Herald - Condition Mallyx

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageUtilityBoon removal.

Designed for:


A condition-based Herald build with decent boon removal, pressure, and utility. The current version specializes in dueling/sidenoding.

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  • The + combo lets you squeeze more damage out of the build.

Every Grandmaster tier trait is viable depending on the situation:

  • adds some AoE pressure, you're free to take it if the enemy team doesn't have significant condition pressure.
  • works best against enemy comps with heavy condition pressure but no boon removal.
  • is somewhere inbetween the other two traits, mixing both defense and offense. Best option when facing condition builds with heavy boon removal, such as Necromancers and other Mallyx players.


Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Misery
Superior Sigil of Misery.pngSuperior Sigil of Misery
Increase Inflicted Torment Duration: 25%
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Orr
Superior Rune of Orr.pngSuperior Rune of Orr
(1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): -10% Incoming Condition Duration; +10% Maximum Health
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage



  • - great stats plus an AoE CC on a relatively short CD.
  • - fell out of favor after getting nerfed, but it sill has good defensive stats and potential trait synergy.



  • Invoking a legend resets energy to 50, procs various traits such as or , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
  • Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
    • (use its active when your energy is about to hit 0)
  • In combat is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have Resistance Resistance.
  • Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
  • can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.


  • Most of the damage comes from Mace and Mallyx.
  • Chain in order to stack Might Might. Use these two weapon skills on CD.
  • is now split between gamemodes and no longer is the go-to skill to spam in sPvP due to its high energy cost, even with procs. It's still however a strong skill in certain situations, especially mirror matchups where removing the enemy's Resistance Resistance could be key.
  • (CoA) is the best CC skill in the build, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
    • is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
    • Consider activating right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura.
  • is where most of the burst comes from. Always try to activate it before using Mace skills.

Self Sustain & Disengaging

  • Every Mallyx skill has a chance to proc Resistance Resistance on a 5s ICD. Other sources of Resistance include swapping legends with equipped or using an elite skill to proc 's 6th bonus (if taken).
  • is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
  • aimed at your character heals for a small amount and grants Protection.
  • is the most reliable skill to use if you want quick access to Resistance Resistance. It's also a great support skill in general, removing conditions from allies and granting them Resistance.
    • As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. could help with that - if you break stun with Pain Absorption you'll gain just enough Stability Stability to cover the channeling.
  • will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
  • 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.


  • Heavy boon removal combined with high condition pressure

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Build rating - 4 stars
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5 Ratings
4 stars
Hanz gave this build 4 stars May 2021

Build's definitely weaker now, you probably won't be seeing it in ATs anytime soon. For ranked it still seems fine. Resistance already was a secondary way of dealing with conditions so gutting the boon wasn't quite as devastating as it would've been a few years ago when rev truly relied on it. Pain Absorption is hit by the Resistance change the hardest, but it got some Resolution to compensate which.. could've been worse. Perhaps the Torment changes did the most harm to the build, I could see some of its traits and sill getting buffed in the future to offset the change.

It's decent. Not great, but not completely gutted.

2 stars
GeneralBM gave this build 2 stars May 2021

Gutted damage, Gutted sustain. A shell of its former self.

Bring poison or aegis and this build will fall 9/10 times.

5 stars
Albydavide gave this build 5 stars May 2020

The best build for rev. Tanky and very good damage. In teamfight performs perfectly, with mallyx u can absorb conditions from allies and giving them back to enemies. + the boon sustain with glint. Amazing

2 More Ratings
5 stars
Devil sivad gave this build 5 stars March 2020

After having problem with conditions and healing. This helped a lot during fights.

5 stars
Guirssane gave this build 5 stars February 2020

Really strong build atm. Absurd damage, really tanky, good sustain...