Tempest - D/W Stun

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageMobilityUtility.

Designed for:


Overview

Dagger/Warhorn Stun Build provides powerful damage with and during the CC effect, permanent swiftness and almost fury up and a little team support with some remove condition, healing , dmg reduction and projectile reflect.

Skill Bar

Dagger/WarhornHealingUtilityElite

Slot Changes

Specializations




Equipment

Dagger.png
Warhorn.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Impact
Superior Sigil of Impact.pngSuperior Sigil of Impact
+10% damage vs stunned or knocked down foes.
I.png
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Sigils

  • Superior Sigil of Paralyzation Superior Sigil of Paralyzation
    Superior Sigil of Paralyzation.pngSuperior Sigil of Paralyzation
    +30% Stun Duration
    over Leeching

Amulets

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    take if you can't survive without the toughness.

Usage

DPS hints

Try to use every time you have Stun Stun on enemy.
You have as first source of damage the flat and irremovable +30% damage versus enemy whit this control effect by all attack.
One of this direct and irremovable damages is .

For stun or interrupt enemy use:
  • ( enemies within 240 units ) from , ( dagger 3 in air) or Can't find such trait "Tempest Defense"! Please refer to our trait index (once per 2 seconds for each attacker)
  • aoe pull
  • aoe knockback

Whenever you stun enemy try to use all damage you have especially , , , and air auto attack ( remember 30% more dps vs stunned enemy ).
General

  • All of your shouts remove a condition due to Soldier runes.
  • Is a very powerful AoE heal for yourself and allies.
  • is a water field, you can blast it with and


Auras

  • Every aura applied by this build gives 5s Fury Fury , 5s Swiftness Swiftness and 3 sec of protection protection and approximately a 780 heal for you and same heal for your allies affected by aura.
  • You can apply Auras by: (Y) = yourself / (A) = allies
    • from Overload Air, dagger 3 in air and Can't find such trait "Tempest Defense"! Please refer to our trait index (Y)
    • from Overload Water, ( Y ) and (A).
    • from ( A ), , and the Fire Field + combo (Y).
    • from Overload Earth (Y) and (A).
    • can be used to gain any aura you want, provided you swap to the associated Attunement (A), but best for this build is obtain for stun follow by heavy pressure of DPS.


Swiftness stacking

  • Stack Swiftness Swiftness for your team before the match starts by overloading air, which produces a static field. Executing a blast finisher in the field produces AoE Swiftness.


Beware

This is DPS build, try to use it not like cleric bunker.


Counter

Every build with very high Stability Stability re-apply.
Build rating - 5 stars
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1 Ratings
5 stars
Schnelledine gave this build 5 stars May 2016

Very good Damage