Thief - D/D Backstab Burst
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Although outclassed by d/p thief and s/d thief, this build is intended to be a high-risk high-reward build. You will be able to 1 or 2-shot your enemy when they are unaware. Excels in 1v1 and hit-n-run tactics. Keep in mind, you will be playing more of a defensive game when facing other thieves due to their superior stealth and mobility.
Change Bountiful Theft to Trickster when using Roll for Initiative ability because of the condi clear and reduced cooldown.
Switch out Shadow Protector for Hidden Thief for more reliable stealth since CnD is hard to land at times.
Switch Critical Strikes out for Deadly Arts for more survivability. It's important that steal is used after damage is taken because of the heal that comes with it when traited with mug So basically, initiative every fight with infiltrator's signet with CnD.
synergizes well with
, this brings a huge amount of burst to the table which is vital when using D/D thief, D/D thief at the moment is underpowered so going with a burst build is one of the main ways to succeed.
Initiate a fight by pressing CnD right before casting steal (Casting
before initiating makes up for a more reliable burst, but this is all to your own preference), this ensures CnD to hit at the moment you steal to your target, if the target dodges, go for another CnD or kite your enemy around to regain your initiative.
If Critical Strikes is switched out for Deadly Arts, initiate with
because Mug gives a heal which is important for maintaining survivability. Remember, this build is made for hit-n-run tactics so when pressured,
out to reset the fight. Landing CnD is the main factor to this build, (Unless traited with
in Shadow Arts) because it is your only source of stealth other then your utilities.
When against D/P thieves, play defensively and counter them by CnD right after they backstab or
to avoid more damage.
Prioritize squishies and enemies with low health to make the most out of your backstab.
when the enemy is below 50% because of the extra damage, using it before will just waste initiative.
can be used when chasing after or running away from foes because of the cripple.
is a skill usually left untouched because of the high initiative and the non-reliable evade. It can be used to evade but the timing has to be perfect.
Short bow can be used to poke at enemies and give Weakness by using the combo field
When initiated by a Meditation Guardian, immediately go into stealth to clear the burn stacks.
In a group battle, sit at a safe range to observe to the situation before deciding on your target and initiating. Never initiate first in group battles, let the fight drag out before going in to clean up the rest.
When facing a longbow ranger, save your
and wait until your opponent casts
to interrupt the skill to avoid the damage.
S/D thief because of their mobility and evades which makes CnD hard to land.
D/P thief because of their superior stealth.
Medi Burn Guardian because of Burn which can down a thief easily.