Tempest - Boon Support Power DPS


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Focused on: Direct damageSupport.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

A Tempest build focused on boon support in dungeons and fractals. This build provides 25 Might Might and Fury Fury to its party while still dealing respectable DPS for a support class.
If needed, it can change its skills and traits to provide Vigor Vigor and Protection Protection at a significant DPS tradeoff (see "Auramancer Variant" below).
The boons provided by this build are generally redundant with Chronomancer - Utility Boon Support (Fractal) or Druid - Boon Support Healer (Fractal), making it a poor choice in organized team comps. However, it can be a good option in disorganized dungeons or fractals when a chronomancer or druid isn't available.

Skill Bar

Scepter/WarhornHealingUtilityElite

Slot Changes

Healing Skills
Utility Skills
Elite Skills

Auramancer Variant

Run "Feel the Burn!".png "Feel the Burn!", "Flash-Freeze!".png "Flash-Freeze!", "Aftershock!".png "Aftershock!", and "Rebound!".png "Rebound!"

Specializations

Variants

Arcane Variant

If you have trouble maintaining Might Might and Fury Fury you can run Arcane instead of Air for Elemental Enchantment.png Elemental Enchantment. This is a personal DPS loss but likely a group DPS increase.
If your group can consistently maintain 7+ boons, Arcane is a straight up DPS increase over Air, but you should ask yourself why you aren't playing Weaver - Power DPS instead.

Auramancer Variant

If you need to provide Protection Protection, you can replace Air with Earth. This is a large DPS loss but gives you access to Elemental Shielding.png Elemental Shielding.
When running Earth you should change your skill bar to "Feel the Burn!".png "Feel the Burn!", "Flash-Freeze!".png "Flash-Freeze!", "Aftershock!".png "Aftershock!", and "Rebound!".png "Rebound!"
You can also take Invigorating Torrents.png Invigorating Torrents in Tempest if Vigor Vigor is needed.

Equipment

Ascended Head (Light).png
Berserker stat icon.png
Ascended Shoulders (Light).png
Berserker stat icon.png
Ascended Chest (Light).png
Berserker stat icon.png
Ascended Hands (Light).png
Berserker stat icon.png
Ascended Legs (Light).png
Berserker stat icon.png
Ascended Feet (Light).png
Berserker stat icon.png
Ascended Back.png
Berserker stat icon.png
Ascended Accessory1.png
Berserker stat icon.png
Ascended Accessory2.png
Berserker stat icon.png
Ascended Amulet.png
Berserker stat icon.png
Ascended Ring1.png
Berserker stat icon.png
Ascended Ring2.png
Berserker stat icon.png
Ascended Scepter.png
Berserker stat icon.png
Ascended Warhorn.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Air.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Mighty Infusion.png18x
Mighty Infusion
Variants
  • is a decent option if you only have one gear set.
  • for night time encounters.
  • if your party can CC bosses consistently.
  • Slaying sigils if you can get the bonus.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

The logic behind this rotation is very simple and boils down to spamming Dragon's Tooth.png Dragon's Tooth and blasting your fire fields for Might Might and Fury Fury. Heat Sync.png Heat Sync is used to double up on boons; other DPS skills are used to fill downtime.

Opening Rotation (Standard Variant)

  1. Precast Overload Air.png Overload Air and hit the boss with the last hit
  2. Fire Attunement.png Fire Attunement
  3. 24px Firestorm
  4. Dragon's Tooth.png Dragon's Tooth
  5. Wildfire.png Wildfire under Dragon's Tooth.png Dragon's Tooth
  6. Phoenix.png Phoenix in Wildfire.png Wildfire
  7. Arcane Brilliance.png Arcane Brilliance in Wildfire.png Wildfire
  8. Heat Sync.png Heat Sync
  9. Dragon's Tooth.png Dragon's Tooth
  10. Overload Fire.png Overload Fire under Dragon's Tooth.png Dragon's Tooth
  11. Dragon's Tooth.png Dragon's Tooth
  12. Conjure Lightning Hammer.png Conjure Lightning Hammer
    1. 24px Invoke Lightning
    2. Lightning Swing Lightning Swing
      ½Activation.png
      Lightning Swing
      Bash your foe.
      Damage.pngDamage: 355
      Targets.pngNumber of Targets: 3
      Range.pngRange: 150
       Forward arrow.png 
      Static Swing Static Swing
      ½Activation.png
      Static Swing
      Strike your foe again.
      Damage.pngDamage: 355
      Targets.pngNumber of Targets: 3
      Range.pngRange: 150
       Forward arrow.png 
      Thunderclap Thunderclap
      ½Activation.png
      Thunderclap
      Smash the ground and damage nearby foes.
      Damage.pngDamage: 533
      Blind.pngBlind (3s): Next outgoing attack misses.
      Targets.pngNumber of Targets: 5
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 150
    3. Drop conjure
  13. Dragon's Tooth.png Dragon's Tooth
  14. Conjure Fiery Greatsword.png Conjure Fiery Greatsword
    1. Fiery Rush.png Fiery Rush
    2. Firestorm.png Firestorm
    3. Flame Wave.png Flame Wave until Dragon's Tooth.png Dragon's Tooth is ready
    4. Drop conjure
  15. Dragon's Tooth.png Dragon's Tooth
  16. Camp Fire Attunement.png Fire Attunement and use skills off cooldown.

Opening Rotation (Auramancer Variant)

  1. Precast Overload Air.png Overload Air and hit the boss with the last hit
  2. Fire Attunement.png Fire Attunement
  3. "Feel the Burn!".png "Feel the Burn!"
  4. "Flash-Freeze!".png "Flash-Freeze!"
  5. "Aftershock!".png "Aftershock!"
  6. Dragon's Tooth.png Dragon's Tooth
  7. Wildfire.png Wildfire under Dragon's Tooth.png Dragon's Tooth
  8. Phoenix.png Phoenix in Wildfire.png Wildfire
  9. Arcane Brilliance.png Arcane Brilliance in Wildfire.png Wildfire
  10. Heat Sync.png Heat Sync
  11. Dragon's Tooth.png Dragon's Tooth
  12. Overload Fire.png Overload Fire under Dragon's Tooth.png Dragon's Tooth
  13. Dragon's Tooth.png Dragon's Tooth
  14. Camp Fire Attunement.png Fire Attunement and use skills off cooldown.

DPS Tips

  • You probably won't be able to follow the opening rotation exactly due to spotty or nonexistent Alacrity Alacrity. Fill gaps in the rotation with autoattacks if needed.
  • You can bring an offhand focus and get your party to stack might in the fire field from Flamewall.png Flamewall. This fills the gap in might while you're doing your opening rotation.
  • Keep track of where you placed your conjures. After 24px Invoke Lightning and Firestorm.png Firestorm come off cooldown, you can pick up your conjures and use those skills again.
  • Cast Phoenix.png Phoenix on the far side of the boss's hitbox, so the projectile hits both as it leaves and as it comes back.
  • 24px Lightning Storm deals higher damage than 24px Firestorm in short fights that will be over before 24px Firestorm comes off cooldown. In these situations you should open with Glyph of Storms.png Glyph of Storms in Air Attunement.png Air Attunement and then swap to Fire for the rest of your rotation.
  • In very short fights you won't be able to pick up your Conjure Lightning Hammer.png Conjure Lightning Hammer or Conjure Fiery Greatsword.png Conjure Fiery Greatsword a second time. In these cases, you can tell your teammates to pick them up and use 24px Invoke Lightning or Firestorm.png Firestorm - these skills deal insane burst damage and are often DPS increases over your teammates' normal skills.

General Tips

CC

Build rating - 3 stars
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2 Ratings
3 stars
Ether gave this build 3 stars 4 weeks ago

with the recent changes, swap bolt to the heart to Fresh Air, as it will actually refresh the air attunement charge, meaning u can use multiple air overloads in a short time

3 stars
Chinkeeyong gave this build 3 stars September 2018

This build is generally not worth running because its support overlaps with Chrono and Druid, but it's one of the stronger off-meta support builds and uses the same gear as a DPS Tempest. If none of the party members can swap, it's worth bringing this build to carry the group.

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