Renegade - Retribution Kalla

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobilityUtilityBunkering.

Designed for:


A bunker Renegade build for sPvP.

Skill Bar


Slot Changes


  • Both (Jalis) and (Shiro) are equally viable options for the second legend slot, the choice is entirely up to the player. Jalis offers more sustain while Shiro has better mobility and damage.

Template Code




  • is also a viable option, especially on Shiro.


  • could help you secure the second half of without getting interrupted.


Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Resistance
Superior Rune of Resistance.pngSuperior Rune of Resistance
(1): +25 Toughness (2): -5% Incoming condition duration (3): +50 Toughness (4): -10% Incoming condition duration (5): +100 Toughness (6): -10% Incoming condition duration; gain resistance for 4 seconds after activating an elite skill. (Cooldown: 20s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power
    is preferred because of how well some Renegade skills scale with healing power while still doing decent damage.
  • Renegade comes with its 3 own specialization skills. and are the first two and will hardly ever be used. is slightly more viable, but not in combat (except for energy depleting) - instead, you should be using this between fights for the Alacrity Alacrity, to speed up the CD recovery of your team.
  • Because of you should always aim to deplete your energy before switching legends.
  • allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either (if you chose Shiro) or (if you chose Jalis) on/off every 5 seconds.
  • Much of the build's damage comes from spamming as much as you can.


  • Every skill on this legend applies AoE Protection Protection through the trait , and all the summons stay active even after swapping legends except for the elite because that's an upkeep skill.
  • Summons can be killed and CC'd - try to spread them out in a way that their effects overlap but the summons aren't on top of each other.
    • Against projectile based specs you could actually exploit this to your advantage, hiding behind the spirits to make them bodyblock projectiles. This trick could even be used to safe stomp Warriors/Revenants/Engineers.
  • is the healing skill of Kalla. It gives -50% condition damage to everyone standing inside of it while also providing significant AoE healing per second for 10 seconds. Swapping to Shiro and dodging inside its area helps you recover from low health while avoiding most of the damage. Coupled with the passive stacking trait you can build a fair amount of condition damage reduction.
  • is the stun break here, but that's just one aspect of it. The Stability Stability further mitigates incoming damage through while the CC not only shuts down enemies through interrupts, but also spams Weakness Weakness from on each hit.
    • In general, this is the first skill you should cast when in combat after swapping to Legendary Renegade Stance Legendary Renegade Stance. Do note however that using this skill offensively makes you rather easy to shut down and killed in a CC chain if the enemy has stability stacks unless legend swap is available.
  • brings AoE damage and when paired with the elite summon it gives you more damage while also giving you sustain.
  • for the most part is irrelevant and won't be used, except for niche situations like having some energy to spare just before you're about to swap legends and there's nothing else to use, or if you're under pressure and need the Protection Protection from it.
  • is a great skill for both burst damage and self-sustain. Try to overlap as many different sources of damage (such as summons) as possible to get the maximum amount of procs out of it. The short bow autoattack procs this effect once when the projectile hits and once when the projectile explodes and applies bleeding.


  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even . That being said it still can't go through evasion or invulnerabilities such as .
  • can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
  • is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a if you wish to interrupt them (and to cancel their blocking skill).
  • won't be used much because it blows pretty much your entire energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


  • is great for mitigating damage for both yourself and your team.
  • provides excellent defense vs CC for every ally affected, while also mitigating direct damage through the Weakness Weakness and the trait (although the trait only affects you).
    • This skill has synergy with your Kalla spirits! As the summoned spirits are interactable, enemies can CC them, but you can prevent that by granting them Stability Stability through this skill after swapping legends.
  • is yet another form of damage mitigation, and it's instant.
  • is one of the strongest skills you've got in the build, and also the only stunbreak on this legend. It's rather costly though, keep it for saving your allies or breaking out of stuns that could result in your death.
    • Being a stun break with a cast time, that means if you get interrupted while channeling it you'll lose the entire energy cost of this skill without getting anything other than a stun break out of it. Consider using it while standing on whenever possible.
  • also deserves a mention. You've guessed, another skill for mitigating damage but this is a bit more situational as it doesn't work on targets that are immune to CC. It's also just in general a great AoE CC that could either set up kills for your team, or take pressure off of them.

Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
9 Ratings
4 stars
Staub gave this build 4 stars May 2020

Good alternative to Salvation Kalla = mostly vs a power comp. (Note -please update the incorrect traits interaction - Determined Resolution, and remove a Herald trait mention - Forceful Persistence)

4 stars
Hanz gave this build 4 stars April 2020

As playable as Renegade gets in sPvP. A decent and somewhat versatile build that was indirectly buffed by everything else getting massively nerfed. It has the sustain to hold a node and the damage to win it against most specs. Very obnoxious on smaller nodes, but Foefire is problematic for it.

4 stars
DeDoctor gave this build 4 stars January 2020

I don't know. This build has incredible sustain. If you can land your elite, you are invincible for a while. It's such a meme build, but it works. If this build can be played right, you can do a lot. You have decent mobility to get around the map, incredible bunker capability, support, and decent dps to actually win a fight. It's good for solo queueing, this build would probably be incredible till the mid plat stage (I've only truly tried it in unranked). Very fun build.

6 More Ratings
4 stars
Greens gave this build 4 stars December 2019

A good build to support your team.

5 stars
Grizzaw gave this build 5 stars April 2019

very nice to support your team

3 stars
Nathanel gave this build 3 stars March 2019

Definately sustainable against power damage. The aoe weakness and protection definately give it viable support option against power damage. Because rev still is still a rev condi management is still lacking even with breakrazors bastion traited. This puts his support capabilities even wit mad rune+soulcleave summit and the dps buffs from bleeds overal even lower then tempest. Also the damage is simply low. The fact that its still relatiely. Hmm not weak but mediocore against condis makes it like an conditonal side noder, it has very little counter pressure damage overall.

Dont get me wrong this definately the most succesfull renegade build ive witnessed and its at its final steps into his evolution to be on par with the rest of the classes.

Since this build stil has a good detterent against power damage and can sidenode. Id too rate this as a second class build.

Its good enough for solo que. Id give it a pass.

4 stars
Killpotts gave this build 4 stars March 2019

Works better with celestial amulet.

4 stars
Utrex gave this build 4 stars March 2019

The elite + rune allow for some unexpected DPS with the SB auto. One issue I found was particularly when I dueling a Mirage—the evasive mirror trait pretty much shut down the auto, forcing you to use staff auto more often. Warriors and the shield reflect are annoying as well. So, reflects are a no-no. I wish the elite also generated unblockable effect for allies, as that would be a game changer. Or if that proves to be too OP maybe make a trait that gives 5 seconds of unblockable upon activating an elite (20 sec CD, Renegade). Anyway, it has excellent sustain with the passive healing, dodges, blocks, and CCs. I used the Celestial variant for maximum tankiness.

4 stars
Katzenfutter gave this build 4 stars March 2019

A good and adaptive build. If the player masters the energy management (Charged Mists), it will have great sustain and high mobility as reward. It offers a good AoE boost, heal over time and CC support in team fights, but your allies need a main understanding of kallas spirits to succeed. All summons can be destroyed and are affected by CC. In some cases you can benefit by their nature e.g. to activate Dragon Hunter's traps safely or to use them as distraction.

Especially great in fights against Scourges and bunker builds. Currently a great help to deal with the Scrapper invasion.

A defensive playstyle is necessary.