Renegade - Berserker Shortbow

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Focused on: Direct DamageSupport.

Designed for:


A Renegade build that deals high power burst damage, potent group CC and can provide utility to the team.

Skill Bar



  1. to trade damage output for possible condition damage immunity under the right circumstances.


Superior Sigil of Opportunity
Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity
  1. Legend swap can trigger on weapon swap sigils, changing weapons is not required.


  • Important Mechanics, while not covering all of them these are the most notable that makes this build work.
  1. is key to damage, avoid evading as much as possible and rely on utilities instead.
  2. provide sustain and assistance to achieve skills faster, use legend swap in range of foes as often possible.
  3. will passively raise damage depending on the rate of hits and angles those hits land.

  1. is a cheap DPS increase of self and team, extend Kalla's Fervor if not having any targets in range.
  2. is a powerful burst to be used on nodes or downed targets.
  3. is optional and is most effective when used before swapping legends rather than after or both healing skills are on cooldown.

  1. is the solve it all skill, it should only be used absolutely if you have less than it can heal. Quickness Quickness can help casting the skill faster.
  2. to be used offensively or defensively, it deals high damage and provide Weakness Weakness along Stability Stability.
  3. is the main burst setup, can possibly distract an entire fight in the favor of your team.
  4. should be used in regards to not having enough energy for and foes being in range.
  5. is the main aspect of the legend, should always be used if is effective to mitigate massive damage. has great synergy with this skill too for team support or initiating dangerous engagements.

  1. has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however Poison Poison can drastically reduce it's effectiveness.
  2. is great for kitting, restoring endurance, Fury Fury which can grant Vigor Vigor and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
  3. great mobility skill that can open unusual opportunities with it's 2 Unblockable hits and Quickness Quickness. The final hit of this skill can be useful to remove Blind Blind and setup a burst.
  4. is a risky DPS buff that should be used only knowing there is options to fall back to.
  5. great for turning long lasting fights around, best used while legend swap is available.

  • Shortbow

  1. while an autoattack can pierce and easily harass multiple players at once.
  2. should be used on immobile/CC'd targets, more often will miss otherwise.
  3. is the main burst of this build and can be mixed up in many ways to achieve an average of 6k damage.
  4. is a great utility skill to use on nodes or defensively set an area like to Slow Slow damage output from foes.
  5. should be kept for proper and predictable opportunities, the cast time is delayed and preferably paired with Quickness Quickness. puts the skill at it's best going into 1+ or disrupt a teamfight.

  • Staff

  1. is the alternative way to deal damage along if there is a lot of projectile hate.
  2. great damage dealer while also mitigating damage on top of all the other Weakness Weakness.
  3. is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. is the fallback skill in case of extreme condition pressure before having to rely on , it can be secured more easily with Stability Stability or Quickness Quickness, sigils also put a great contribution at increasing the chances of removing important conditions.
  5. is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like therefor having legend swap available is crucial.


  • Heavy use of conditions.
  • Heavy use of boon removal.

Top Streamers

Build rating - 4 stars
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2 Ratings
4 stars
Staub gave this build 4 stars 5 weeks ago

Has its uses, can melt unsuspecting targets in a second, but is easily shut down by any hybrid / condi build.

4 stars
ShaoAZ gave this build 4 stars last month

Sevenshot is likely to get nerfed on either damage or cooldown, nonetheless this build quite defines the idea of being a glass canon. It can beat condition builds too but through very hard earned efforts and predictions, otherwise it gets countered quite easily by such as confusion or poison because of the amount of key presses required to be effective and healing being very limited. With all the projectile reflect their can be as well from what appears to be mostly condition builds too, it's weaknesses are not glaring but noticeable. It can hold it's own and even points depending on the match up, against certain 1v2's it can turn the tides quite fast from foes that are not wary of the burst and the ability to safely stomp.