Tempest - Viper Tempest

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Focused on: Condition damageUtility.

Designed for:


Overview

This is a build intended to have a 100% Burning Burning and Bleeding Bleeding uptime with moderately-high damage.
Additionally, due to , you can maintain permanent Fury Fury and Might Might on yourself and party. Consider this for those times when you are solo roaming in PvE. Overall, dagger will be better for raiding and scepter better for open-world PvE.

Some Numbers

Note: Tests performed on small and large golem with realistic buffs (Alacrity, five Grace of the Land, Banner of Strength, Banner of Discipline, Spotter, Sun Spirit, Frost Spirit, Empower Allies, Pinpoint Distribution, Quickness, Fury, Might, Regen, and Swiftness), food, crystal, and conditions on the 4mil hp golem.

  • For the main build [dagger], damage averages 3_._k on a large hitbox using and variation.
  • For the main build [dagger], damage averages 3_._k on a small hitbox using and variation.

Skill Bar

Dagger/WarhornHealingUtilityElite
Scepter/Warhorn

Slot Changes

  • Use with in place of on targets with a large hitbox for a slight dps increase. Cast after every to take advantage of damage boost from .

Specialisations




Equipment

Use the following weapons for the main build and two variations below:

Dagger.png
Warhorn.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
I.png

OR

Scepter.png
Warhorn.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
I.png
  • All weapons, armour, and trinkets are Viper with helm and back as Sinister. This will give you 100.07% condition duration with ascended gear.
  • 4x
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • 2x
    Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.

Consumables

  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
    OR
  • Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    OR
    Tuning Icicle Tuning Icicle
    Tuning Icicle.pngTuning Icicle
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable

The difference in these two utilities is roughly 0.5% dps, so use what you feel you can afford.

Variation (Budget 1)

With the changes to food, the old method of gear falls short for condi duration unless you go full exotic Viper and use a Sinister back with a Black Diamond slotted, and one of the two weapons as Sinister as well. This does, however, mean that you must craft

Furious Tuning Crystal Furious Tuning Crystal
Furious Tuning Crystal.pngFurious Tuning Crystal
Nourishment (30m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills
Consumable

to get the last few percent of condi duration. Doing so, however, will get you the same 100.07% condi duration as the ascended gear above.

Variation (Budget 2)

Similarly to 'Budget 1', but with both weapons being Viper, you can achieve 100.2% condi duration using the same runes and food as the ascended set. For those without the artificer recipe, or the desire to craft your own utility, this will be the cheapest of the three options.

Usage

  • You want to cast in fire when off cooldown.
  • When using , always cast signets and overloads with it equipped as it gives you 180 condition damage and otherwise spam off cooldown amidst your rotation but never more than three times and only when in earth. With the new changes to this weapon from 8/8/17 patch, stick with it as long as you can (the icon will start to flash) before picking up your second one.
  • Cast off cooldown as it is your most damaging skill, same for unless needed for the Defiance Bar. I did not otherwise list them in the rotations below... just fit them in where you are otherwise auto-attacking.

Skills that provide condition damage:

  • Fire (Dagger):
    • —make sure the burning trail passes through the boss.
  • Earth (Dagger):
  • Fire (Sceptre):
  • Earth (Sceptre):

Thanks to you can cast the signets and still receive their benefits, including , giving you a lot of survivability for open-world PvE as well.
When it comes time for breaking the Defiance Bar, make use of , , and . Additionally, if you are using a dagger, .

Rotation

These need to be worked on but here is the gist of it

Dagger

Note: I found that it worked best to cast signets when running back to the golem after using to dash through it.

  1. (careful not to go over any ledges!)
  2. and can be cast at once.
  3. or on large hitbox followed by and .
  4. as soon as you finish above and before cast finishes.
  5. Pick up your second one if applicable or skip if on cooldown.
  6. until overload is ready. if using FGS.
  7. if holding FGS.
  8. if not holding FGS.
  9. if holding FGS.
  10. Cast signets here to benefit from the 180 extra condition damage if using FGS.
  11. if holding FGS (if it is off cooldown—varies from signet use).
  12. Drop FGS if you are using it.

Repeat from 1

Sceptre

  1. —skip if running or on cooldown.
  2. as soon as you finish above and before cast finishes.
  3. —this skill gives you 250 toughness so if it will put you over the tanks toughness, tap it super fast or do not use it at all.
  4. and at the same time.
  5. —skip if running . Pick up your second one if applicable or skip if on cooldown.
  6. Cast signets here to benefit from the 180 extra condition damage if using FGS.
  7. until overload is ready. if using FGS.
  8. until fire is ready. if using FGS.
  9. Drop FGS if you are using it.
  10. —this skill gives you 250 toughness so if it will put you over the tanks toughness, tap it super fast or do not use it at all.

Repeat from 1

Build rating - 5 stars
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2 Ratings
5 stars
Therber2 gave this build 5 stars March 2017

How about doing something like this with some seraph gear? Love this either way.

5 stars
Pompeia gave this build 5 stars February 2017

This build is really fun in open-world PvE and allows for lots of survivability without need for swapping in heal-power gear. There is plenty of AoE and single-target skills to cover all occasions. I enjoy the ability to maintain around fifteen stacks of might without the need of a warrior.

For raids, if you have a willing commander, you can sustain a lot of damage, though not as much as a condition ranger, which most commanders will insist on using for condition-damage slots. For Glenna escort, it serves as an excellent alternative for holding the back wargs as they can be killed before they even pass through the first arch-way given the endless immobilise. I just used it on a VG kill and maintained 15k dps.

If you are looking to use the gear you made for your reaper and not have it 'wasted', this is the way to do it until you gear up a condi ranger (or if you do not like/want a ranger). Also, the rotation is simple and overall the same for both weapon variations, allowing for the same muscle memory to be used for both ranged and melee.