Tempest - Fury DPS

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Focused on: DPS.

Designed for:


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A variation on the Dagger/Warhorn Fresh Air dps build designed for raid comps with low fury as well as low level fractals and pve roaming. Sacrifices a minor dps loss for permanent fury.

Skill Bar

Dagger/WarhornHealingUtilityElite

Traits



  • for an automatic stun break for you and your allies.

Equipment

Stats

  • All armor, weapons, and trinkets are Berserker's.

Upgrades

Dagger.png
Warhorn.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all infusion slots.

Consumable

Food:

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable

Utility:

  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
    Consumable

Budget Food/Utility

  • Can of Asparagus and Sage Salad Can of Asparagus and Sage Salad
    Can of Asparagus and Sage Salad.pngCan of Asparagus and Sage Salad
    Nourishment (30 m):
    Food.png50% to Gain swiftness when you kill a foe+8% damage while moving
    Consumable
    /
    Experimental Remnant Experimental Remnant
    Experimental Remnant.pngExperimental Remnant
    Nourishment (10 m):
    Food.png50% to Gain Swiftness When You Kill a Foe+8% Damage While Moving+10% Experience from Kills
    Consumable
  • Tin of Fruitcake Tin of Fruitcake
    Tin of Fruitcake.pngTin of Fruitcake
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

DPS Rotation

  • Start in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
  1. Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  2. Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
  3. Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    mid cast
  4. Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  5. Wildfire Wildfire
    ¾Activation.png
    30Recharge.png
    Wildfire
    Release a fiery torrent that burns enemies.
    Damage.pngDamage: 218
    Burn.pngBurning (2s): 262 Damage
    Duration.pngDuration: 8 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 180
    Book.pngDistance: 600
    Combo.pngCombo Field: Fire
  6. Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    mid-cast
  7. Lightning Orb Lightning Orb
    ½Activation.png
    25Recharge.png
    Lightning Orb
    Launch an orb of lightning that fires projectiles at nearby foes.
    Damage.pngDamage: 119
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngMissile Launch Interval: ¼ seconds
    Radius.pngRadius: 300
    Range.pngRange: 1,200
  8. Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    until the Overload is up
  9. Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  10. Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
  11. Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  12. Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    mid-cast
  13. Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    until the Overload is up
  14. Repeat
  • Notes
  1. Try to always do
    Lightning Orb Lightning Orb
    ½Activation.png
    25Recharge.png
    Lightning Orb
    Launch an orb of lightning that fires projectiles at nearby foes.
    Damage.pngDamage: 119
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngMissile Launch Interval: ¼ seconds
    Radius.pngRadius: 300
    Range.pngRange: 1,200
    from 300+ range so it hits more times}
  2. Use
    Shocking Aura Shocking Aura
    25Recharge.png
    Shocking Aura
    Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
    Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    Stun.pngStun (1s): Unable to use skills or move.
    and
    "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    When they are off cooldown. They have no cast time so you can use them any time.
  3. Use Gw2shill if you're low on fury

Healing

  • Mainly use when needed
  • If more healing is needed, use , and inside the water field.
    • If the situation is dire, or you need more group heals use

Breakbar

  • Your easy access CCs:
    • Only use this one if desperate
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