Scrapper - Bunker Support Hammer

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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Direct damageCondition cleansing.

Designed for:


Overview

This build made the Scrapper as a bunker with AoE heals, condition cleaning and high conditions resistance. Thanks to might boons, it has enought power to win 1 vs 1. This build use barrier as much as it can. The gameplay is based on hammer skills and some condition cleaning/vulnerability combos. Hammer skill provides a lot of invulnerability frames that allow you to avoid burst or CC. It's a close combat build.

Skillbar

HammerHealingUtilityElite

Variants





Variant

  • Can't find such trait "Emergency Elixir"! Please refer to our trait index


Hammer.png
I.png
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Usage

Hammer

  • Main weapon
  • Start fighting with (mid/close range if possible) before the target gets Stability Stability and rush at him with
    Rocket Charge Rocket Charge
    Activation.png
    10Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.png3Damage: 1,212
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Book.pngEvade: 1s
    Range.pngRange: 1,000
    . In a close fight, it deals a lot of damage in a short time. Using it when you have a good amount of Might Might is a powerful burst.
  • Electro-whirl Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.png2Damage: 888
    Book.pngNumber of Impacts: 2
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Book.pngReflect Missiles
    Combo.pngCombo Finisher: Whirl
    deals damage in close combat and reflect missiles. You can intercept missiles from being on the way.
  • Shock Shield Shock Shield
    20Recharge.png
    Shock Shield
    Magnetize your hammer, blocking attacks while striking foes in front of you.
    Damage.png5Damage: 1,010
    Vulnerability.png10Vulnerability: 10% Incoming Damage, 10% Incoming Condition Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 2s
    Range.pngRange: 170
    is an important skill because it grants you a front invulnerability and can grant you 213 barrier point per each hit. Using it when the enemy is bursting will make you in a comfortable situation.


Elite specialization basics

  • The Scrapper had access to a Function Gyro Function Gyro that can act as an entity (max 5) which can achieve enemies or resurrect allies. tanks to , your gyro has got Stability Stability that allow it to stomp enemy easily.
  • You can assist your function gyro on resurrect the same teammate. it's quite effective even if one or two enemies are hitting him.


Healing

  • Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    is a great choice because the first wave of healing clean 2 conditions and heal about 5500 HP. When you drop it it heal you and only you for 2,500 HP, in the next second it spead a healing wave tha heal for 2,500 HP and clean 2 condition. if you pick it up after the healing wave works, you have only 14 sec cooldown that is very interesting for a healing skill.
  • Unlike the
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    , the medic Gyro medic Gyro can't be destroyed and follow you. The amount of HP restaure is good and as 20 sec cooldown. The toolbelt skill Reconstruction Field Reconstruction Field is comfortable in a team fight.
  • If you take the medic Gyro medic Gyro, you will not have much of Regeneration Regeneration. That's why it's interesting to take the specialization point that grants you a healing over time buff when you clean a conditionon on a teammate.
  • is an important point and make a real difference in a close combat fight. Every 2 sec, your crit (55%) will drop a mine (450 damage in 120 radius) and a med kit (502 HP). Mines can combos with light field and lightning field.


Utility skills

  • Bulwark Gyro Bulwark Gyro
    35Recharge.png
    Bulwark Gyro
    Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
    Damage.pngDamage Reduced: 50%
    Bulwark Gyro.pngWatchful Eye (4s): Half of incoming damage is taken by your bulwark gyro.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 15s
    Radius.pngInterval: 3s
    Radius.pngRadius: 600
    is special to use since the last patch. In 1 vs 1, it grants you 2,200 barrier plus 5x726 over time, in that case you should spam it. The strike back is the passive Watchful Eye that redirects 50 % of allies damage taken on you. Obviously, you shoudn't use it when you are low HP in a team fight. But if you're comfortable, use it to protect your allies. The toolbelt skill is a huge missiles protection bubble that protects you and your teammates in the team fight from incoming shots.
  • Shredder Gyro Shredder Gyro
    ¾Activation.png
    35Recharge.png
    Shredder Gyro
    Gyro. Deploy a shredder gyro to whirl at a target location, striking foes and using combo fields.
    Damage.pngDamage: 27
    Duration.pngDuration: 12s
    Radius.pngStrike Interval: 1s
    Radius.pngCombo Interval: ½s
    Radius.pngRadius: 180
    Combo.pngCombi Finisher: Whirl
    Range.pngRange: 600
    is just here to trigger combos. Toolbelt skill is a close combat daze.
  • Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    is here to trigger signil (switch weapon) and create a light field with
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    every 20 sec, use it when it is up. If you think the enemy will heal himself, use
    Fumigate Fumigate
    Activation.png
    12Recharge.png
    Fumigate
    Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
    Damage.png5Damage: 140
    Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
    Book.pngConditions removed: 5
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    for poison status.


Elite skill

  • There is no insane elite skill in this build, so it's up to you.
    Supply Crate Supply Crate
    1Activation.png
    180Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    is good because it stun for 2 sec and offer you some heals with meds kits and a
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    .


Combos

  • Most simple combo is using on the enemy and use
    Rocket Charge Rocket Charge
    Activation.png
    10Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.png3Damage: 1,212
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Book.pngEvade: 1s
    Range.pngRange: 1,000
    for jumping in the lightning field. Each leap applies Daze Daze for 1 sec.
  • Your most powerful cleansing effect is a combo. Switch with the Elixir gun and use
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    on you. Then active your
    Shredder Gyro Shredder Gyro
    ¾Activation.png
    35Recharge.png
    Shredder Gyro
    Gyro. Deploy a shredder gyro to whirl at a target location, striking foes and using combo fields.
    Damage.pngDamage: 27
    Duration.pngDuration: 12s
    Radius.pngStrike Interval: 1s
    Radius.pngCombo Interval: ½s
    Radius.pngRadius: 180
    Combo.pngCombi Finisher: Whirl
    Range.pngRange: 600
    to create cleansing missiles. You have to stay on the healing field for all the splell's duration. The shredder gyro works on his own, so you can still use hammer skill during hit. It still working even if you are knocked down or stunned.
  • Like your
    Shredder Gyro Shredder Gyro
    ¾Activation.png
    35Recharge.png
    Shredder Gyro
    Gyro. Deploy a shredder gyro to whirl at a target location, striking foes and using combo fields.
    Damage.pngDamage: 27
    Duration.pngDuration: 12s
    Radius.pngStrike Interval: 1s
    Radius.pngCombo Interval: ½s
    Radius.pngRadius: 180
    Combo.pngCombi Finisher: Whirl
    Range.pngRange: 600
    , using
    Electro-whirl Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.png2Damage: 888
    Book.pngNumber of Impacts: 2
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Book.pngReflect Missiles
    Combo.pngCombo Finisher: Whirl
    in the lighting field of with shot vulnerability missiles. Same with the light field of
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    , it will shoot cleansing missiles.


Advantages

  • Great resistance and protection skills.
  • High condition resistance.
  • Lot of invulnerability frames.
  • Lot of condition cleansing (in AoE).
  • AoE healing.
  • Correct control.
  • Good burst damages.


Disadvantages

  • Weak against long range enemies like Sniper.
  • Doesn't have Breaks Stun Breaks Stun.
  • Except , doesn't have much mobility.
  • Can't take down a bunker build.
  • Only 2 ranged attacks and
    Tranquilizer Dart Tranquilizer Dart
    ¾Activation.png
    Tranquilizer Dart
    Fire a dart that bleeds and weakens foes.
    Damage.pngDamage: 130
    Bleed.pngBleeding (4s): 170 Damage
    Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
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