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Scourge - Zerg Support

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportArea damageRanged damageDefenseGroup play.

Designed for:

 

Expansions required:

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Overview

Zerg Scourge is a spin on the popular support build run by many open world commanders. Its focus is both on supporting the zerg through downstate control and barrier barrier while having enough power to actually tag groups before they die.

While supports are not typically required in a zerg, having a handful to cover for the common spike damage that can come with upscaled bosses can smooth out a run.

Editor's Note - This build is not meant for solo play at all and will be rather useless without support from allies. Avoid using this for roaming / solo farming.

Skill Bar

StaffHealingUtilityElite
Axe/Torch

Weapon Variants

  • Warhorn - more cc and life siphon, swiftness

Skill Variants

  • - boonstrip
  • - strong pull for packing mobs
  • - great condition cleanse
  • - area boonstrip

Specializations

Build Code

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COPY




  • - can be coupled with for extreme sustain

Equipment

Ascended gear is not required, exotic with the same stats will work.

Standard Equipment

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6x
Superior Rune of Mercy

Variant Equipment

This build is versatile in equipment choices. Your focus should be having moderate to high Power and high healing power.

Gear

  • Magi stat icon.png Magi's - you can mix in a decent amount of this gear to use sigils like and
  • Zealot stat icon.png Zealot - increases damage at the cost of defense.

Runes

  • - run with for incredibly high sustain at the cost of downstate control.
  • , - higher outgoing healing at the cost of downstate control
  • - higher DPS and boon support

Sigils

So long as you keep on your staff, you are free to get as creative as you like with sigils. A few good alternatives include:

  • - more healing
  • - condition hate
  • - if you have above ~30% crit chance, this can be a strong option for tagging more mobs
  • - if you have above ~30% crit chance, this can be a strong area healing option.
  • / - more dodges = less dying

Consumables

Event Farming

Food:

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.

Utility:

  • , , - general farming
  • - good damage option with +karma

Usage

Your goal with this build is to provide high amounts of barrier barrier while tagging using your Staff.

Damage / Tagging

Spam you auto attack and marks on groups of enemies. While mobile, stick with Staff. Against bosses it is safe to swap to your second weapon set.

Barrier

The following skills will grant high amounts of barrier in an area

Downstate Control

The secondary function of this build is to provide incredible downstate control through . To do this, use and begin reviving your allies. A will spawn from , which will further revive those in the group while healing you. When running , this can make you extremely tanky and able to pick several people up from being down with ease.

Crowd Control

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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars last month

One of my favorite zerg farming builds. Its tagging capabilities are not quite up to par with something like a thief or mesmer but it still does well in almost any zerg farm I've been in. The innate tankiness and group support brings a bit of fresh air to a game that is so heavily focused on DPS. In terms of zerg support builds that can still farm and tag well, this is is one I'll recommend to anyone.

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