale Guardian still while you repeatedly receive the Speed Boost Mushroom buffs and DPS the guardian from behind.
  • If you get teleported, use
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to quickly return to the boss.
  • If your party is having problems with Seekers,
    "Chilled to the bone!" "Chilled to the bone!"
    Activation.png
    90Recharge.png
    "Chilled to the bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,040
    Chill.pngChilled (8s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    along with can keep the Seekers pinned down in place.
  • If boon removal is needed at Blue Tower, make sure to utilize
    Dark Pact Dark Pact
    1Activation.png
    25Recharge.png
    Dark Pact
    Immobilize your foe.
    Damage.pngDamage: 183
    Immobilize.pngImmobilize (3s): Unable to move.
    Range.pngRange: 600
    and
    Well of Corruption Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons of foes into conditions.
    Damage.png6Damage: 738
    Book.pngNumber of Targets: 5
    Book.pngLife Force: 1%
    Book.pngPulse: 1s
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    Unblockable.pngUnblockable
    as needed. The invulnerability boon is reapplies every 10 seconds.
  • You can take at a DPS loss to save teammates that go down on lit up floors or other inconvenient locations.


Dark-icon-raid.png Gorseval the Multifarious


  • Use
    Grasping Darkness Grasping Darkness
    ¾Activation.png
    30Recharge.png
    Grasping Darkness
    Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
    Damage.pngDamage: 403
    Chill.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 4%
    Book.pngNumber of targets: 5
    Range.pngRange: 600
    to pull spirits to the wall so your raid group can cleave them down.
  • You have abundant access to chills, immobs, and cripple, which makes you good at holding Charged Souls.
  • Power Reaper DPS is very low when the boss is above 50%, do not use this build for "No Glide" kills.


Dark-icon-raid.png Sabetha the Saboteur

  • This build can act as one of the cannon breakers for the fight due to it's high survivability, access to a good dash
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    , and burst damage from wells.
  • Use
    Grasping Darkness Grasping Darkness
    ¾Activation.png
    30Recharge.png
    Grasping Darkness
    Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
    Damage.pngDamage: 403
    Chill.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 4%
    Book.pngNumber of targets: 5
    Range.pngRange: 600
    to help interrupt and pull in extra bandits so that your team can cleave them down. This is especially important during the flamethrower attacks as Bandit Thugs can knock party numbers into the flame wall.
  • You can take at a DPS loss to save teammates that go down during flamewalls.
  • Use
    Death's Charge Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngBlast Radius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to quickly cover distance (away from the flame wall or towards a cannon).
  • Space out your Breaks on Knuckles, or they will all be on cooldown for the subsequent breaks.

FAQ

  • Q: Why do we take Blood Magic instead of Soul Reaping?
    • A: , , and combined increase your dps more then Can't find such trait "Strength of Undeath"! Please refer to our trait index.
  • Q: Why do we take and ?
    • A: They do more damage then other traits. If your forced to bring multiple shouts as utility for certain raid fights, bringing is recommended.
  • Q: Your rotation is incorrect. Above 50% health, dagger auto attack is superior, and below 50% health,
    Gravedigger Gravedigger
    Activation.png
    8Recharge.png
    Gravedigger
    Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
    Damage.pngDamage: 806
    Radius.pngHealth treshold: 50%
    Book.pngNumber of Targets: 5
    Book.pngRecharge Reduced: 100%
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 170
    exclusively is the best.
    • A: Post a rotation video on a 4mil health golem with max buffs on a power reaper that beats the video and change the rotation on the page.
  • Q: What's the difference between Berserker's and Valkyrie's stats? When should I take which?
    • A: Valkyrie's stats give you a large amount of HP, reduce your damage against targets without 25 vuln, has expensive food, and can't be shared with any other classes.
Build rating - 4 stars
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7 Ratings
5 stars
Bubuxor gave this build 5 stars May 2016

good dps , survivability and support. strong against breakbars. not enough buffs for the raid

5 stars
Scootts gave this build 5 stars April 2016

Vampiric Aura is a strong group support buff and with this build you have it without gimping your DPS (condi necros). High survivability (especially if running valk variant). Average DPS is sitting just below hammer guardian, however it's important to note that you get a huge DPS increase when the boss is below 50%. After trying this build out in raids for the past few weeks I've upped my vote due to how much more important the second 50% of the bosses healthbar is over the first half. Still shit for no-glide gorseval though.

0 stars
Hanz gave this build 0 stars February 2016

Overall good ideas and okay damage, but it's a bit overrated right now.

4 More Ratings
5 stars
Neijala gave this build 5 stars February 2016

Damage is unfortunately mediocre and the group buffs aren't good enough to justify the damage loss. For Raids the condition reaper build is clearly the better choice.

5 stars
Fredor gave this build 5 stars February 2016

Started great but quickly became outclassed by the viper necro build in terms of damage.

5 stars
Thor gave this build 5 stars February 2016

I tried a bit around with it and I can't rate it better than good. The damage isn't complete garbage but it is still pretty low compared to other classes and Vampiric Aura won't help you much to increase it. Fully buffed but without GotL and Frostpirit, I had ~15k dps. So with this stuff it will be a bit higher ~2k dps prolly. But this will still not as good as other stuff.

5 stars
MoonKK gave this build 5 stars November 2015

A build that will allow the Reaper to output acceptable damage and increase group survivability. Having one in the party can therefore be beneficial some of the time, and spectacular chill and cripple uptime along with a multitude of hard CC's allow for good bar breaking and snaring. However, offensive support is rather limited despite its admitted presence, and personal DPS is not the best. In groups that may struggle with the harsh DPS checks in raids, the relatively low damage of reaper may become a liability. Regardless, this is the best option that a power reaper can run, and DPS is still competitive enough. The main weakness is just that as a DPS role, most notably Heralds will completely outclass the Reaper. A bit of boon corruption is an added bonus for this build. Therefore, I give it a "good".