Tempest - Midline Auramancer

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The community gave this build a rating, making it top-tier: Great.

Focused on: ControlSupportHealing.

Designed for:

 

Overview

Auramancer provides high survivability and team support through auras and group healing.

Skill Bar

StaffHealingUtilityElite

Weapon Variants

Dagger/x

Dagger/x

This set has high healing, high personal sustain and access to more auras, however does not bring the same ground play and cleanse as Staff. This set is better suited for lower numbers or GvG.

Bring Focus for self sustain, Warhorn for higher group support.

Skill Variants

Utility

  • For Elemental Surge Arcane variant.
  • Versatile personal stability
  • Team support defensive option.
  • Personal defensive option with utility for rez/stomping.
  • for a smaller AoE Immob but with team support.

Specializations

Main

Variants

  • higher healing but with no AoE Immobilize.


Variants

  • for variants with Powerful Aura.
  • For non-staff variant.
  • Highest over time heals per second at the loss of condition cleanse or burst healing
  • Highest burst healing option, optimal for non-staff variants.



Variants

Variants

  • If you find yourself having issues being focused.

Swap Arcane to Earth for higher Protection uptime and self sustain at the cost of AoE Crowd Control and down control through revival.

Equipment

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6x
Superior Rune of Antitoxin
18x
Healing WvW Infusion

Variants

Sigils

Runes

  • Higher healing over time, but at a massive loss to condition cleanse.
  • Defensive option with boon duration.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable

Utility

  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable

Usage

General:

  • This build, whilst a defensive healer, has incredible access to instant CC, mostly by using
    in Earth Attunement. This is an instant cast skill, and should be used the moment commanders call for Wells, Shades, or just generally bombing.
    • Staff Skills like
      and
      can be used after Immobilizing, to further catch enemies in your allies' damage.

Shouts

  • All shouts hit 10 targets, allowing the Tempest to support a lot of people effectively with burst healing, stunbreaks, Superspeed and of course Rebound.
  • is extremely powerful for on demand superspeed to both engage and disengage.
  • is a potent AoE heal and Frost Aura application, which also cleanses conditions 2 from 10 targets.
  • The best use of
    is when it avoids fatal damage and heals you. Use it when you anticipate significant incoming damage on you or an ally.
  • Is a very powerful AoE heal for yourself and allies. Try to coordinate it with your allies so they receive each pulse of the channel to maximize the healing.
  • You can secure stomps by activating
    or

Staff

  • You can blast your own water fields with
    by either casting
    first then quickly swapping to water and using either
    or
    before it goes off or by casting
    then immediately swapping to water and using
    on it.
  • has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use
      after you start casting it.
    • Use the "burning retreat trick" (see GYF). This way avoids using
      but you can find yourself even further away from your zerg. Gfycat:
      Burning Retreat Trick
  • 's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat:
    See GYF for explaination

Dagger/X

  • is a leap finisher and will give an aura if used in a fire, light or ice field.
    • The aura is granted on impact, not on cast.
    • does not need to be cast on the same target as
      . As long as the grasp connects you can leap to any target.
  • Your blast finishers are:
    ,
    (Aim camera directly down without a target selected to drop
    on yourself),
    and
    • Blast finishers can be used on Ice fields to give an aura in an AoE.

Auras

  • Your auras do not stack in duration, try to avoid overlapping the same aura unless it is absolutely necessary for healing.
  • : Dagger 3 (
    ).
  • :
    ,
    and
    ,
    through Ice fields and Blast Finishers on Ice fields (AoE).
  • :
    , focus 5 (
    ) and
    through Fire fields.
  • : Staff 3 (
    , warhorn 4 (
    - AoE).
  • Any elemental aura:
    will give the aura corresponding to the attunement you are in when the buff expires,
    does the same when you finish the overload of an attunement.
    • Fire gives
      , Water gives
      , Air gives
      , Earth gives
      .
  • Light Aura Light Aura:
    through Light fields.

Counters and Weaknesses

  • Heavily reliant on group support for stability

Video Guides

  • YouTube:
    [NYAN] Kirena
  • YouTube:
    [vR] Crann
  • YouTube:
    [BoRP] Kirena
  • YouTube:
    Ash GvG and WvW
Build rating - 5 stars
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8 Ratings
4 stars
Threather gave this build 4 stars May 2019

This build setup competes with scrapper that does the same things better, superspeed, cleanses and heals.

The saving grace for this build is that it applies frost and fire auras often making it apply immense condi pressure on enemy casters that don't stay near their commander forcing them to stack shutting down any solo plays from enemy.

Only 1 tempests is necessary for this effect however. Any more has diminishing returns.

The build is worth 4 stars, there also exists Fire traits aura cleanse + powerful aura variant if going for antitoxin runes which should be mentioned in the build.

4 stars
Freya gave this build 4 stars March 2019

Outclassed by firebrand, which is a story for every support build besides firebrand itself and chrono.

With 10 man buffs on pretty much every patch in last half a year, i believe i can give it 1 star more. Still isn't on par with FB though.

4 stars
Xivor gave this build 4 stars September 2018

This is still the go-to build for organized healing. Good semi-passive healing and protection uptime from auras. Good might stacks if running WH. Great defensive protection with Frost Aura. No damage, but highly survivable, fully capable of keeping a frontline alive on pushes.

UPDATE 20180617

FB outclasses this in healing effectiveness. Plain and simple. Even Healing Scrapper and Ventari Healer can outclass in the raw healing department. The support from the auras are nice, but not enough to convince anyone to take this build over better healing options.

5 More Ratings
5 stars
Dekong gave this build 5 stars June 2018

Used to be great in HoT, the heals are still good, the aura share is even better, but does not justify losing a spot for a healing tempest when Firebrand / chronomancer is available

5 stars
Garfried gave this build 5 stars June 2018

Not as strong as it was in HoT. Firebrand and other healing specs now perform better than auramancer.

5 stars
Alistair DragonHeart gave this build 5 stars February 2017

I personally prefer scepter warhorn as it feels like it gives more impressive heals and when i play tempest healer I don't care about my personal damage output. Otherwise I use pretty much this exact build

5 stars
Packit gave this build 5 stars August 2016

This is a solid build and adds a lot of sustain with the current boon meta. With sharpening stones you'll still be over 2k power making it an effective heal bot while still being able to put out damage. Staff for zergs is much better via AOE's and water fields.

5 stars
The Blue Rangerr gave this build 5 stars June 2016

This build fulfills key roles in the modern zerg and gives important sustain to allies. Correct usage gives damage, healing, CC and powerful auras.

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