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Scourge - PowerScourge

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Focused on: Direct damageBoon removalControlLife-steal.

Designed for:


Overview

A high damage and high survivability Power Scourge. Using carapace armour, Wells and a few spectral skills, this build can achieve high damage and tankiness. Stuns and CC are your worst enemy though.

Skill Bar

Dagger/WarhornHealingUtilityElite
Axe


Template Code

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COPY

Slot Changes

Weapons

Torch or Focus can be taken. I personally use Torch because of the extra Crowd Control on the Torch #5 skill but when i run Poison cloud instead of Spectral Grasp, Focus is best for generating shroud.

Utility

  • This can be used instead of to always be gaining shroud whilst in combat. This can be extremely helpful in a pinch. Not to mention, it rezzes teammates so it makes you quite useful to your team too. Also you can use + before the start of match to build Shroud before the match begins and even during down time in the match.
  • This can be used instead of to reduce damage incoming to you and to block projectiles. I love to use it when I want to ramp up the tankiness of myself and my team. Use Focus on off-hand to gain shroud when running Poison Cloud. Without Spectral Grasp you run out of Shroud quite quickly. Poison Cloud is super effective against any projectile Class including Revenants and Rangers.
  • or in place of if you feel like it. Personally, I don't feel the need for them. can also be used. As a stun break that synergizes with your rune set, it allows you to activate your heal faster and gives you that sometimes crucial 1 stack of stability that is needed at times when you got stuns rushing in on you.

Specializations




Specialization Changes

- You can also take instead of in Death Magic when dealing with heavy condition dealers.

- This can be used in the Spite line instead of to increase passive generation of Shroud.

- synergizes very well with because it mean you get the 9% damage reduction instantly without having to spend Shroud meter making two more shades. That said, Sand Savant can be replaced with since the build has a lot of access to boon stripping skills.

Equipment

Dagger.png
Warhorn.png
I.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Focus.png
II.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Chronomancer
Superior Rune of the Chronomancer.pngSuperior Rune of the Chronomancer
(1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): Apply 2 seconds of quickness when you cast a well.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Chronomancer Runes can be replaced with Sanctuary but if you get used to the quickness, you'll notice the difference and will want to go back

Torch Can be replaced with Focus for more Shroud generation. I would advice this when using Poison Cloud instead of Spectral Grasp.

Exposure Sigil This is used to gain carapace stacks faster.

Rotation

+ at your location => => => (if it is one target), if it is multiple targets.

FROM RANGE ROTATION: => => => Use Axe Skills

Tips

  • + before the start of match to build Shroud before the match begins and even during down time in the match.
  • + is pretty much a second heal skill without much investment in healing power. It's a pretty combo they made.
  • + is like a stun because the target cannot move or activate skills for 2s. So try to use them in combination to shut targets down for a second
  • Each stack of Vulnerability Vulnerability from or Exposure Sigil or any other skill will give 1 stack of Carapace armour. For instance Soul Grasp applies 8 stacks of vulnerability to the target and you will get 8 stacks of Carapace armour.
  • Torch #5 only knocks down 1 target. Don't be deceived like I was.
  • You can activate all shroud skills whilst activating other skills so make sure you really learn how to do two things at once with this build because that's the difference between a good or bad Scourge.

Gameplay

https://www.youtube.com/watch?v=mkbeArcZktA

https://www.twitch.tv/videos/550392797

https://www.twitch.tv/videos/550392796

https://www.twitch.tv/videos/549867614

https://www.twitch.tv/videos/549860237

https://www.twitch.tv/videos/549860236

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Build rating - 3 stars
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3 Ratings
0 stars
Baescons gave this build 0 stars September 2020

No damage no sustain. Not even as good as old archived builds let alone what’s been being played in 2s and 3s. Only reason to play it is if you want double scourge in 2v2s - this could be so 1 is support while you closer to power with rez signet, but Rez signet will just take all you hp away and you will be farmed if paired with anything besides support.

Edit: lost last bit of viability now that the only good trait was reworked to abasically f tier, in pvp currently, trait.

5 stars
Princ152 gave this build 5 stars August 2020

Baescons comment completely incorrect. Power scourge can do just fine on its own. Very nice semi-ranged pressure with dagger and axe combined with barrier and condi corrupt on shades alongside areal denial.

4 stars
Thelonius gave this build 4 stars June 2020

Definitely hard to switch from Reaper to Scourge, but it sure feels more resilient and you bring more to the team than just raw damage.

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