Scrapper - Conversion Bruiser

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Focused on: Direct damageUtilitySupport.

Designed for:


A support oriented PvP Scrapper build with high amounts of healing and condition conversion.

Skill Bar




  • You can take if you wish to sacrifice a potentially life saving proc for more sustain.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Equipment Changes


  • trades some healing power for better boon duration and some extra cleansing.


  • Superior Sigil of Purging Superior Sigil of Purging
    Superior Sigil of Purging.pngSuperior Sigil of Purging
    On hit: remove a condition. (Cooldown: 10s)
    instead of Energy for even more condition conversion.



  • Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support.
  • General playstyle: follow your team around, provide healing and cleansing for them. Reviving allies with double rez is one of your main roles too, and quite possibly the strongest part of a Scrapper's kit.
    • You can rez and stomp your target from 900 range via the every 20 seconds. Use it to double rez by activating it from a range and then helping out manually.
  • Holding onto is very important, getting locked down gets you killed pretty quickly by power builds.
  • can be combo'd with for chain CC.
  • The leap from can be cancelled by swapping/stowing your kit in midair, allowing you to remain in place while still getting the blast finisher and damage from the skill. Try to maintain this skill on CD for the AoE pressure.
  • Unlike some other minions and pets, will not teleport to your position when traversing difficult terrain. You can use this to your advantage when trying to escape in some situations; jumping off of ledges or across gaps will cause your Gyro to attempt to find a different path to follow you, which can lead opponents to believe you are still within its radius.
  • You can use near allies when they are getting stomped - activating it at the last moment can stealth them to make the stomp fail. Stealth makes it easier to revive them in general as well.
    • Note: This gyro is one of your best tools for survival.
  • Any source of superspeed provides you with an extreme amount of HP recovery via that can not be corrupted unlike Renegeration. The easiest way to obtain superspeed is to detonate a gyro.
  • further enchances your healing capabilities. Be sure to stay close to your allies!
  • Use either against projectiles or to share Stability Stability.
  • Always try to use either or on downed enemies for the Poison Poison.

Condition conversion basics

  • All condition removal will instead convert conditions into boons thanks to .
  • will allow to remove 1 condition from you and all nearby allies. Note that Bandage Self is actually not in the healing slot, rather it's the toolbelt skill of your heal, but will act as a healing skill for all related traits and will be your main source of self healing.
  • should be kept for emergency situations as it's the best source of cleansing in the build.
  • - converts 5 conditions to boons for allies in a cone. Make sure you do not have an enemy targeted as that could throw off the aim of the skill.
  • cleanses 1 condition on initial impact.

Med Kit

  • The new med kit will serve as your primary tool for party healing,
  • heals allies in front of you, and heals more for each boon on them. This skill doesn't heal the caster.
  • shoots 5 bandages in a frontal cone, each healing for 1k+. It's best used in point blank range for single target burst healing - try to make all bandages hit your target. Again, this skill can't be used for self healing.
  • is the only water field in the build and cleanses 1 condition for allies in range each second over its short duration.
  • will be your AoE heal skill.
  • provides some useful boons and has synergy with Cleansing Field (being a blast finisher).
  • Toolbelt: acts as your "true" healing skill and will be used primarily for self-sustain. It's worth pointing out that you should still try to use it near allies, as it works with . If you do that, having med kit active is a plus because of .


  • To better understand the build you'll need to be aware of at least the more important combo fields and finishers.
  • and detonated gyros are lightning fields, more about their applications will be detailed below.
  • is a water field.
    • Leap finishers in a water field will heal you.
    • Blast Finishers in a water field will heal you and nearby allies.
  • is a light field.
    • Leap finishers in a light field will apply light aura to you.
    • Blast finishers in a light field will AoE cleanse 1 condition.
  • is a double leap finisher.
  • and are blast finishers.

Swiftness stacking

  • Stack Swiftness Swiftness for your allies before the game begins (and whenever you respawn).
  • is a lightning field, executing a blast finisher in it will generate AoE Swiftness. Using both and will yield about 40 seconds of Swiftness.
Build rating - 4 stars
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5 Ratings
5 stars
Elr198 gave this build 5 stars April 2018

Undeniably a good and viable bruiser. Damage is really the only aspect that is lacking here, but the immense boon uptime, condition cleansing, team support, and general tankiness make up for this shortcoming.

This is the most potent a scrapper build has been since PoF for sure.

0 stars
Hanz gave this build 0 stars March 2018

Now with the bugfixes and nerfs to other specs, it improved a lot. Bit squishy but makes up for it with healing.

May edit: still very good burst healing and solid AoE cleansing, but this is in a weird spot for me, I don't know how I feel about it. If you want to play it, feel free to, it's possible to do well with this build and has a high skillcap.

It just lacks a more defined role, I feel it's stuck between Druid and Firebrand in that regard, but not good enough to replace either of them (even after repeated nerfs). Druid is still a better sidenode spec and has almost all the benefits of scrapper to some extent. For team fights nothing can replace a Firebrand. Scrapper can do both but will be mediocre in comparison, and paired with a Firebrand (instead of replacing it) the lack of damage will be noticeable for the team. It's really versatile though.

5 stars
Novuake gave this build 5 stars March 2018

After several weeks of using this build I find it quite easy to carry teams using this build. The damage output is good enough to stall caps indefinitely or even kill non-bunker classes. Blast tag gyro makes the build able to decap quite easily allowing for more self sufficiency. If Function Gyro gets fixed eventually this build will just get better.

2 More Ratings
5 stars
Lakumba gave this build 5 stars February 2018

Most fun engi build atm. Very tanky with endless amounts of condi cleanse.

5 stars
Dristig gave this build 5 stars February 2018

I'm having a lot of fun with this build in lower tiers. There are some options in Scrapper line and utilities but Alchemy and Inventions shouldn't be changed.