Renegade - Condition Renegade

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageBoon rip.

Designed for:


Overview

Midline condition build with high AoE damage and boon corrupt.

Skill Bar

 
 
Mace/AxeHealingUtilityElite
ShortbowHealingUtilityElite

Specializations

Variants

  • - Greater access to resistance, useful in parties without a Firebrand
  • - Better DPS when not using


Variants



Variants

Variants

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
Viper stat icon.png
6x
Superior Rune of the Berserker
18x
Malign WvW Infusion

Variants

Stats

  • Add as much Trailblazer gear as needed for survivability then fill out with Viper gear.
  • For a variant with higher burst damage and no condition duration, use Griever or Sinister gear, filling out with as much Dire as needed for survivability.
  • Use Celestial gear for high overall stats at the cost of condition duration.

Sigil

Rune

  • - Condi offensive variant
  • - Defensive variant
  • - Defensive variant

Food & Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option, recommended.
  • Oysters with Spicy Sauce Oysters with Spicy Sauce
    Oysters with Spicy Sauce.pngOysters with Spicy Sauce
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Condition Damage+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.
  • Saffron Stuffed Mushroom Saffron Stuffed Mushroom
    Saffron Stuffed Mushroom.pngSaffron Stuffed Mushroom
    Nourishment (30 m):
    Food.pngGain +200 condition damage for 30 seconds when you kill a foe. (This effect does not stack)+70 Precision+10% Experience from kill[sic]
    Consumable
    - Alternate offensive option.

Utility

  • Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable

Usage

Mace/Axe

  • Mace/Axe is your primary weapon set, providing consistent damage output.
  • Use to disrupt enemies after removing Stability Stability with .
  • Use as frequently as possible for the highest DPS potential.
  • Try not to break your auto-attack chain if possible for maximum DPS potential.

Shortbow

  • Other than and shortbow skills are vulnerable to projectile reflect/block. Make use of your utility skills to fill downtime when projectile skills are not an option.
  • Use to disrupt enemies after removing Stability Stability with .

Mallyx (Legendary Demon Stance)

  • and deal a significant amount of damage for condition builds, don't be afraid to prioritize over weapon skills.
  • hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Use to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Avoid using if your allies don't need Resistance Resistance.
    • If using the variant , this can help cover personal resistance.
  • Increase the healing of by first using to pull conditions to yourself.
  • Use for heavy damage when clashing.
    • pulses burning with each pulse of , which is very useful for condi pressure when making hard drives through the enemy lines.
    • Prioritize using for defense if needed, which will still trigger .

Jalis (Legendary Dwarf Stance)

  • Use to mitigate damage on pushes or in enemy .
  • does solid damage and gives pulsing Stability Stability. Place it in areas where allies and enemies will be clashing.
  • is a lightning field, blast it to stack swiftness before moving out.
Build rating - 3 stars
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3 Ratings
3 stars
Xivor gave this build 3 stars September 2018

A moderate increase in DPS for the loss of a huge amount of support. Swapping out staff for the shortbow does give a range option, but the utility of the staff in the form of a heal, cleanse, block, and huge knockback is lost. The stance skills are weak in the fact that they die fast and are not very useable in open-field fighting unless playing in a pick role from the sidelines.

I cannot feasibly rate this higher even though DPS is higher. Glint is a huge loss. Fury, might, perma swiftness between battles, etc. The renegade stance does not shine enough to warrant the glint loss. I would almost rather run Dwarf than Renegade.

The use of bleeding is a nice addition, however, as it can now cover the torment and burning, allowing them the potential to be more damaging and less cleansed.

UPDATE - 20180522

Changed this build to GREAT (Rating as tested with Dwarf Stance and using Retribution traits). After much testing, I have found that a combination of Dwarf Stance + Versed in Stone is an excellent counter to the SB Bubble meta. Strong damage mitigation capabilities, alternate stab support for parties with Dwarf Stance, very good durability for a push comp. Mallyx provides strong AoE boon rip, and good Resistance access. Damage on this build can be very strong if part of a push comp that can maximize usage of Searing Fissure. Very decent CC with Temporal Rift.

0 stars
Garfried gave this build 0 stars June 2018

Currently this build is not great.

- Shortbow skills are in general not very strong, and it is very difficult to apply effective range pressure. The corruption traitline was nerfed with the condition damage rework and with this the torment spike that it used to put out is severely weakened.

- Considering its melee role, this build has a very hard time in dealing with spellbreaker WoD as it relies on resistance to deal with conditions, and lacks reliable stunbreaks, blocks or cleanses to mitigate this problem. The jalis elite is easily interrupted in WoD.

- As for boon removal, it is useful but not great, and it's not like there is a lack of boonrip in the current meta with scourge and spellbreaker.

- In terms of this build serving as a melee supporter, the power renegade is definitively superior in all regards as it has access to staff for blocks and mobility, and hammer to assist in ranged pressure that is actually effective.

To conclude, for every role that this build aims to perform, there is a different build or class that performs significantly better, making condi renegade effectively useless.

5 stars
Starblast gave this build 5 stars September 2017

The previous Glint/Mallyx build, as strong as it is, has three main drawbacks: 1) No range; 2) Lack of a proper secondary condi weapon: Staff is mostly used to run away, stack Corruption and some CC; 3) No stability;

Renegade seemed like the perfect solution for the first two issues but it unfortunately it has some big drawbacks, all at the cost of the support from Glint:

- Renegade utilities/elite spawn NPCs, these have too little health and toughness and will die within 2 seconds of being spawned on most 20+ men zerg fights. This can effectively render Renegade skills borderline useless in several situations;

- Careful positioning of the Renegade skills is hard and doesn't often work due to their small 360 radius, short 600 range and long cast times;

- Shortbow skills can feel clunky and slow with long cast times that can be interrupted. Even worse, 3 out of 5 skills are projectiles that can be and are often blocked or reflected. This also applies to the otherwise incredibly strong F3 skill Citadel Bombardment;

This build offers a considerably higher potential damage than the already strong Glint/Mallyx one but it comes at the cost of Glint's utility/support and its drawbacks are more often than not too frustrating to cope with outside of PvE.