Tempest - Overload Focused Berzerker Staff
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
This Tempest build is designed to utilize overloads and staff to deal massive area damage.
- Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
- Superior Rune of Durability(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Lucid SingularityRemove and gain massive resistance to movement-impeding conditions while overloading your attunements.
will give tremendous damage output when attacking or defending a conquest point. Against damage oriented opponent builds, these three skills will each hit for an average of 1500 and crit for an average of 3000 damage per tick. This gives
on average 15,000 - 30,000 damage vs a DPS opponent (bunker builds take about half as much damage)... which is, by itself even enough to burn through a Necromancer's health and shroud pools. Add to that similar numbers for
, and it becomes clear how potent this build can be.
Because each of the AoE skills ticks for a full 10 seconds, and each tick can count as a 'hit' on an opponent, the inclusion of
provides a great amount of condition removal to the build. By giving a 60% chance to remove a condition with each hit and 10 potential hits with each 10 second AoE burst, each skill has the potential to remove as many as 6 conditions from the tempest on each cast (on average). This allows the tempest to thoroughly control 1v1 battles against classes (such as necros) who rely on conditions for damage.
Normal rotation looks something like this (starting from air attunement):
- Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
- Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Generally, by the time you get to overload fire the opponent will be down or running for their life. If they are down,
provides tremendous down state pressure on any resurector that attempts assistance, and will generally cleave out the downed player in short order.
The thing about an overload focused build is that it tends to focus on very close range fights, but getting close to a dragon hunter or a ranger may not be wise, particularly with the traps the dragon hunter has undoubtedly laid down around himself. In such a case, the build is setup to work from ranged utilizing
wherever possible. All staff tempests have
available to reflect incoming ranged attacks. The most direct way we come by this is from
skill 3 (obviously). However, this build provides three other sources of this skill allowing for greater uptime of the reflection buble. The second source comes thanks to
expires we automatically get
. The third and fourth come by including the tempest shouts:
. In my experience, pretty much any dragon hunter will down themselves in three shots if they shoot into
without my needing to cast a single other spell. In most scenarios, having three sources of
is plenty to survive a ranged assault. In such cases,
is included as the alternate for greater survivability and to allow the tempest to mist form stomp opponents. The default build includes
mainly because it's an easy way to get
without forcing you to attune to earth first.
In current testing of this build, the biggest weakness is against a high damage opponent that can out-burn the tempest's casts. Some builds of Revenant/Herald are able to down the tempest before he/she can get through the above rotation. This is why the
is included for consideration. Also, additional CC might help against such Revenant/Herald builds.
This build works equally well for either conquest or stronghold. Though on stronghold, it's recommended to take the
variant in order to ensure a solid stomp on the enemy lord.