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Tempest - Fresh Air Tempest

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The community gave this build a rating, making it top-tier: Great.

Focused on: Strike damageMobilityDps.

Designed for:

  

Expansions required:

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Overview

This is a tempest build focused on very high melee damage through the use of . This build can potentially supply 25 Might Might to 10+ people.

Pros
  • Great burst damage
  • Highly active playstyle
  • Good mobility
Cons
  • Low sustain/defense
  • Difficult to play well
  • Strict on gear
  • Poor damage at range

Skill Bar

Dagger/WarhornHealingUtilityElite
Scepter/Warhorn

Weapon Variants

  • Scepter - High burst damage and good DPS
  • Mainhand Dagger - High DPS but lower burst than Scepter
  • Offhand Dagger - High mobility and decent burst damage
  • Warhorn - High burst damage and very strong utility
  • Focus - Low damage, high defense
  • Staff - Run this in zergs for good area damage

Skill Variants

Healing Skills
  • - passive sustain
  • - burst heal
  • - if conditions are a problem.
  • - very powerful shout heal that provides significant healing to nearby allies
Utility Skills
  • - caps vuln or area blind
  • - breaks stun and blocks attacks.
  • - for mobility.
  • - very useful for Scepter to fill spaces between cooldowns
  • - projectile hate
  • Can't find such skill ""Flash Freeze!""! Please refer to our skill index. - area Frost Aura, good for defense
  • - low cooldown area damage, useful for tagging
Elite Skills
  • - gives you a very strong pet
  • - defensive shout; good for allies

Specializations

Build Code

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Variants
  • - more dodges at the cost of your passive stun break.


Water Variant

Provides high DPS and offers a small amount of sustain; comparable to Arcane.


Variants
  • / - if you need more condition cleanse

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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6x
Superior Rune of the Scholar

Budget Variant

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6x
Superior Rune of the Scholar
  • In this variant, or provide extra defense if needed.

Variant Equipment

Gear

  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher DPS, much lower defense
  • Marauder stat icon.png Marauder - high DPS and a massive boost (60%) to health
  • Knight stat icon.png Knight's , Soldier stat icon.png Soldier - often mixed with other gear for some defense; Knight stat icon.png Knight's trinkets with Berserker stat icon.png Berserker's or Assassin stat icon.png Assassin's armor and weapons is a common replacement for Marauder stat icon.png Marauder

Runes

  • - budget DPS
  • , - strong options if you need extra crit chance
  • , , - defensive options
  • - strongest defensive rune if zerging

Sigils

  • - our highest flat dps increase
  • - provides more consistent Might Might uptime
  • , - burst sigils
  • - defensive option
  • - for condi cleanse

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , - defense + damage
  • , - Damage
Utility
  • - Damage

Usage

Scepter vs Dagger

Each mainhand weapon provides a significant change in playstyle. It is important to consider which you would prefer to use.

Scepter

  • This weapon allows you to provide very high might uptime due to its primary blast ( ) being on a relatively short cooldown. In addition, it has an extra blast over Dagger.
  • Scepter does slightly less DPS than Dagger, but has much higher burst damage and access to ranged skills.
  • Scepter is slightly less reliant on due to very strong skills in other attunements, such as and . This means being stuck in a different attunement for a short time is not as important, and thus makes Attunement Recharge less important to Scepter's playstyle on the whole.

Dagger

  • Dagger has a simpler rotation compared to Scepter and does higher DPS, but has fewer blasts and very little access to ranged damage.
  • Dagger adds a lot of mobility to the build due to and . These skills are also short-duration evades, allowing skilled players to avoid attacks more easily than Scepter.
  • Dagger has easier access to Shocking Aura, which is an extremely powerful buff against trash mobs.


Fresh Air

is a unique trait within the Air Specialization that allows the elementalist to reset their cooldown on every time they crit while attuned to a different attunement. This is already quite strong due to traits like , however Tempest takes this a step further due to the interaction between Fresh Air and .

Each time you swap back to Air, you can Overload Air again after waiting for a few seconds. This provides you with a powerful buff from during which you should try to use major damage skills like and . Due to the resetting cooldown of Overload Air, this means you can have significant uptime on a 7% damage buff.

Damage

This build can operate cleanly off a simple damage priority list. We are assuming you are using Fresh Air here; if you are using , this priority list will change drastically and you should strongly consider taking or to cover cooldowns in addition to the Arcane traitline to provide faster attunement recharge.

Scepter

  1. / (space these out through the rotation if using Arcane)
  2. in air attunement (if using it)
  3. +
  4. + (attempt to land both of these in a Fire Field. It is worth using first if none is available

Dagger

  1. / (space these out through the rotation if using Arcane)
  2. in air attunement (if using it)
  3. (against groups, it is better not to use this)

Fiery Greatsword

If taking , you should use it any time you find yourself with no skills left to use other than auto-attacks or low-DPS skills. This is especially nice for providing higher burst damage early in the rotation.

Defense

  • The best defense is always to dodge or sidestep attacks. Use the high Vigor Vigor uptime of this build to your advantage.
  • To block something without interrupting , you can use .
  • , used in , creates a tanky elemental that can help take pressure off you.

Sustain

  • You can create a water field with and then blast it with or for area healing.
  • cleanses a condition.
  • You can run or to better deal with condition pressure.
  • , used in , creates an elemental with strong healing and condition cleanse on a short cooldown.
  • If you need healing really badly, you can run away and .

Crowd Control

  • (Dagger Only)
  • (Dagger)
  • (from Ice Elemental)
  • (from Air Elemental)
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Build rating - 5 stars
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4 Ratings
5 stars
Onlywrin gave this build 5 stars June 2020

This build is one of the strongest options when playing ele in open world. It has high damage, group support, sustain, defense, mobility, and can change its entire playstyle with the press of a button. The Dagger variant is extremely easy to play, with a smooth playstyle while the scepter variant is harder but offers amazing Might support while sustaining very high DPS.

5 stars
Ether gave this build 5 stars January 2020

pretty much my bread and butter for open world farming. Unlike your weaver counter part, which either requires u to get in melee range to cleave, or having to hope that enemies are stupid enough to stand in your staff AOEs, Tempest can remain very mobile and still able to stay on multiple targets thanks to the overloads. One little thing i do want to add is if you're using fire and air trait, I suggest using One with Air for extra mobility to make sticking and catching up to farming groups easier. I typically like to use lightning flash+eye of storm combo if i'm using scepter/warhorn to compensate for Tempest's lack of instant teleport.

5 stars
Painbow gave this build 5 stars October 2019

Just wanted to redo my comment in wake of tempest changes. You will want to run with water 2-3-(1 if you need a lot of condi cleanse or 3 if you don't - taking invigorating torrents if taking cleansing water). Water grants you the highest damage buff along with air, along with improved sustain and the option to trait for strong condi cleanse. Since your fire attunement won't always be off cooldown straight away after air overload now, you can stay in air a little bit longer and use skills/auto-attack, or go to water just before fire comes off cooldown and use shatterstone, this will then attune to fire, this will grant you some healing/regen too. I get that arcane probably looks more attractive now with the reduced attunement recharge rate as transcendent tempest makes it quicker to access your air overload, but the damage increase from water, especially in bursty fights which is the majority of open-world, is superior. Taking zephyr's boon and unstable conduit will give you an easy time keeping up fury. Even with strength runes and a strength sigil, you will want fried golden dumplings to maintain might. Tempest is probably the best all-round elementalist specialisation for general open-world due to survivability and aoe cleave. Taking some marauder pieces to get your health up to roughly 15k and filling the rest with assassins is pretty good quality of life too.

1 More Rating
5 stars
Chinkeeyong gave this build 5 stars September 2018

This build has great damage and survivability and can fight entirely at range, making it perfect for soloing HoT hero points and other challenging bosses. It also packs more than enough AoE burst damage to deal with general open world.

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