Tempest - Scepter/x Fresh Air

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Solo contentEventsDirect damageAoe.

Designed for:

Expansions required:

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This build is up to date as of October 5, 2019.

Overview

A Tempest build for running around in open world. This build is highly mobile, difficult to kill, and capable of high AoE damage with . It excels at completing Solo Content and can perform well in Event farming. With a Staff it can also function well as a Tagging build.
For a melee variant that uses Dagger mainhand see Tempest - Dagger/x Fresh Air.


Skill Bar

Scepter/WarhornHealingUtilityElite

Weapon Variants

  • Warhorn is used for AoE damage and control. You can run offhand Dagger for more mobility, or Focus for defensive skills such as and .
  • You can carry a Staff for tagging mobs in open world farming.

Skill Variants

Healing Skills
  • - burst heal.
  • - more damage and blast finishers for Might Might and healing.
  • - if conditions are a problem.
Utility Skills
  • - more damage and blast finishers for Might Might and healing.
  • - heavy defiance bar damage via .
  • - for mobility.
Elite Skills
  • - for mobility or quick burst of damage against a boss (use all its skills once then drop it.)

Specializations



Variants
  • - more dodges at the cost of your passive stun break.


Fire Variant

Run Fire instead of Arcane for slightly higher damage but less sustain from .


Variants
  • - if you need condition cleanse.
  • - provides more Blind Blind if having trouble with trash mobs.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses gear similar to the Tempest - Power DPS build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
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6x
Superior Rune of the Scholar
18x
Mighty Infusion
Variants
  • provides very high sustain at the cost of some damage.
  • is superior to Scholar Runes for almost all solo content. Scholar is recommended above to make gear transitions from Raids and Fractals to Open World relatively painless.
  • is superior to when farming with a group.

Marauder Variant

For a tankier option you can run full Marauder's stats. You lose a small amount of damage in exchange for a huge boost in health. This Variant is highly recommended for most Open World players.
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6x
Superior Rune of Strength
18x
Precise Infusion
Variants
  • provides high sustain at the cost of damage.
  • run this in place of your Strength sigil if running Vampirism runes.

Optimal DPS Equipment

The Optimal DPS Variant is the best possible DPS equipment for this build. It's overkill in most cases and only recommended for veteran players that prefer this playstyle.
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6x
Superior Rune of Strength
15x
Mighty Infusion
3x
Precise Infusion

Consumables

Food
  • or
    for more damage.
  • is a good budget option.
  • is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly.
  • for more dodges.
  • for more healing.
  • is a great option when you do not need any extra damage or sustain.
Utility
  • or
    is your best damage option.
  • is a great budget option.

Usage

General

This build relies on the interaction between and . After using , you can swap to another attunement and reset the cooldown on with any critical hit. This lets you spam and to powerful effect.
The attunement you swap to after depends on the situation:
  • has powerful burst damage skills in and . It also provides a fire field in .
  • grants and for sustain, as well as for CC.
  • grants for Protection Protection and for area damage and Blind Blind.
After using the skills you need, you should swap back to and autoattack while waiting for to recharge.

Damage

  • DPS is mostly passive with this build; just make sure you're hitting things with your and using and off cooldown.
    • Never interrupt .
  • Weave in , , and when you can for more damage.
    • Cast on the other side of your target so it hits both on the way out and back.
  • You can blast with , , or to grant area Might Might.
  • in Fire or Air can be used as a high-damage opener.
    • deals more damage, but has a much shorter cooldown allowing you to throw it out liberally.
    • If using for damage, chain it after to get the damage buff from .

Defense

  • The best defense is always to dodge or sidestep attacks. Use the high Vigor Vigor uptime of this build to your advantage.
  • continuously blinds enemies for 10 seconds when used in . is another AoE blind, and and provide additional single-target blinds.
  • You can use and to interrupt enemies.
  • To block something without interrupting , you can use .
  • , used in , creates a tanky elemental that can help take pressure off you.

Sustain

  • Always be spamming skills to maximize the healing from .
  • If running Arcane, you can dodge in to get from , which only has a 10-second cooldown. This is your main source of healing and condition cleanse.
  • You can create a water field with and then blast it with or for area healing.
  • cleanses a condition.
  • You can run or to better deal with condition pressure.
  • , used in , creates an elemental with strong healing and condition cleanse on a short cooldown.
  • If you need healing really badly, you can run away and .

Crowd Control

  • (from Ice Elemental)
  • (from Air Elemental)
Build rating - 5 stars
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2 Ratings
5 stars
Painbow gave this build 5 stars 3 weeks ago

Just wanted to redo my comment in wake of tempest changes. You will want to run with water 2-3-(1 if you need a lot of condi cleanse or 3 if you don't - taking invigorating torrents if taking cleansing water). Water grants you the highest damage buff along with air, along with improved sustain and the option to trait for strong condi cleanse. Since your fire attunement won't always be off cooldown straight away after air overload now, you can stay in air a little bit longer and use skills/auto-attack, or go to water just before fire comes off cooldown and use shatterstone, this will then attune to fire, this will grant you some healing/regen too. I get that arcane probably looks more attractive now with the reduced attunement recharge rate as transcendent tempest makes it quicker to access your air overload, but the damage increase from water, especially in bursty fights which is the majority of open-world, is superior. Taking zephyr's boon and unstable conduit will give you an easy time keeping up fury. Even with strength runes and a strength sigil, you will want fried golden dumplings to maintain might. Tempest is probably the best all-round elementalist specialisation for general open-world due to survivability and aoe cleave. Taking some marauder pieces to get your health up to roughly 15k and filling the rest with assassins is pretty good quality of life too.

5 stars
Chinkeeyong gave this build 5 stars September 2018

This build has great damage and survivability and can fight entirely at range, making it perfect for soloing HoT hero points and other challenging bosses. It also packs more than enough AoE burst damage to deal with general open world.

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