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Renegade - Salvation Sanctuary

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Focused on: Direct damageSupportBunkerMobilityUtility.

Designed for:


Overview

A tanky duelist and support build for renegade to win battles over time. Hold side nodes by maintaining double barrier and support team fights by giving boons, healing and life steal while applying movement impairment and CC on foes.

Skill Bar

 
 
ShortbowHealingUtilityElite
StaffHealingUtilityElite

Slot Changes

Legends

Template Code

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COPY

Specializations

Variants

  • If you expect to focus on side nodes, select .
  • If you expect a lack of group healing, select .



Variants

  • Choose for cripple cripple synergy. Only use it, if there's another healer.
  • Choose for more sustain.

Equipment

Shortbow.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Staff.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Changes

Amulets


Sigils (Shortbow)

  • Superior Sigil of Purging Superior Sigil of Purging
    10Recharge.png
    Superior Sigil of Purging.pngSuperior Sigil of Purging
    On hit: remove a condition. (Cooldown: 10s)
    - if more condition removal is needed.
  • Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    - Easier Might Might handeling to upkeep barrier
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    - Additional condition pressure.
  • Superior Sigil of Opportunity Superior Sigil of Opportunity
    Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
    Deal 5% extra damage to movement-impaired foes.
    - cripple cripple synergy.

Usage

General

  • Invoking a legend will reset energy to 50 and could even trigger the sigils of your active weapon set (if they are not on CD). Legend swapping is the primary scource of resource management for Revenants.
    • Because of you should always aim to deplete your energy before switching legends.
  • Maintain double barrier by using skills to heal yourself with to trigger and applying boons to trigger . Your main boons are
  • Healing grants you damage reduction triggered by .
  • Specialization skill will hardly ever be used.


Kalla

  • All summons stay active even after swapping legends except for the elite because that's an upkeep skill.
  • Summons can be killed and CC'd - try to spread them out in a way that their effects overlap but the summons aren't on top of each other.
  • Cast summons on top of downed enemy or ally players to cleave or secure stomp/rez.
  • is the healing skill of Kalla. It gives -50% condition damage to everyone standing inside of it while also giving (depending on the amulet 690-1100) aoe healing per second for 10 seconds. Swapping to Shiro and dodging inside its area helps you recover from low health while avoiding most of the damage. Coupled with the passive stacking trait you can build a fair amount of condition damage reduction.
  • is the stun break here, that grants Stability Stability.
    • In general, this is the first skill you should cast when in combat after swapping to Legendary Renegade Stance Legendary Renegade Stance. Do note however that using this skill offensively makes you rather easy to shut down and killed in a CC chain if the enemy has stability stacks unless legend swap is available.
  • brings AoE damage, cripple cripple and when paired with the elite summon it gives you more damage while also giving you sustain. cripple cripple gives 5% extra damage triggered by
    Superior Sigil of Opportunity Superior Sigil of Opportunity
    Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
    Deal 5% extra damage to movement-impaired foes.
    , if selected.
    • Combine it with .
  • for the most part is irrelevant and won't be used, except for niche situations like having some energy to spare just before you're about to swap legends and there's nothing else to use, or if you're under pressure and need the Protection Protection from it. While using sage amulet or having a high condition team you can use it to add a bit more pressure.
  • has been mentioned earlier, this is your elite. A great skill for both burst damage and self-sustain. Try to overlap as many different sources of damage as possible to get the maximum amount of procs out of it. Use or auto attacks inside the AoE.


Jalis

  • - Emergency skill for massive condition cleanse.
  • - Main defense against CC for your whole team. Teammates may use it for dazing foes with a leap finisher.
  • - slow slow and taunt taunt enemies to save teammates with low health. Combine it with other sources of damage reduction, if you are in enemies focus.
  • - Main source for sustain as it triggers double barrier and reduces incoming condition damage to yourself. Used to protect teammates by sticking close to them. May be used to heal and attack passively while resurrecting downed teammates.
  • - Mostly situational skill due to high energy costs. May help to support low health teammates or to stunbreak.


Setup

  • Use in or in during the 10 Seconds Countdown to trigger combo finishers to setup your boon bunker either with swiftness swiftness or might might
  • Use right at the start of the match to apply Alacrity Alacrity to your whole team, so their setup skills recharge faster. Use it, whenever available.
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Build rating - 4 stars
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6 Ratings
5 stars
Alek Seven gave this build 5 stars April 2020

I give this build 5 stars well deserved. It feels so much different than the Shiro/Glint build. Honestly, I would swap Salvation for Retribution 1-3-2.

As a friend said : ''Sometime i'm unstoppable, sometimes i get shredded.''

(Will be updated a bit later)

5 stars
Staub gave this build 5 stars March 2020

Edit: Bumping this to 5 - A great 2v2 build that counters any kind of condi spam, especially condi Herald. And as mentioned by someone before, swap assassin's s legend for dwarf, and take Sage rune.

5 stars
Black117 gave this build 5 stars February 2020

Update for current 2v2 mode: use dwarf stance, the damage mitigation is very valuable when the enemy tries to gank your teammate and not focus on you, and second use sage to apply pressure as they get close to you, everything else is fine, assassin is not needed for this build in this mode since you don't want to run from a fight but stick close to your ally to keep them alive and doing damage with you. In addition, this meta 2v2 mode is HEAVY AND I MEAN HEAVY IN CC SPAM AND CONDI, so taking dwarf is even more important for you and your teammates survival, to be clear power creep is gone no bursting to worry about, wear down is the name of the game now.

3 More Ratings
5 stars
Greens gave this build 5 stars December 2019

A great tanky duelist and support build, due to salvation. Dealing burst damage to enemies is possible, but needs precise timing and patience.

2 stars
Hanz gave this build 2 stars November 2019

Most of the build is fine and optimal for Renegade. Using Salvation for personal sustain is an interesting idea and has some nice synergy with the rest of the build.

All things considered however Salvation is a massive downgrade from Retribution in terms of sustain and by not taking Mad King runes you remove most of the kill potential from Renegade, a spec that's already considered to be pretty bad.

4 stars
Nathanel gave this build 4 stars November 2019

Salvation Barrier based builds are the next evolution in renegade builds, I’m rating this build 3 out of 5 because I feel u can push more sustain with staff and shortbow, and because menders amulet is not the primart option wich it should be, once they are dealt with i will give it a higher rating.

I’d also like to add that with the hard upcoming nerfs to warriors cunning and ramage, barrier dependent builds will thrive once more, wich is a big factor in my support for Salvation Samctuary.

edit: Saw the changes, Since damage on renegade is already low, indirectly increasing your sustain by making it a ranged class instead of a brawler is better, since even as renegade your condi cleanse options remain limited avoiding damage by ontrolling the pace of the fight is even better. Also shortbow allows for combo fielding your summons and synergyses better with soul cleave summit. As Promised rating this build a 4 outta 5 now. :)

Salvation is life! :)

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