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Scrapper - Flamethrower Scrapper

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMelee damageRanged damageArea damageMobilitySupportGroup playRoaming.

Designed for:

  

Expansions required:

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Overview

One of the better tagging options engineer has, this build provides superspeed to itself and the zerg while dealing low area damage constantly, making it a decent tagging build provided you can close the 600 range distance to mobs before they die. This build has permanent Stability Stability and no rotation, making it one of the easiest builds to play in the game - Though its DPS and actual defense are very, very low.

Pros
  • Extremely easy to play
  • Perm Stability Stability makes you nearly immune to CC
  • Decent mobility thanks to Superspeed and
Cons
  • Close-range, meaning you will miss a lot more tags than something like GS Mirage or Shortbow Daredevil
  • Extremely low DPS, even with 25 might
  • Defense is relatively low

Playstyle

This build offers a very relaxed playstyle for long farming sessions. Its easy access to superspeed grants it the ability to stay at the front of zergs so that it can tag well; this makes up for its very short range. You will spend most of your time in which will make you virtually immune to crowd control and offer some small AOEs for tagging. This builds DPS is very low, even with 25 might, so it is not recommended outside of zerging.
This build also focuses heavily on providing area Superspeed Superspeed to allies. It does this through , causing your blast finishers, such as , , , , and even to grant area superspeed around you.

Skill Bar

HammerHealingUtilityElite
Hammer

Skill Variants

Utility Skills
  • - heavy crowd control on a short cooldown.
Elite Skills

Specializations

Build Code

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Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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6x
Superior Rune of the Pack
Variants
  • Berserker stat icon.png Berserker's gear can be run if desired, though Marauder stat icon.png Marauder generally performs better in open world.
  • provides more consistent might uptime at the cost of general boon duration.
  • / powerful defensive rune options.
  • This build deals so little damage you can run any Power-based gear and it will work.

Consumables

Generally when zerging you want to run consumables that grant you a higher income. Those that boost your karma and experience gains are preferred, as experience and karma can be converted into gold or materials easily.
Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Usage

General

  • This build can simply camp in
    Flamethrower Flamethrower
    Flamethrower
    Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
    . Doing this will passively generate Might Might and Stability Stability, which will then give you Quickness Quickness. using
    Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    will give Fury Fury, Retaliation Retaliation, and Swiftness Swiftness, which then gives Vigor Vigor.

Crowd Control

  • stuns your target on the first strike. It also provides a lightening field, which, in combination with a leap finisher like dazes your target.
  • - heavy crowd control on a short cooldown.
  • in is a small knockback.

Defense

  • evades attacks. blocks them.
  • (in ) can be used to blind enemies.
  • (in ) is also a blind effect.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Sustain

Healing
  • in the provides a water field, which can be combo-blasted with on tool belt for additional healing.
Damage Reduction
  • provides great personal and group sustenance with just one click.
  • and the amount of passive boons you generate
Condition Removal
  • via provides access to light field, which can be combo-blasted for AoE cleansing.
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Build rating - 5 stars
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4 Ratings
5 stars
Kazerniel gave this build 5 stars 3 weeks ago

Chill brainless build with superb mid-range tagging ability and great cc with Personal Battering Ram. Permanent stability is great QoL improvement for knock-heavy boss fights (Chak Gerent, Claw of Jormag, Crown Pavilion Kuraii).

5 stars
Eturan gave this build 5 stars 3 weeks ago

Very fun and simple build to play. If you like to burn everything, it's for you. Good survivability, so much boons... even without good runes (i'm playing with Balthazar runes and it works). I'm pretty noob but maybe strong with Runes of the Flame Legion ? (power, burning duration and 7% damage against burnt enemies)

4 stars
DjgLXXII gave this build 4 stars last month

I run around in this build for PvE, but swap in Shredder Gyro and Bulwark Gyro. Seriously, is there any other profession + build that's any more face-tanky than this? I can take on multiple PoF veteran fire hydras without breaking a sweat. The inability to be knocked down due to near permanent stability is ridiculously powerful.

1 More Rating
4 stars
Onlywrin gave this build 4 stars July 2020

While this build isn't going to match up to TagDevil or Greatsword Mirage, it brings ample superspeed to the table which allows it to easily stay on the front lines of any zerg while buffing the zerg's clear time. The limited range prevents this build from being top tier, but its decent enough to run even with very fast zergs.

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