Spellbreaker - Daggerbreaker Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlMobility.

Designed for:


A high mobility Spellbreaker roaming build which balances defense and offense.



Skill Variants

  • Balanced Stance.png Balanced Stance can replace a resistance skill when conditions are not an issue.



Shield Master.png Shield Master

Defy Pain (trait).png Defy Pain (trait)

Last Stand.png Last Stand


Warrior's Sprint.png Warrior's Sprint

Brawler's Recovery.png Brawler's Recovery

Burst Mastery.png Burst Mastery


Guard Counter.png Guard Counter

Loss Aversion.png Loss Aversion

24px Revenge Counter


Ascended Head (Heavy).png
Marauder stat icon.png
Ascended Shoulders (Heavy).png
Marauder stat icon.png
Ascended Chest (Heavy).png
Marauder stat icon.png
Ascended Hands (Heavy).png
Marauder stat icon.png
Ascended Legs (Heavy).png
Marauder stat icon.png
Ascended Feet (Heavy).png
Marauder stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Dagger.png
Berserker stat icon.png
Ascended Shield.png
Berserker stat icon.png
Superior Sigil of Draining.png
Superior Sigil of Absorption.png
PvE weapon swap.png
Ascended Greatsword.png
Berserker stat icon.png
Superior Sigil of Hydromancy.png
Superior Sigil of Energy.png
Superior Rune of Durability.png6x
Superior Rune of Durability
Mighty WvW Infusion.png18x
Mighty WvW Infusion



  • - offensive alternative if you can't afford Durability runes or want to squeeze out more damage.





Elite specialization basics

  • Full Counter.png Full Counter (FC) recharges your Burst skills Arcing Slice.png Arcing Slice and 24px Breaching Strike. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Resistance / Stability / Protection, and performs an unblockable AoE damage/CC attack when triggered.


  • Fast Hands.png Fast Hands reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • CCing a target removes a boon and deals damage/grants adrenaline via Loss Aversion.png Loss Aversion.
  • Shield Stance.png Shield Stance reflects projectiles and grants Might Might whenever you block an attack. To exploit that, try to get hit by as many blockable things as possible over its duration.
  • Set up Hundred Blades.png Hundred Blades with either 24px Disrupting Stab or Shield Bash.png Shield Bash on the Dagger/Shield set. If Hundred Blades wouldn't be worth it (the target breaks stun early) use Arcing Slice.png Arcing Slice instead.
  • All movement skills remove the Immobilized condition - list of movement skills in the build:
  • Avoid letting your conditions stack up too high. Swapping weapons with Brawler's Recovery.png Brawler's Recovery frequently will help cleansing conditions.
    • Instead you have various sources of resistance should the amount of conditions overwhelm you.
    • The timing of Berserker Stance.png Berserker Stance is pivotal. Ensuring that conditions are already applied and adrenaline needed is when it is most effective.
    • Hold on to Healing Signet.png Healing Signet as long as possible to profit from its passive regeneration, but don't hesitate to use it for the Resistance Resistance when you're under heavy condition pressure.
  • Superspeed Superspeed from Featherfoot Grace.png Featherfoot Grace can be used either to disengage or to chase down targets trying to escape. Keep in mind that the 50% speed bonus only really works when you're in combat, as movement speed boosts are capped at 33% while not in combat, same as Swiftness Swiftness.
Build rating - 5 stars
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2 Ratings
5 stars
Grxrg gave this build 5 stars August 2018

One of the best build around to solo or small group play.

If you don't wanna get frustated by constant ganks by 2-3 people you are forced to play spellbreaker and this build.

I would personally switch to Rousing Resilience and 3 stunbreaks on utility bar:

-Balanced Stance

-Endure Pain

-Featherfoot Grace

This allow you to have a great build against both condis and power.

You will have a better time especially against other warriors, core in particular.

And scourges won't be a problem if you know how to dodge and get out of the red circles and always proc your full counter for resistance.

The sigils in the weapons are mandatory, especially Sigil of Draining is a must have in the dagger/shield set.

Absorption can be instead replaced for Sigil of Cleansing, Intelligence, Leeching, Blood, probably even Agility and that's just personal choice.

Don't run for outnumbers like 1vs2, but counter pressure them and you will see most of the times you will end up winning those battle, never run and let your opponents "freecast" on you without counter pressuring them.

Full Counter is a 99% proc in outnumbered fights, remember that.

Indeed God Roaming Amongst Mere Mortals.

5 stars
Hanz gave this build 5 stars June 2018

God Roaming Amongst Mere Mortals.

Already a strong duelist in sPvP. Add higher stats, durability runes, better sigils, and a couple of traits/skills that managed to only get nerfed in PvP to the mix and you get one of the strongest roaming builds ever. Really strong pressure, mobility, and sustain.

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