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Scrapper - Barrier Bruiser

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSingle targetArea damageMelee damageDefenseRoaming.

Designed for:

  

Expansions required:

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Overview

A simple, no kit open world Scrapper Build, designed to last long with barrier barrier in extended fights with champions, and have good enough burst to cleave trash mobs down as well. It has great mobility via consistent access to quickness quickness and superspeed superspeed.
Pros
  • Easy to play
  • Very tanky even in DPS gear
  • High mobility
  • High CC
Cons
  • Low DPS
  • Weak against CC

Skill Bar

HammerHealingUtilityElite
Hammer

Skill Variants

Healing Skills

  • extra protection with and you dont need the extra damage from .

Utility Skills

  • in place of for extra Whirl Finishers

Elite Skills

  • - high CC
  • - if you need to range

Specializations

Build Code

[&DQMdGSYvKz8UARQBDhOjACcTAABfAQAAiQESAQAAAAAAAAAAAAAAAAAAAAA=]
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Variants
  • - more defense, less DPS
  • - interesting defensive option, lower DPS

Equipment

Ascended gear is not required.

Standard Equipment

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6x
Superior Rune of Strength
18x
Mighty +5 Agony Infusion
Variant
  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher dps, much lower defense
  • Knight stat icon.png Knight's - lower damage, higher defense; Knight stat icon.png Knight's trinkets + Bersererk armor and weapons is a common substitute for Marauder stat icon.png Marauder
  • Diviner stat icon.png Diviner - Extremely high boon duration while maintaining DPS, but squishy; use some Commander stat icon.png Commander's trinkets if more defense is needed
  • , , - higher defense, less DPS
  • - higher burst
  • - a unique option which grants significant quickness
  • - helps with condition clear

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , , Can't find such food "Bowl of Meat and Winter Vegetables"! Please refer to our food index. - Defense/Damage
  • , - Damage
Utility
  • - Damage

Usage

General

  • , , , and are your highest damage skills, use them whenever possible. Fill with auto-attacks.
    • Always try to use inside a lightning field. Doing so applies Vulnerability Vulnerability which stacks with .
  • Never interrupt your auto-attack chain.
  • Having stability stability grants you might, your main sources of this are and if running .
  • Having superspeed superspeed is a dps increase due to , you can grant yourself superspeed superspeed via , and .
  • Use off cooldown.

Sustain

  • You have high amounts of sustain via your passive barrier generation
  • is both a block and gives you barrier, use it if your barrier is running low
  • You can quickly call and detonate for regeneration regeneration and area healing via the blast finisher.
  • The Healing from grants swiftness swiftness, which compounds with to further increase damage

CC

  • inside a lightning field.
  • doubles as both a lightning field and a hard CC option.
  • .
  • .
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Build rating - 5 stars
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8 Ratings
5 stars
Just For Fun Yo! gave this build 5 stars 4 weeks ago

With some more emphasis on Concentration and Boon Duration, Sigil of Celerity (of which the ICD synchronize perfectly with Thunderclap, Hammer #5) and some other modification, I manage to maintain permanent Quickness, Vigor and 25 stacks of Might in combat with ease. If you want to play as a bruiser high on drug, definitely try the perma-Quickness variation.

5 stars
Rhelik gave this build 5 stars 4 weeks ago

This build made me love Engineer again once my fingers uncramped. It's tanky and dishes out fairly high damage - especially when Applied Force kicks in. Hammer has a good mix of damage, CC and defense built right into it and all of the skills are useful in some fashion. Its only real weakness is condition removal. Passive barrier generation will generally help offset the damage but CC is more difficult to remove - although Superspeed & Rocket Charge can help. Ranged can also be an issue so don't be afraid to swap in Mortar Kit if needed. In a game where there's no true "tank," it's so fun to play as true of a tank as there can be.

5 stars
Neeklahs gave this build 5 stars 5 weeks ago

I love this build, you're extremely tanky and hit hard, literally the ideal build/class for "hahaha hammer goes Bonk"

5 More Ratings
4 stars
Tontu the bruiser gave this build 4 stars April 2020

I got to say, this is a really good build. The survivability is impressive. I think the sustaining barrier makes this build an excellent choice. This is actually better than the Med Kit Scrapper, since they replace healing, with the barrier. I got to say, this is a good build. 1 problem is that I don't know why you would use elixir U for stun break. I would personally use utility goggles for stun break, but I think it's optional. I don't think it's the best build ever, but i think it deserves a 4 star rating. It is the best build on metabattle, but it isn't a great build. (I haven't found any better ones than this, but it isn't that good for me)

5 stars
Dem gave this build 5 stars March 2020

This is still a valid build for any aspiring hammer slammer. I have thoroughly enjoyed engineer a lot more when I unlocked Scrapper and followed this build. I have had no trouble with any of the content and even with exotic gear I was doing very well handling myself in solo content.

5 stars
KalibreSteelblast gave this build 5 stars November 2019

For the Engineer who doesn't want to play the piano. This build's survivability was nothing short of surprising when pitted against different champions, and it hits satisfyingly hard against everything else while being almost ridiculously easy to play; this will stand up in almost any situation you find yourself, or at least keep you alive long enough to get out of it. The build itself practically does the work for you as long as you keep hitting and gaining barrier, setting it apart from active-defense builds like Daredevil Staff, reactive defense builds like Dagger/Axe Spellbreaker, or evasive condition builds like Mirage Staff. It really goes a long way towards giving the profession a tanky feel without sacrificing damage.

EDIT: Adding to the review. The defensive startup is almost instant in many cases, so you generally don't have to worry about how long it will take to figuratively roll with the punches. Obviously it's best to let the barrier soak smaller forms of damage; not that it can't soak some meatier hits, but that's why you also have dodging and Shock Shield as an option to outright negate them. Range might be an issue at times, but easy access to swiftness and superspeed can alleviate this concern, to say nothing of closing the distance with Rocket Charge.

5 stars
DeDoctor gave this build 5 stars October 2019

A pretty decent damage scrapper build without the use of kits. It's probably the best scrapper damage build (without kits) you can get. This build has great cleave damage which can give you the max amount of barrier you can get. You have good might and fury uptime, survivability, and damage. A simple, but effective build, in my opinion. Would definitely recommend it to newer players who want to try a decent no-kit build.

5 stars
Painbow gave this build 5 stars October 2019

Although I'd recommend running explosives over alchemy, and perhaps some gear/utility changes for different situations, hammer scrapper is an easy to play, bursty open-world build. Definitely superior to FT builds. The sustained damage is meh but doesn't really matter for most open-world content

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