Tempest - Dagger/x Fresh Air

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControlActive defenseSustain.

Designed for:

Expansions required:

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Overview

A Tempest build for running around in open world. This build is highly mobile, difficult to kill, and capable of high AoE damage with
.

Skill Bar

Dagger/DaggerHealingUtilityElite

Weapon Variants

  • Offhand dagger is used for mobility. You can run Warhorn for more AoE damage and control, or Focus for defensive skills such as
    and
    .
  • You can carry a Staff for tagging mobs in open world farming.

Skill Variants

Healing Skills
  • - burst heal.
  • - if conditions are a problem.
Utility Skills
  • or
    - more damage.
  • - heavy defiance bar damage via
    .
  • - for mobility.
Elite Skills
  • - for mobility.

Specializations

Variants
  • - more dodges at the cost of your passive stun break.
  • - if running warhorn.

Fire Variant

Run Fire instead of Arcane for ~10% higher damage but less sustain from
.
Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses similar gear to the Weaver - Power DPS Fresh Air Sword build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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6x
Superior Rune of the Scholar
18x
Mighty Infusion

Optimal Equipment

The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
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6x
Superior Rune of Strength
15x
Mighty Infusion
3x
Precise Infusion
Variants
  • provides high sustain at the cost of damage.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose about 10% damage but your health is increased by almost 60%.
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6x
Superior Rune of Strength
18x
Precise Infusion

Consumables

If you're having trouble you can use the following consumables:
Food
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    or
    Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    for more damage.
  • Bowl of Orrian Truffle and Meat Stew Bowl of Orrian Truffle and Meat Stew
    Bowl of Orrian Truffle and Meat Stew.pngBowl of Orrian Truffle and Meat Stew
    Nourishment (30 m):
    Food.png100% chance to gain might when you dodge.+40% to your Endurance refill rate.+10 Experience from kills
    Consumable
    for more dodges.
  • Scoop of Mintberry Swirl Ice Cream Scoop of Mintberry Swirl Ice Cream for more healing.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

General

This build relies on the interaction between
and
. After using
, you can swap to another attunement and reset the cooldown on
with any critical hit. This lets you spam
and
to powerful effect.
The attunement you swap to after
depends on the situation:
  • has powerful burst damage skills in
    and
    .
  • grants
    and
    for sustain.
  • grants
    for mobility and
    for crowd control.
After using the skills you need, you should swap back to
and autoattack while waiting for
to recharge.

Damage

  • DPS is mostly passive with this build; just make sure you're hitting things with your
    and
    .
    • Never interrupt
      .
  • You can use
    to maintain Fury Fury.
  • Weave in
    and
    when you can for more damage.
  • in Fire or Air can be used as a high-damage opener.
    • deals more damage, but
      has a much shorter cooldown allowing you to throw it out liberally.
    • If using
      for damage, chain it after
      to get the damage buff from
      .

Defense

  • The best defense is always to dodge or sidestep attacks. Use the high Vigor Vigor uptime of this build to your advantage.
  • continuously blinds enemies for 10 seconds when used in
    .
  • You can use
    ,
    , and
    to interrupt enemies.
    • In desperate circumstances,
      can also be used as a dodge.
  • To block something without interrupting
    , you can use
    .
  • and
    have no cast time; use them if you need them.
  • , used in
    , creates a tanky elemental that can help take pressure off you.

Sustain

  • Always be spamming
    or other skills to maximize the healing from
    .
  • is a good source of healing and condition cleanse. If running Arcane, you can dodge in
    to get a second
    from
    , which only has a 10-second cooldown.
  • You can run
    or
    to better deal with condition pressure.
  • , used in
    , creates an elemental with strong healing and condition cleanse on a short cooldown.
  • If you need healing really badly, you can run away and
    .

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 5 stars
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2 Ratings
4 stars
Keira gave this build 4 stars last month

Very nice build.

5 stars
Chinkeeyong gave this build 5 stars September 2018

An extremely high-damage and self-sufficient build perfect for low-pressure open world content.

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