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Tempest - Fresh Air Staff DPS (R)

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

The Tempest Fresh Air Staff Build. This Build offers very low damage compared to other builds, but has very strong AoE cleave making it strong on Xera.

Skill Bar

StaffHealingUtilityElite

Slot Changes

Healing Skills

  • Glyph of Elemental Harmony Glyph of Elemental Harmony
    Activation.png
    25Recharge.png
    Glyph of Elemental Harmony
    Glyph. Heal yourself and gain a boon based on your attunement.
    Heal.pngHealing: 4,894
    Might.png3Might (20s): 90 Power, 90 Condition Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Protection.pngProtection (3s): -33% Incoming Damage
    if you need higher self sustain at the cost of less group healing.

Specializations



Variants

  • for an automatic stun break for you and your allies.
  • if low Scholar uptime.

Equipment

Stats

  • All armor, weapons, and trinkets are Berserker's.

Upgrades

Staff.png
I.png
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for all infusion slots.

Consumable

Food:

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility:

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

DPS Rotation

With
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
With
Conjure Fiery Greatsword Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Glyph of Storms Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Glyph of Storms Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
mid-cast
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
mid-cast
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Meteor Shower Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Meteor Shower Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Flame Burst Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Flame Burst Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Overload Fire Overload Fire
4Activation.png
20Recharge.png
Overload Fire
Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Damage.pngPulse Damage: 367
Burn.pngPulse Burning (3s): 393 Damage
Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
Duration.pngDuration: 5 seconds
Radius.pngInterval: 1 second
Stun-Break.pngBreaks stun
Combo.pngCombo Field: Fire
Combo.pngCombo Finisher: Whirl
Range.pngRange: 180
Overload Fire Overload Fire
4Activation.png
20Recharge.png
Overload Fire
Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Damage.pngPulse Damage: 367
Burn.pngPulse Burning (3s): 393 Damage
Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
Duration.pngDuration: 5 seconds
Radius.pngInterval: 1 second
Stun-Break.pngBreaks stun
Combo.pngCombo Field: Fire
Combo.pngCombo Finisher: Whirl
Range.pngRange: 180
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Fiery Greatsword Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
mid-cast
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
mid-cast
Lightning Storm Lightning Storm
Activation.png
20Recharge.png
Lightning Storm
Strike up to five nearby foes with lightning.
Damage.pngDamage: 163
Book.pngNumber of Impacts: 10
Radius.pngRadius: 360
Firestorm Firestorm
¾Activation.png
15Recharge.png
Firestorm
Call down a firestorm on the target area.
Damage.pngDamage: 211
Book.pngNumber of Targets: 10
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Range.pngRange: 600
Lightning Swing Lightning Swing
½Activation.png
Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
untill Overload is up
Fiery Rush Fiery Rush
Activation.png
10Recharge.png
Fiery Rush
Charge at your foe, leaving a line of fire behind you.
Damage.pngDamage: 895
Damage.pngFire Wall Damage: 45
Chill.pngCondition Effect Ignored
Cripple.pngCondition Effect Ignored
Duration.pngFire Wall Duration: 3 seconds
Range.pngRange: 900
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Flame Wave Flame Wave
Activation.png
Flame Wave
Shoot a fireball at your foe with each swing.
Damage.pngDamage: 212
Book.pngNumber of Casts: 4
Book.pngNumber of Targets: 5
Book.pngPierces
Range.pngRange: 600
untill Overload is up
Water Attunement Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Water Attunement Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Lightning Swing Lightning Swing
½Activation.png
Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
untill Overload is up
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Flame Wave Flame Wave
Activation.png
Flame Wave
Shoot a fireball at your foe with each swing.
Damage.pngDamage: 212
Book.pngNumber of Casts: 4
Book.pngNumber of Targets: 5
Book.pngPierces
Range.pngRange: 600
untill
Fiery Rush Fiery Rush
Activation.png
10Recharge.png
Fiery Rush
Charge at your foe, leaving a line of fire behind you.
Damage.pngDamage: 895
Damage.pngFire Wall Damage: 45
Chill.pngCondition Effect Ignored
Cripple.pngCondition Effect Ignored
Duration.pngFire Wall Duration: 3 seconds
Range.pngRange: 900
is up
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Fiery Rush Fiery Rush
Activation.png
10Recharge.png
Fiery Rush
Charge at your foe, leaving a line of fire behind you.
Damage.pngDamage: 895
Damage.pngFire Wall Damage: 45
Chill.pngCondition Effect Ignored
Cripple.pngCondition Effect Ignored
Duration.pngFire Wall Duration: 3 seconds
Range.pngRange: 900
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Overload Air Overload Air
4Activation.png
20Recharge.png
Overload Air
Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage.pngDamage: 312
Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
Book.pngNumber of Targets: 3
Duration.pngField Duration: 4 seconds
Radius.pngAttack Interval: ¼s
Radius.pngRadius: 360
Combo.pngCombo Field: Lightning
Stun-Break.pngBreaks stun
Range.pngRange: 360
Meteor Shower Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Firestorm Firestorm
¾Activation.png
15Recharge.png
Firestorm
Call down a firestorm on the target area.
Damage.pngDamage: 211
Book.pngNumber of Targets: 10
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Range.pngRange: 600
Flame Burst Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
mid-cast
Overload Fire Overload Fire
4Activation.png
20Recharge.png
Overload Fire
Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Damage.pngPulse Damage: 367
Burn.pngPulse Burning (3s): 393 Damage
Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
Duration.pngDuration: 5 seconds
Radius.pngInterval: 1 second
Stun-Break.pngBreaks stun
Combo.pngCombo Field: Fire
Combo.pngCombo Finisher: Whirl
Range.pngRange: 180
Lava Font Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
  • Notes
  1. Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    rotation should be used first, after it runs out just pick it back up again and repeat. This is most damage you can do during "1st phases" of bosses.
  2. Careful where you place your Conjures as running back for them is a major dps loss. Good example of this is at Xera where you should predict your tanks movement and spawn them where he will move.

Breakbar

  1. Can't find such skill "Static Field (elementalist)"! Please refer to our skill index. (land the ring inside your enemy's hitbox)

Encounter specific Tips

Forsaken Thicket

Spirit Vale

Dark-icon-raid.png Vale Guardian

  • If you're going Green Circles then run Tempest Staff DPS
  • During split start in for as protection helps a lot against Aura damage, can also dodge it every 3s.
  • On downtimes during the Split-Phases feel free to swap to to fully heal up your teammates and chill seekers.
  • If tanking next to a wall then use into wall for a dps increase.


Dark-icon-raid.png Ghost events

  • You can abuse the Adrenalin Mushrooms to get a decent amount of .
  • Use , and for a high mobility.
  • You can keep the the whole time, but try to support your team as well with while attuned to and but don't forget to actually do damage too as Ele's are usually the main source of AoE damage here.
  • For the running part, try to cast and on top of the walls to let all hits drop in one spot and swap to for more damage.
  • Drop for mobility.


Dark-icon-raid.png Gorseval the Multifarious


Dark-icon-raid.png Bandit event

  • Use while attuned to to blind the Bandits on a stacking spot.


Dark-icon-raid.png Sabetha the Saboteur

  • Cannon timings sync with your rotation so use to reach platforms easily then swap to before getting launched up.
  • While up on cannon open up with then and into .
  • Line up your between Karde and Turrets to cleave them or use
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    instead if you're mid rotation and no one else can clear them.

Salvation Pass

Dark-icon-raid.png Slothasor


Dark-icon-raid.png Rescue Pact Leader

  • Spam as much as possible to cleave ads.
  • Soft cc ads as they spawn with , Can't find such skill "Static Field (elementalist)"! Please refer to our skill index. and for easier killing.
  • Take if lacking reflects.


Dark-icon-raid.png Matthias Gabrel

  • You will have to decide which build to play here based on few factors:
    • If Matthias moves a lot for whatever reasons then your
      Lava Font Lava Font
      6Recharge.png
      Lava Font
      Make lava erupt from the target area.
      Damage.png4Damage: 780
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Fire
      Range.pngRange: 1,200
      and won't hit much so should stick to Fresh Air.
    • FA Staff build has low CC and sometimes loses noticeable DPS by having to CC so stick to Fresh Air if you feel like your CC will be needed, usually it shouldn't assuming Mesmers chain their
      Signet of Humility Signet of Humility
      1Activation.png
      180Recharge.png
      Signet of Humility
      Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
      Signet Active: Transform your foe into a moa bird.
      Radius.pngDuration Decreased: 20%
      Duration.pngDuration: 10 seconds
      Range.pngRange: 1,200
      .
    • If low Quickness and/or Alacrity uptime then FA Staff will fall behind Fresh Air.
  • Carry Poisons with , , or . Feel free to swap to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    during this to cleanse any condies if needed, if not then stay in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    for as you get back.
  • If backup reflect is needed then use
    Magnetic Aura Magnetic Aura
    30Recharge.png
    Magnetic Aura
    Reflect projectiles with magnetic energy.
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    in front of Matt, between him and his target.
  • Don't waste
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    or
    Overload Fire Overload Fire
    4Activation.png
    20Recharge.png
    Overload Fire
    Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
    Damage.pngPulse Damage: 367
    Burn.pngPulse Burning (3s): 393 Damage
    Might.pngPulse Might (12s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 5 seconds
    Radius.pngInterval: 1 second
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Fire
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 180
    whiles hes Invuln. Rotation here can be quite awkward since you will have to delay your
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    side of rotation to not get wasted while he's Invuln.
  • Have
    "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    instead of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    if Icy Patch clearing is needed.
  • Rotation will go like:
    • Overload Air Overload Air
      4Activation.png
      20Recharge.png
      Overload Air
      Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
      Damage.pngDamage: 312
      Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngNumber of Targets: 3
      Duration.pngField Duration: 4 seconds
      Radius.pngAttack Interval: ¼s
      Radius.pngRadius: 360
      Combo.pngCombo Field: Lightning
      Stun-Break.pngBreaks stun
      Range.pngRange: 360
      as you engage
    • Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
    • Lava Font Lava Font
      6Recharge.png
      Lava Font
      Make lava erupt from the target area.
      Damage.png4Damage: 780
      Book.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 120
      Combo.pngCombo Field: Fire
      Range.pngRange: 1,200
    • Air Attunement Air Attunement
      10Recharge.png
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
    • Wait untill most of Stacks are gone
    • Overload Air Overload Air
      4Activation.png
      20Recharge.png
      Overload Air
      Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
      Damage.pngDamage: 312
      Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
      Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
      Book.pngNumber of Targets: 3
      Duration.pngField Duration: 4 seconds
      Radius.pngAttack Interval: ¼s
      Radius.pngRadius: 360
      Combo.pngCombo Field: Lightning
      Stun-Break.pngBreaks stun
      Range.pngRange: 360
    • Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
    • And now start your
      Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
      rotation and keep going as usual but keep in mind you will have to do this for every Bubble unless rotations gets interrupted by mechanics or whatever else.
  • During splits try to stay in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and spam
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    ,
    Fireball Fireball
    1Activation.png
    Fireball
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage.pngDamage: 207
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    until Bomb is about to explode then go
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    for
    Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
    as you get back to him. If you have
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    then use
    Flame Wave Flame Wave
    Activation.png
    Flame Wave
    Shoot a fireball at your foe with each swing.
    Damage.pngDamage: 212
    Book.pngNumber of Casts: 4
    Book.pngNumber of Targets: 5
    Book.pngPierces
    Range.pngRange: 600
    in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    instead.
  • Don't forget that gives Stability which helps with the Knockdown Debuff and that every Overload is a stunbreak.
  • Feel free to use
    Healing Rain Healing Rain
    Activation.png
    45Recharge.png
    Healing Rain
    Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
    Regeneration.png3Regen (4s): 1,560 Heal
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Water
    Range.pngRange: 1,200
    if needed as it cleanses 2 condies.

Stronghold of the Faithful

Dark-icon-raid.png Escort

  • Stack Swiftness for NPC at start after the "you need to keep me alive" dialogue ends by starting with then Can't find such skill "Static Field (elementalist)"! Please refer to our skill index. into then .
  • Drop for Mesmer to run through cave and Portal after.
  • If you go up on Towers then make sure to cast while in Earth to blind ads.
  • If going down then just spam as much as possible for cleave and soft CC the Wargs with , and .
  • Try to open up with on every ad group as the Immobilize from it can help a lot by preventing ads from spreading, also it gives Stability and decent damage.
  • Save second for endboss as you will need it to do proper Fresh Air rotations there.
  • After endboss dies use on NPC to speed her up.


Dark-icon-raid.png Keep Contruct


Dark-icon-raid.png Twisted Castle

  • Use and for mobility.
  • Use in to blind ads.
  • Try to avoid using if you know that you will need for Xera.


Dark-icon-raid.png Xera

  • one Orb on 1st platform, make sure to call out before you do so no one can mess it up then , , , Can't find such skill "Lightning Storm (Lightning Hammer)"! Please refer to our skill index. then few on Shard and should be destroyed after that.
  • If your team requires you to at next Shard then open up with then , , then around this time you should use inside of Shard so it effects everyone on Buttons.
  • During Xera fight depending on how your group will tank you will have to cleave and/or clear Shards so adapt your rotation based on how that goes. Use to cleave Shards if on spot tanking or save to clear Shards if normal tanking. If more than 2 Eles then no need to save , and few are more than enough.
  • Pay attention to where you drop your Conjures as you will most likely need to pick them up a second time.
  • Try to cast , and Can't find such skill "Lightning Storm (Lightning Hammer)"! Please refer to our skill index. on the edge of platform for more hits.
  • Make sure to have here as the from it can help against ads by interrupting and/or stunning them.
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Build rating - 3 stars
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3 Ratings
0 stars
Troupe gave this build 0 stars December 2017

After repeated nerfs to Tempest traits and overload air/fire this build no longer deals competitive DPS, but you can probably still kill bosses with it

5 stars
DestinysCharm gave this build 5 stars February 2017

Great timing with rotations, but a little hard to follow with all the bouncing around. Regardless of that this build had GREAT DPS without being a glass cannon. Good support, but the build still focuses on DPS.

5 stars
Butterpeanut gave this build 5 stars December 2016

Great DPS on small hit boxes. Interesting rotation but does require you keep track of your conjure weapons.

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