Tempest - Auramancer Raid Healer

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: SupportUtility.

Designed for:

Overview

Tempest Auramancer provides a versatile raid healing build based around healing and providing boons via auras as well as weapon skills while still dealing average damage.

Skill Bar

Dagger/WarhornHealingUtilityElite

Specializations



Variants

  • Use
    for more support
  • Use
    for condition removal (mostly for Matthias)

Equipment

Stats

  • 2x Earrings are Assassin's.
  • All other armor, weapons, and trinkets are Berserker's.

Upgrades

Dagger.png
Warhorn.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for offensive infusion slot.
  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for defensive infusion slot.


Variants

If your group struggles to stay alive and you need more healing consider the following.

  • Replace as many equipment pieces needed with zealots or magi's (try to avoid clerics to not steal aggro from your tank).
  • Replace
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    with
    Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Replace
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    with
    Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    for condition removal. Always check with your tank before using this rune.
  • Use
    Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    and
    Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Consumables

Food:

Delicious Rice Ball Delicious Rice Ball
Delicious Rice Ball.pngDelicious Rice Ball
Nourishment (30m):
Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
Consumable

Utility:

Furious Tuning Crystal Furious Tuning Crystal
Furious Tuning Crystal.pngFurious Tuning Crystal
Nourishment (30m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills
Consumable
Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable

Usage

DPS Rotation

  • Start in
  • Cast
  • Switch to
  • Use
  • Back to
  • Use until is charged and repeat.


Healing

  • If your group is not taking much damage, using all your utility shouts, aura skills and heal skill on cooldown should be enough to sustain everyone.
  • If your group starts taking a lot of damage you can additionally switch to to activate
    • Use followed by
    • Use
    • Use
  • is incredibly powerful when timed properly. This skill prevents up to five raid members from receiving a killing blow and instead heals them for a good amount. If the player does not receive a killing blow then Rebound applies an aura corresponding to the attunement you are in when Rebound expires.


Skill Overview

Auras

  • From your utility skills , and
  • From your weapon skills and
  • When overloading an attunement from
  • When struck below 75% you gain a from the
    trait.
  • When critically struck you gain a from the
    trait.

Crowd Control(CC)

  • Use and against break bars.
  • Use to slow down enemies vulnerable to those conditions.
    • For example against Vale Guardian's Seekers, and Charged Souls on Gorseval.

Misc

  • Using close to the group will give a lot of protection to everyone.
  • Use to blind enemies vulnerable to it.

Video Guides

  • YouTube:
    Particlar [KING]'s guide
Build rating - 3 stars
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12 Ratings
0 stars
Valandor gave this build 0 stars February 2017

This build looses a lot of heal and damage buffs compared to a druid and does not even do much more damage than a condi druid on most encounters. Either you go for a druid, if you want the offensive support, or for staff heal tempest, if you need really hard healing. This build gives neither.

0 stars
Saniok4 gave this build 0 stars August 2016

This build is only effective if you roam world bosses for fun times. Druid healer adds 10% dps to the team and does a good deal of dmg himself on top of that. You may try this for Vale guardian but only if you have a descent group. If you enjoy Ele, I suggest Staff DPS, if healing then ranger Druid. Otherwise this is an inferior dirt build

0 stars
Scootts gave this build 0 stars June 2016

Cant solo heal, and is a total waste of a party slot if you also have to bring a druid. The dps is downright trashtier and you have no control over who gets healed on any of your auras. Really confused at why this build is even listed as meta...

9 More Ratings
5 stars
SegundusLex gave this build 5 stars June 2016

I'm trying out this build at the moment and its just amazing. Just wondering, have any of you guys tried it with tempest rune?and is it worth it?

5 stars
Lee gave this build 5 stars February 2016

After druid the second best healer for raids. His Dps is higher than the dps of the druid but the druid has more partywide offensive support (spotter, spirits, grace of land and glyphof empowerment) whereas the tempest has more defensive party support like forstaura and protection. if u need a second healer this build is the way to go

5 stars
1up gave this build 5 stars February 2016

Works great in combination with a Condi Druid and still has decent DPS while maintaining permanent Frost Aura.

5 stars
Thor gave this build 5 stars February 2016

This build is basically the way to go if you dont have a druid. Of Course it can't bring the buffs a druid offers, but you can keep up fury and regen as well as some protection together with strong heals while doing decent damage.

0 stars
Octavianrb gave this build 0 stars February 2016

No longer a good build for any content. As a DPS healer, both its damage contribution and healing capability are far inferior to the druid. Even a Magi's druid will contribute more DPS through buffs alone and you'll get far more healing. If you want a healer that can dish out some decent damage, the condi and zerk druids are far better choices.

5 stars
MoonKK gave this build 5 stars February 2016

Great healing and support build that still has decent personal DPS. The only downfall, however, is that a Druid healer seems to be preferred in most cases, providing heals that are just as potent while simultaneously offering substantial party-wide offensive buffs that a tempest healer simply cannot match. As such, although the auramancer is fantastic in the healing role, it is many times an inferior choice to its main competitor, the druid.

5 stars
Ivan Truthe gave this build 5 stars January 2016

Been using this build for a week now without the suggested sigils and love it. Opted to use Sigil of Water and Accuracy for the time being. Could only image it with Sigil of Transference and Concentration.

The build has powerful healing capabilities while providing great dps. Rebound is amazing for providing heavy heals or preventing wipes. The -40% protection makes a big difference for tanks with low toughness and/or defense utilities.

5 stars
Particlar gave this build 5 stars January 2016

Permanent -40% protection as well as high upkeep of -10% frost auras makes the whole team much more durable. On top of that permanent regen as well as vigor, good personal damage and great sustained healing without any downtime puts this in it's Great slot.

5 stars
Lozz gave this build 5 stars December 2015

Great build with good updates.

If I may suggest something, is maybe propose a variante by switching a shout (i.e. "aftershock!" for the short range) by the Ice bow. It enables to keep the long rang if necessary.

It keeps a good DPS (frost fan, ice storm abilities; percing shard masterie) by staying in the water stance and also can heal (soothing mist, water arrow...) , apply CC (deep freeze) and some conditions.

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