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Thief - D/D Backstab Burst

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

Although outclassed by d/p thief and s/d thief, this build is intended to be a high-risk high-reward build. You will be able to 1 or 2-shot your enemy when they are unaware. Excels in 1v1 and hit-n-run tactics. Keep in mind, you will be playing more of a defensive game when facing other thieves due to their superior stealth and mobility.

Skills

 
 
Dagger/DaggerHealingUtilityElite
Short bow

Slot Changes

Utility

  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
    Roll for Initiative Roll for Initiative
    60Recharge.png
    Roll for Initiative
    Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilize.
    Book.pngInitiative Gain: 6
    Book.pngEvade: 0.75 seconds
    Stun-Break.pngBreaks stun
    Blinding Powder provides free stealth and blind which can be used as a defense mechanism against burst, but roll for initiative is also useful because it cures conditions when traited with
    Trickster Trickster
    Trait V.pngTrickster
    Reduce recharge on tricks. Tricks remove 1 condition when used
    in Trickery and the initiative gain is something not to be taken lightly because missing a CnD (Cloak and Dagger) will be crucial and it can be used to reset the fight.

Specializations




Variants

Change Bountiful Theft to Trickster when using Roll for Initiative ability because of the condi clear and reduced cooldown.


Switch out Shadow Protector for Hidden Thief for more reliable stealth since CnD is hard to land at times.


Switch Critical Strikes out for Deadly Arts for more survivability. It's important that steal is used after damage is taken because of the heal that comes with it when traited with mug So basically, initiative every fight with infiltrator's signet with CnD.

Equipment

Dagger.png
Dagger.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
I.png
Shortbow.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Usage

Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

synergizes well with

No Quarter No Quarter
Trait VII.pngNo Quarter
Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.

and

Thrill of the Crime Thrill of the Crime
Trait III.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for ten seconds.

, this brings a huge amount of burst to the table which is vital when using D/D thief, D/D thief at the moment is underpowered so going with a burst build is one of the main ways to succeed.
Initiate a fight by pressing CnD right before casting steal (Casting

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds

before initiating makes up for a more reliable burst, but this is all to your own preference), this ensures CnD to hit at the moment you steal to your target, if the target dodges, go for another CnD or kite your enemy around to regain your initiative.
If Critical Strikes is switched out for Deadly Arts, initiate with

Infiltrator's Signet Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerate one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain every 10 seconds: 1
Stun-Break.pngBreaks stun
Range.pngRange: 900

rather than

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

because Mug Mug gives a heal which is important for maintaining survivability. Remember, this build is made for hit-n-run tactics so when pressured,

Shadowstep Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

out to reset the fight. Landing CnD is the main factor to this build, (Unless traited with

Hidden Thief Hidden Thief
Trait V.pngHidden Thief
Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows)

in Shadow Arts) because it is your only source of stealth other then your utilities.
When against D/P thieves, play defensively and counter them by CnD right after they backstab or

Shadowstep Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

to avoid more damage.

Prioritize squishies and enemies with low health to make the most out of your backstab.

Only use

Heartseeker Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

when the enemy is below 50% because of the extra damage, using it before will just waste initiative.

Dancing Dagger Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

can be used when chasing after or running away from foes because of the cripple.

Death Blossom Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130

is a skill usually left untouched because of the high initiative and the non-reliable evade. It can be used to evade but the timing has to be perfect.
Short bow can be used to poke at enemies and give Weakness Weakness by using the combo field

Choking Gas Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable

and

Cluster Bomb Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900


When initiated by a Meditation Guardian, immediately go into stealth to clear the burn stacks.

In a group battle, sit at a safe range to observe to the situation before deciding on your target and initiating. Never initiate first in group battles, let the fight drag out before going in to clean up the rest.

When facing a longbow ranger, save your

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

and wait until your opponent casts

Rapid Fire Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500

and then

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

to interrupt the skill to avoid the damage.

Counters

S/D thief because of their mobility and evades which makes CnD hard to land.
D/P thief because of their superior stealth.
Medi Burn Guardian because of Burn Burn which can down a thief easily.

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Build rating - 0 stars
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2 Ratings
0 stars
Foxman525 gave this build 0 stars October 2015

Backstab was the meta a long time ago, but it just will not work currently. This build is a weaker version of even that and is missing certain 'must haves' like SR.

0 stars
Hanz gave this build 0 stars October 2015

DD thief is a just a lot worse version of DP. Also lacks Deadly Arts and Shadow Refuge, not to mention Sigil of Force/Accuracy are PvE sigils.

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