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Tempest - DPS Auramancer

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Focused on: ControlSupportDirect damageCleave.

Designed for:


Overview

DPS Auramancer provides strong crowd control, high cleave damage with spam and team support through auras and shouts.

Skill Bar

Dagger/WarhornHealingUtilityElite

Weapon Variants

x/Focus

x/Focus

This set adds personal sustain.

Skill Variants

Utility

  • versatile personal stability
  • defensive utility

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Specializations

Variants




Equipment

Marauder stat icon.png
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Marauder stat icon.png
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PvE weapon swap.png
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6x
Superior Rune of the Thief
18x
Healing WvW Infusion

Consumables

  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Consumable
feast option with additional damage reduction.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable

Variants

Sigils

Runes

Usage

  • Main damage source is spam.
    • If you are in melee range, don't waste your time overloading other Attunements,
    • has relatively long channel which means you cant dodge, use your heal or cast other skills. Make sure you are getting properly supported and being well positioned.
  • resets your which means you can channel , go into another attunement and will be available again.
    • However will still be on a short CD, so use your weapon skills to avoid downtime.
  • deals massive damage, but can be shutdown by projectile hate. Use with caution.
  • Shocking Aura Shocking Aura is a very strong CC in melee range and very accessible in this build. (dagger skill) and channel both give yourself the aura, which is also granted to allies thanks to .
  • Both and give evade frames. Abuse of then.
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Build rating - 5 stars
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2 Ratings
5 stars
Tao101 gave this build 5 stars June 2020

At last a Tempest build that beautifully combinds damage and support. I play dagger/warhorn and staff on weapon swap and in practice I find myself playing the staff more often. This way I have the reach to hit my targets or support my allies with far more ease, with the added bonus of increased survivability from range. Plus once you do find yourself in the melee train, if you're now stuck on staff it's not a massive issue as you are (especially as this is a fresh air build) being a tempest now able to hit hard with your shouts and overloads to good effect with the staff still being surprisingly effective at close quarters from a CC point of view. This has given WvW a new lease of life for me.

4 stars
ApocSR2N gave this build 4 stars April 2020

I've been using a similar build for a while, and it does work quite well I think. With some backup nearby, the continual overloads can really put out a lot of hurt that is hard to mitigate. If not under pressure, you can follow a very easy damage rotation by continually exploiting FA plus Overload Air. When things go south, you have a lot of "Get out of jail free" cards with Eye of the Storm, Overload Earth/Water, Mist Form, and potentially FGS.

I would probably skip the Impact and Severance runes and go straight to a picking between Force/Air/Energy. With the availability of stunbreaks and Stability that some classes have, I don't want to commit quite so hard to relying on CC. This build definitely suffers when outranged- you're not survivable enough to reliably spam Air Overload always. I keep around a staff so that I can contribute when I can't make it in to melee. I would also consider Speed runes to help with engaging and disengaging in combat. You miss out on some damage, but the in-combat mobility is very nice for a squishy melee character.

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Comments

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