Reaper - Sanctuary Greatsword

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Team Fights.

Designed for:


A sustain power build with great team healing & support as well as decent burst damage.




  • instead of Suffer when the condition removal or extra CC isn't needed. Minions provide distraction and additional damage mitigation, especially useful in team fights.



  • when boon removal isn't needed.
  • if you need a bit more sustain.


Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • Equip 2 Sigil of Cleansing if not worried about movement conditions.

Dagger can replace warhorn playing full bunker and need you need more help dealing with conditions.



  • Barrier from
    is the main boost for sustain. The build has a lot of healing from its high healing stat and heals from shouts,
    as well as regular tics from
    when Greatsword is equipped. This helps keep a constant barrier up.
  • Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    every 2 seconds increasing might stacks and also builds Life Force out of shroud or healing while in Reapers Shroud (which also adds to barrier).
  • Reaper's Shroud skill 4
    heals teammates 7k-8k+ so the build is very suited to team fights. Holding mid with a teammate or 2 is one of the best uses of the build. It also helps revive downed teammates So keep an eye on teammates health during fights as it can really shift a battle.
  • is a quick source of team might. It also procs
    which helps teammates heal as well as do additional damage to an enemy. Try to cast it right before healing with
    for an extra bit of healing. Quickly increasing might stacks is the best way to burst. Combined with
    Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    for boon duration, a high number of might stacks can be built up quickly and sustained.
  • When being focused on, try to save
    for right before going into Reaper's Shroud for max sustain.


  • Greatsword adds constant Life Force and healing while in combat.
  • is the best skill on Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many situations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role). It works well when leading with
    and cast right before
    to hold a point.
  • The auto attack chain is just way too slow and will barely (if ever) be used.
  • suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on cooldown, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. It can be set up while moving so you can time it for the start of melee as a decent opener.
  • is excellent for stacking some vulnerability/life force/and healing with vampiric traits.
  • is a decent CC but can be hard to land against moving targets.
  • After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.


  • Axe can open for a large Life Force increase at the start of a battle and Greatsword continues the increase.
  • is the best weapon burst skill in the build and should be set up properly. Use it either after a CC like
    . Usually, this should be the first skill you use after swapping to the Axe/Warhorn set. Use it to quickly build your Life Force.
  • is the one movement skill in the build. For movement only use it to get back on point. While on point it's useful to waste enemy blocks as well as slow down potential runners. Using it as well as
    can build Life Force in Shroud to maximize sustain and damage.


  • Most of your burst comes from
    , where your damage is further increased by Might Might gained from
    Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
  • Opening with
    is very common, as it helps to get your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • should be used in the field created by
    for the
    Frost Aura Frost Aura
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    whenever possible.
  • should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies, it is also great for holding points or capping as most will try to avoid it completely. This is especially true if it's performed quickly after dropping
    . It's also excellent for team fights traited with
    heals nearby teammates 7-8k and will teleport and partially revive downed teammates.
  • 's a single target skill for the most part, and one that's best used on low-HP targets.
    can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use auto attacks when everything else is on cooldown.


  • The build is relatively slow even for Reaper.
    is the only speed boost so only run when needed. Superior Sigil of Escape helps reduce movement impairing effects so the build isn't even slower.
  • is the main condition cleanse. It has some help from
    and Sigil of Cleansing but is still vulnerable to lots of conditions. The healing can mitigate a lot of condition damage but a lot of conditions pressure can hurt. Try to save main healing for a big cleanse if facing a lot of condition spammers. This has the added benefit of healing more thus putting up a bigger barrier.


The build is a modified version of a build created by James.1065

Build rating - 3 stars
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3 Ratings
3 stars
Maroon gave this build 3 stars January 2019

I had about 50 games using this exact build and I'm going to call it "the best anti-bunker bunker build". I had no problem fighting other bunkers and winning! Necros corruption with the HP that this build provides along side of might stacking is hard to face and easy to play.

Now, why 3 stars?

I found my team losing a lot due to me not doing as much as I would on more power/condi oriented build. On average my total damage would be about 200K which is way less on what Shade fire or Vampiric necro can do, that is from min 350K to over 500K damage, some games I even had about 650K.

Basically, this build is good on what it does, but necro has higher pvp potential then being a bunker.

1 star
Hanz gave this build 1 star January 2019

To be honest I don't see the point. Healing power scaling isn't good enough on reaper for Mender to be worth it even with Sanctuary. Paladin provides more sustain and higher damage especially with a Well based build, so there's no reason to play this.

5 stars
Akrasia gave this build 5 stars January 2019

I've been trying this out for a bit and it is a great point holder and team support. It has team burst healing that can really decide a fight. Damage isn't as high as other reaper builds but it still hits pretty hard and has better sustain than most. It only has 1 mobility skill so you're not going to be running points but that's not what it was made for.

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