Spellbreaker - GS/Dagger

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageBoon removalMobility.

Designed for:

Overview

A duelist Spellbreaker build for PvP with great mobility, CC, boon removal, and damage.

Skill Bar

GreatswordHealingUtilityElite
Dagger/Shield

Specializations

Variants

  • is also an option. By sacrificing Might Might stacking (among other things) for better condition management, you'll be able to drop
    for
    .

Equipment

Greatsword.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Dagger.png
Shield.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
II.png
Superior Rune of the Earth
Superior Rune of the Earth.pngSuperior Rune of the Earth
(1): +25 Toughness (2): +10% Protection Duration (3): +50 Toughness (4): +20% Protecion Duration (5): +100 Toughness (6): +10% Incoming Heal Effectiveness; gain Protection and magnetic aura when struck by a foe. (Cooldown: 60s)
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes

Runes

  • - defensive option with general boon duration.
  • - to squeeze more damage out of
    .

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    over Intelligence - more sustain.

Usage

Elite specialization basics

  • (FC) recharges your Burst skills
    and
    . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Resistance Resistance (if traited) / Stability Stability / Protection Protection, and performs an unblockable AoE damage/CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then
    can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like
    for disengaging.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • Superior Sigil of Annulment Superior Sigil of Annulment
    18Recharge.png
    Superior Sigil of Annulment.pngSuperior Sigil of Annulment
    Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
    goes off before the actual strike, so with a little luck it's possible to use a CC on a target while this sigil is active, rip the Stability Stability, and land the CC - all in one hit.
  • The build is low on condition cleansing but makes up for it with Resistance, blocking, and evasion. The only true condition cleansing comes from
    .
  • CCing a target removes a boon and deals damage/grants adrenaline via
    .
  • Hold on to
    as long as possible, but don't hesitate to use it for the Resistance Resistance when you're under heavy condition pressure. Boon removal however is rather dangerous as it gets rid of the Resistance which means you sacrificed your heal for nothing, so against specs like Scourges it's advised to disengage or use some blocks to make sure that it stays on and you get to live.
  • Set up
    with either
    or
    on the Dagger/Shield set.
    Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    's Quickness Quickness on weapon swap should help you land more hits. If Hundred Blades wouldn't be worth it (the target breaks stun early) use
    instead.
  • reflects projectiles and grants Might Might whenever you block an attack. To exploit that, try to get hit by as many blockable things as possible over its duration.
  • All movement skills remove the Immobilized condition - list of movement skills in the build:
    • Greatsword:
      and
      . These two skills also provide excellent mobility both in and out of combat.
    • Dagger/Shield:
      ,
      , and the burst skill
      . The Dagger skills are also excellent gap closers.
    • Rampage:
      ,
      , and
      .


Utilities

These are your main defensive skills.

  • Most utility skills on your bar break stun, which can proc
    , making them useful beyond just their main functions. Keep in mind that this trait doesn't stack in duration, so try not to blow all of your utilities in a matter of seconds (that'd be a bad idea anyways).
  • is going to be your emergency tool vs conditions. Against specs with boon removal you should consider disengaging a bit to ensure that it stays on you - Superspeed Superspeed insreases your movement speed by 50% which makes it excellent for that in general. Alternatively, you can use the superspeed to chase down targets, or in fights where condition damage isn't expected to be a problem (like mirror matches) Featherfoot can still be used to fuel
    .
    • Note that Superspeed Superspeed doesn't increase your movement speed beyond 33% while out of combat, which is the same as Swiftness Swiftness and barely higher than your default 25% increase from
      therefore shouldn't be used for mobility when not in combat.
  • If taken
    is what you use when direct damage burst is about to hit you. A copy of this skill will occasionally proc from
    .
  • is a double stun breaker with mass cleansing. It's also AoE, so try to help out your teammates if they need it.


Rampage

  • is what you use when you want to burst a target, or desperately need mobility to either chase down someone, or run away from a fight.
  • doesn't heal while
    is active. Therefore you should consider using HS before entering Rampage, which can be quite beneficial as most Rampage skills have long cast times and effects such as Blind Blind can easily shut it down.
    also works and the superspeed's quite handy as well.

Top Streamers

Build rating - 5 stars
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19 Ratings
5 stars
Xenex gave this build 5 stars last month

Very good build. good mobility and crazy damage. the perma-resistance gives you the potential to do an outnumbered fight vs a condi mesm and a scourge a the same time. The considerable ccs and the decent boon removal makes it one of the best duelist builds of the game. I prefer natural healing istead of healing singnet for the condi remove and the burst healing.

5 stars
Screaming gave this build 5 stars August 2018

I will have to rate this lower as of recently, since it seems to do much less well once I switched to this build entirely from my own adjusted set up. Recently it seems there are tons of Reapers and Mirages which are seem to hard counter Spellbreaker and on top of that I've experienced that Spellbreaker is very weak to condition pressure. There is Resistance, but it will most likely be stripped and even if not you've still got the conditions on you. Instead of either rune listed I would go for Superior Rune of Melandru, which is what I had before (and I was surviving a lot better) and I don't understand the choice of Demolisher's Amulet either, Marauder's Amulet is better since Toughness doesn't affect conditions, whereas Vitality is just straight up more health and Vitality doesn't discriminate between preventing direct power damage or conditions.

5 stars
Harveason gave this build 5 stars July 2018

I LOVE THIS BUILD, great mobility, excellent damage, good in team fights, good in 1v1s, good survivability, fairly easy to play so you can't go wrong.

With the recent balance patch, spellbreaker has even less competition so it's better than ever now.

16 More Ratings
5 stars
Hanz gave this build 5 stars June 2018

Just to reaffirm: still great damage, sustain, mobility, and CC. One of the best duelists around.

5 stars
Nemesis1860 gave this build 5 stars February 2018

Best PoF Build!

5 stars
Elr198 gave this build 5 stars January 2018

This build quite literally has everything you could want in a build. Sustain, mobility, direct damage, boon stripping... The only thing it really can't do for you is pay your bills and please your wife.

In addition, it is highly adaptable. Enemy team strong on condi's? Featherfoot grace + Berserker's Stance. Lots of CC? Dual Balanced Stances. Boon spam? Enchantment Collapse + Break Enchantments.

On point, I believe it's only counter is the scourge. Their boon stripping can easily outdue your resistance application. But that's hardly a price to pay for being a real danger to every other class in PvP at the moment.

In conclusion, always a benefit to have on your team.

5 stars
Nuru gave this build 5 stars January 2018

Perfect build. Shock aura works pretty nice also have nice burst strip survibility everything

5 stars
Slate gave this build 5 stars January 2018

Don't assume you're invisible -- since much of your survivability against conditions depends on resistance, be very aware of boon corrupts and boon removal.

Overall, even after the nerf, this build remains top-tier: excellent utility, great damage potential, and superb mobility make it a really solid choice. Apart from Break Enchantments and Featherfoot Grace in the optional utility slot, I'd also recommend Balanced Stance -- the extra stab can make a huge difference with stomping. Also consider taking Heightened Focus over Burst Mastery in the Discipline traitline -- the added quickness really creates a lot of potential for surprises.

5 stars
Prizeeking gave this build 5 stars December 2017

A very fun, very solid build, the skill cap is also much higher than what people tend to believe ! I just feel that since the nerf it is definitely way more vulnerable to boon stripping than it was before, so it looses a star in my opinion ! Still devastating if well played !

5 stars
Jaspermyriad gave this build 5 stars November 2017

I really like this build. I use Seeker Amulet over Demolisher, and Rune of Rage. This makes all your boons, especially resistance and fury last longer so you can survive the scourge condi meta longer while putting out more critical hits with super long fury up time.

5 stars
Butterpeanut gave this build 5 stars October 2017

Very strong warrior build even after the FC fix/nerf. Almost every trait in spellbreaker is good in certain scenarios, so don't just copy/paste and never adapt.

5 stars
Serana gave this build 5 stars October 2017

One of the top PvP builds at the moment along with scourge. Excellent mix of DPS, stuns, survivability, and mobility. Go for featherfoot grace over break enchantments as the extra resistance is needed against the high condition damage of the scourge meta.

5 stars
Nebo grey gave this build 5 stars October 2017

This build is awesome it’s great in solo and team fight sometimes even 2v1 like you vs two enemies but the problem with this build is two little team support cause with necro and ranger you can help out even the stupidest teams but with this you need to take stuff into your own hands but it’s not a problem if you’re team can hit a heal and skill 1 keys and you should be fine

5 stars
Nox Tox gave this build 5 stars October 2017

That is an awesome build. Mobility is good, survivability is due to full counter great and the damage output is huge. From my perspective the only real counter against scourge necros. I prefer to use the hammer and not the GS. If you do so, there will be a lack of mobility but enemies will be mad by interrupts, stuns and push backs.

5 stars
Kassy gave this build 5 stars October 2017

All of the claims that the power of this build is overblown because people are 'bad' are unfounded. You can know what you're doing and still proc full counter, all it takes is a sneeze. I dont exactly know how it compares to other spellbreaker builds but it wades through the fires of firebrand and shrugs off the disease of scourge while doing big aoe damage, crazy interrupts, and to top it off it's still pretty mobile and if its single target capability suffers from all its other powers then I haven't noticed.

If you see this build, kite it until their cooldowns run out or play dead. it's your only defense

5 stars
Savior of Soul gave this build 5 stars October 2017

Its the most fun build i have played in a long time.

Good CC, tons of resistance and good damage.

5 stars
Drummermean gave this build 5 stars October 2017

Fantastic build, good mobility and great damage. Tanky enough with the amount of resistance it has.

Very overpowered at the moment. Good CC and stability.

5 stars
Exciton gave this build 5 stars September 2017

Ridiculous amount of resistance and stability access. Makes it tanky against both power and condition burst damage. Still able to deal a respectable amount of damage as well.

5 stars
Tar gave this build 5 stars September 2017

Great build, but have a lot more to offer. Here you find my changes i was playing since last week. https://metabattle.com/wiki/User:Tar

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