Renegade - Retribution Kalla

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Focused on: Direct damageMobilityUtilityBunkering.

Designed for:


Duelist/team fight spec for revenant with high mobility. The idea of the build is to hold side points or help the team in team fights by giving them boons, healing, and life steal while dazing and weakening foes.

Skill Bar




Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Mad King
Superior Rune of the Mad King.pngSuperior Rune of the Mad King
(1): +25 Power (2): +5% Condition Duration (3): +50 Power (4): +15% Bleeding Duration (5): +100 Power (6): +20% Bleeding Duration; Summon ravens to attack nearby enemies by activating an elite skill. (Cooldown: 45s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Equipment Changes

Mender amulet is the best choice for team fight/support. Other viable alternatives are:

  • Avatar Amulet Avatar Amulet
    Avatar Amulet.pngAvatar Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Healing power
    - higher damage than Mender, lower sustain.
  • Celestial Amulet Celestial Amulet
    Celestial Amulet.pngCelestial Amulet
    +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
    - tankiest option, best vs direct damage.
  • Sage's Amulet Sage's Amulet
    Sage's Amulet.pngSage's Amulet
    +1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage
    - similar to Avatar, high pressure but medium sustain.



  • General usage is to keep upkeep skills on and use short bow auto attack while dodging enemy skills. When on Legendary Renegade Stance Legendary Renegade Stance cast summons in the middle of the fight for AoE daze, weakness and damage while protecting and giving life stealing for you and your allies.
  • Cast summons on top of downed enemy or ally players to cleave or secure stomp/rez.
  • Use short bow skill
    to apply AoE slow and damage and
    to CC enemies.
  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power
    is preferred because of how well some Renegade skills scale with healing power while still doing decent damage.
  • Renegade comes with its 3 own specialization skills.
    are the first two and will hardly ever be used.
    is slightly more viable, but not in combat (except for energy depleting) - instead, you should be using this between fights for the Alacrity Alacrity, to speed up the CD recovery of your team.
  • is taken for its synergy with the elite skill of
    has no internal cooldown, meaning if the ravens from the rune start attacking 3 enemies at once, you'll be stealing ~2k health per second - more if you're also doing damage and have an active Renegade summon doing the same. This rune is a great boost for both your damage and sustain.
  • Because of
    you should always aim to deplete your energy before switching legends.
  • allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn
    on/off every 5 seconds. Superspeed Superspeed isn't better than Swiftness outside combat therefore maintaining IO would be pointless.


  • Most of the sustain comes from Legendary Assassin Stance Legendary Assassin Stance and Staff combined with Renegade AoE fields and life steal.
  • Avoiding damage through chaining evades and blocks is very important.
    is quite possibly the best defensive skill in the build, refilling 25 endurance (half a dodge roll's worth) whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of
  • turns
    into a defensive skill with respectable healing on it which can be used in any situation, even while CC'd.
  • Most of your traits are defensive by nature.


  • Every skill on this legend applies AoE Protection Protection through the trait
    , and all the summons stay active even after swapping legends except for the elite because that's an upkeep skill.
  • Summons can be killed and CC'd.
  • is the healing skill of Kalla. It gives -50% condition damage to everyone standing inside of it while also giving (depending on the amulet 690-1100) aoe healing per second for 10 seconds. Swapping to Shiro and dodging inside its area helps you recover from low health while avoiding most of the damage. Coupled with the passive stacking trait
    you can build a fair amount of condition damage reduction.
  • is the stun break here, but that's just one aspect of it. The Stability Stability further mitigates incoming damage through
    while the CC not only shuts down enemies through interrupts, but also spams Weakness Weakness from
    on each hit.
    • Note that using this skill offensively makes you rather easy to shut down and killed in a CC chain if the enemy has stability stacks unless legend swap is available. In general, this is the first skill you should cast when in combat after swapping to Legendary Renegade Stance Legendary Renegade Stance.
  • brings AoE damage and when paired with the elite summon it gives you more damage while also giving you sustain.
  • for the most part is irrelevant and won't be used, except for niche situations like having some energy to spare just before you're about to swap legends and there's nothing else to use, or if you're under pressure and need the Protection Protection from it. While using sage amulet or having a high condition team you can use it to add a bit more pressure.
  • has been mentioned earlier, this is your elite. A great skill for both burst damage and self-sustain. Try to overlap as many different sources of damage as possible to get the maximum amount of procs out of it. The short bow auto attack procs this effect once when the projectile hits and once when the projectile explodes and applies bleeding.


  • Many of these skills had been covered in detail already, here we're just listing noteworthy things that were left out.
  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation like Protection Protection or even
    . That being said it still can't go through evasion or invulnerabilities such as
  • Use
    for mobility both in and out of combat.
  • won't be used much because it blows pretty much your entire energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.

Video Guides

  • YouTube:
    Duel on Avatar amulet by Mase
Build rating - 4 stars
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1 Ratings
4 stars
Staub gave this build 4 stars 15 hours ago

Good build but as mentioned in discussion earlier, short bow + Shiro lose in terms of sustain to dwarf stance + hammer. Mad Kind runes are nice, but 45 seconds cool-down is way too long and you would get more sustain when opting for Sanctuary runes.

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