Renegade - Salvation Sanctuary
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Contents
Overview
A tanky duelist and support build for renegade to win battles over time. Hold side nodes by maintaining double barrier and support team fights by giving boons, healing and life steal while applying movement impairment and CC on foes.
Skill Bar
Slot Changes
Legends
Legendary Dwarf Stance - Best sustain due to mass
Stability and extra damage reduction
Legendary Assassin Stance - Best mobility due to movement skills and
Quickness access.
Template Code
Specializations
Variants
- If you expect to focus on side nodes, select .
- If you expect a lack of group healing, select .
Variants
- Choose for
cripple synergy. Only use it, if there's another healer.
- Choose for more sustain.
Equipment




Equipment Changes
Amulets
- over - Higher healing, better barrier upkeep.
Sigils
(Shortbow)
- - if more condition removal is needed.
Might handeling to upkeep barrier
- - Additional condition pressure.
Superior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.cripple synergy.
Usage
General
- Invoking a legend will reset energy to 50 and could even trigger the sigils of your active weapon set (if they are not on CD). Legend swapping is the primary scource of resource management for Revenants.
- Because of you should always aim to deplete your energy before switching legends.
- Maintain double barrier by using skills to heal yourself with to trigger and applying boons to trigger . Your main boons are
swiftness by and lightning blast finisher ( in )
- Using upkeep skills like , or every 5 seconds is the fastest way to trigger .
Protection by and
- Using is the fastest way to trigger
Might by , fire blast finisher ( in ) and , if selected.
Alacrity by
- Can be used during Shadow Steps and while being CC'd.
Retaliation by and
Regeneration by
Fury by and , if
Legendary Assassin Stance is selected.
Vigor by
Stability by and
Quickness by , if
Legendary Assassin Stance is selected.
- Healing grants you damage reduction triggered by .
- Specialization skill will hardly ever be used.
Kalla
- All summons stay active even after swapping legends except for the elite because that's an upkeep skill.
- Summons can be killed and CC'd - try to spread them out in a way that their effects overlap but the summons aren't on top of each other.
- Cast summons on top of downed enemy or ally players to cleave or secure stomp/rez.
- is the healing skill of Kalla. It gives -50% condition damage to everyone standing inside of it while also giving (depending on the amulet 690-1100) aoe healing per second for 10 seconds. Swapping to Shiro and dodging inside its area helps you recover from low health while avoiding most of the damage. Coupled with the passive stacking trait you can build a fair amount of condition damage reduction.
- is the stun break here, that grants
Stability.
- In general, this is the first skill you should cast when in combat after swapping to
Legendary Renegade Stance. Do note however that using this skill offensively makes you rather easy to shut down and killed in a CC chain if the enemy has stability stacks unless legend swap is available.
- In general, this is the first skill you should cast when in combat after swapping to
- brings AoE damage,
cripple and when paired with the elite summon it gives you more damage while also giving you sustain.
cripple gives 5% extra damage triggered by
Superior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.- Combine it with .
- for the most part is irrelevant and won't be used, except for niche situations like having some energy to spare just before you're about to swap legends and there's nothing else to use, or if you're under pressure and need the
Protection from it. While using sage amulet or having a high condition team you can use it to add a bit more pressure.
- has been mentioned earlier, this is your elite. A great skill for both burst damage and self-sustain. Try to overlap as many different sources of damage as possible to get the maximum amount of procs out of it. Use or auto attacks inside the AoE.
Jalis
- - Emergency skill for massive condition cleanse.
- - Main defense against CC for your whole team. Teammates may use it for dazing foes with a leap finisher.
- -
slow and
taunt enemies to save teammates with low health. Combine it with other sources of damage reduction, if you are in enemies focus.
- - Main source for sustain as it triggers double barrier and reduces incoming condition damage to yourself. Used to protect teammates by sticking close to them. May be used to heal and attack passively while resurrecting downed teammates.
- - Mostly situational skill due to high energy costs. May help to support low health teammates or to stunbreak.
Setup
Comments