Spellbreaker - Dagger Sun and Moon

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlSustain.

Designed for:

Expansions required:

GW2 Path of Fire logo.png

Overview

A Spellbreaker build for running around in open world. This build deals high damage and excels at countering and disabling enemies.

Skill Bar

Axe/DaggerHealingUtilityElite
Dagger/Axe

Weapon Variants

  • You can run offhand Mace instead of offhand Axe for more crowd control.
  • You can run main hand Mace instead of main hand Dagger for more crowd control and an extra block.
  • Use a Rifle if you need to range something.

Skill Variants

Healing Skills
  • - if you aren't taking much damage.
  • - a big heal that also maxes out your adrenaline.
Utility Skills
  • - better than
    if you're going to be fighting in the same spot for a while.
  • - can replace
    if you're running the Arms variant.
  • - more dodges.
  • - more crowd control.
  • - crowd control and stun break.
  • - 2 condition cleanses and stun breaks.
  • - if you're taking a lot of damage.
  • - panic button.
Elite Skills
  • - longer duration of boons than
    but also a longer cooldown.
  • - grants stability, mobility, and crowd control.
  • - if there are boons to remove or projectiles to destroy.

Specializations

Variants
  • - if you need more healing.
  • - if running rifle.

Arms Variant

You can run Arms instead of Strength. This is a DPS loss, but in exchange:

  • You don't have to micromanage your
    and can replace
    with a different skill.
  • You can maintain permanent fury if you need to swap out
    or
    . To do this, you should trait
    in Arms and
    in Spellbreaker.

Tactics Variant

If there are nearby players, you can run Tactics instead of Strength to grant them a lot of increased damage with
and
. If you do this, it's also worth running
and
, and traiting
in Discipline.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses similar gear to the Warrior - Power Bannerslave and Spellbreaker - Power DPS builds for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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6x
Superior Rune of the Scholar

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
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6x
Superior Rune of Strength
18x
Mighty +5 Agony Infusion
This build has 100% crit chance with fury and
with
traited. If you have different precision from food, skills, or traits, adjust your gear accordingly.
Variants
  • provides high sustain at the cost of damage.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose about 10% damage but your health is increased by 6000 (25k up from 19k).
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6x
Superior Rune of Strength
18x
Mighty +5 Agony Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    if running the Standard gear variant and not might capped.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    ,
    Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
    ,
    Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    , or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Bowl of Orrian Truffle and Meat Stew Bowl of Orrian Truffle and Meat Stew
    Bowl of Orrian Truffle and Meat Stew.pngBowl of Orrian Truffle and Meat Stew
    Nourishment (30 m):
    Food.png100% chance to gain might when you dodge.+40% to your Endurance refill rate.+10 Experience from kills
    Consumable
    for more dodges.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • Slaying potions if applicable

Usage

Damage

  • Your main damage skills are
    ,
    ,
    ,
    , and
    . You should swap between your weapon sets using these skills whenever available, and fill in the gaps with
    /axe autoattacks.
    • Never interrupt your autoattack chain, as all the damage is loaded in the last axe chop.
    • is worth using if it hits 4 or more targets.
  • Use
    and
    off cooldown for boons.
  • Try to get the damage boost on
    and
    as often as possible.
  • Use
    before your damage skills to get the bonuses from
    and
    .

Defense

  • is a really powerful defensive skill, try to use it instead of dodging whenever possible.
    • Note that
      reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if you’re trying not to get hit by an attack (e.g. for specific achievements).
  • can be used to interrupt enemy attacks.
  • You can slot
    ,
    , or
    for more damage mitigation.
  • can be used to reflect projectiles.
    destroys them.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of (except when baiting
    ).

Sustain

  • You get quite a lot of sustained healing from
    . If you need more you can trait
    .
  • You can cleanse conditions by swapping weapons or using
    . For more condition-heavy fights you can run

Crowd Control

Build rating - 5 stars
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3 Ratings
5 stars
Pleasebean gave this build 5 stars last month

This is one of my favorite build so far, i prefer this over GS because the ability of mass tagging and the unparalleled amount of HP regen. With marauder gear this is like a walking fortress.

Although the weakness is we have no ranged option at all but that's the problem with power war for a long time.

4 stars
Jacev112 gave this build 4 stars September 2018

An awesome build for open world roaming, I always play with Might Makes Right (and usually take Healing Signet and "Shake It Off!" which doubles as a stun break), it gives insane self-sustain along with the very spammable high-damage Full Counter, but you are pretty much useless if you are forced to take a ranged weapon.

5 stars
Chinkeeyong gave this build 5 stars September 2018

A very strong "duelist" build for Warrior with high damage and personal sustain. Its weakness, like all Warrior builds, is its inability to fight effectively from range.

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