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Thief - Dungeon Venom Share

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A condition Thief build for Dungeons.

Skill Bar

 
 
Dagger/DaggerHealingUtilityElite
Short bow

Slot Changes

Weapon

Shortbow should be used for stacking might/stealth, pulling targets, and stacking your Sigil of Corruption

Utilities

Use these skills if the situation demands it:

For trash pulls swap out

Skale Venom Skale Venom
40Recharge.png
Skale Venom
Venom. Apply vulnerability and torment with your next few attacks.
Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
Vulnerability.pngVulnerability (10s): 1% Incoming Damage
Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
Book.pngNumber of Attacks: 4
Duration.pngVenom Duration: 30 seconds

with

Caltrops Caltrops
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleed.png2Bleeding (3s): 255 Damage
Cripple.pngCripple (10s): -50% Movement Speed
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
  • Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    should be swapped out for utility if you need:

More DPS

  • Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
  • Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable

Stealthing the Party/Running:

  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
  • Signet of Shadows Signet of Shadows
    30Recharge.png
    Signet of Shadows
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind foes near your target.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 240
    Range.pngRange: 1,200

Teleporting around:

  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
  • Shadow Trap Shadow Trap
    ½Activation.png
    45Recharge.png
    Shadow Trap
    Trap. Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
    Duration.pngDuration: 120 seconds
    Range.pngRange: 1,0000
    Unblockable.pngUnblockable
  • Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerate one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain every 10 seconds: 1
    Stun-Break.pngBreaks stun
    Range.pngRange: 900

Positioning or CC

  • Scorpion Wire Scorpion Wire
    ½Activation.png
    20Recharge.png
    Scorpion Wire
    Trick. Throw a scorpion wire and pull your foe to you.
    Damage.pngDamage: 122
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds

Elites

  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    for stability, AoE damage or projectile reflection.

Specializations

Critical Strikes Variant (D/D SB)


Variants

  • Master
    Sundering Strikes Sundering Strikes
    Trait IV.pngSundering Strikes
    Critical hits have a chance to cause 6 seconds of vulnerability. (Formerly from Deadly Arts)
    if your party lacks Vulnerability.



Trickery Variant (D/X X/D)

Use a staggered sets of daggers (1 Sigil of Geomancy and 1 Sigil of Bursting).





Weapons

Weapon Set
  • Main Hand
Dagger
Stats: Sinister (Condition Damage/Power/Precision)
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Malign Infusion Malign Infusion
  • Main Hand
Dagger
Stats: Sinister
Superior Sigil of Earth Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Malign Infusion Malign Infusion
  • Main Hand
Shortbow
Stats: Sinister (Condition Damage/Power/Precision)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Malign Infusion Malign Infusion

Equipment

Armor
  • Head
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Shoulders
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Chest
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Hands
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Legs
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Feet
Stats: Sinister
Superior Rune of the Afflicted Superior Rune of the Afflicted
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Bleeding Duration; When you are downed, you create a death nova. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
Accessories
  • Amulet
Stats: Sinister
Malign Infusion Malign Infusion
  • Ring 1
Stats: Sinister
Malign Infusion Malign Infusion
  • Ring 2
Stats: Sinister
Versatile Malign Infusion Versatile Malign Infusion
  • Earring 1
Stats: Sinister
Malign Infusion Malign Infusion
  • Earring 2
Stats: Sinister
Versatile Malign Infusion Versatile Malign Infusion
  • Back
Stats: Dire/Rabid
Malign Infusion Malign Infusion

Consumables

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
Consumable

For a cheaper alternative:

Super Veggie Pizza Super Veggie Pizza
Super Veggie Pizza.pngSuper Veggie Pizza
Nourishment (30 m):
Food.png+80 Expertise+60 Condition Damage+10 Experience from kills
Consumable
Quality Tuning Crystal Quality Tuning Crystal
Quality Tuning Crystal.pngQuality Tuning Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 23% of your PrecisionGain Condition Damage equal to 5% of your Expertise+10% Experience from Kills
Consumable

Usage

Rotation

  1. It is very important that you activate
    Spider Venom Spider Venom
    40Recharge.png
    Spider Venom
    Venom. Poison foes with your next few attacks.
    Spider Venom.png6Spider Venom (30s): Your attacks poison foes.
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Attacks: 6
    Duration.pngVenom Duration: 30 seconds
    and
    Skale Venom Skale Venom
    40Recharge.png
    Skale Venom
    Venom. Apply vulnerability and torment with your next few attacks.
    Skale Venom.png4Skale Venom (30s): Your attacks inflict vulnerability and torment.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage
    Torment.pngTorment (5s): 80 Damage, 159 Damage if Moving
    Book.pngNumber of Attacks: 4
    Duration.pngVenom Duration: 30 seconds
    ~20 seconds before boss fights so you can apply more venoms right after the first set.
  2. Lead in with
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    , then
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    .
  3. Spam
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    till you run out of initiative.
  4. Alternate between full auto attack chains (don't cut them short because lotus strike is your highest damage) and Deathblossoms
  5. Use everything that comes off cooldown.
  6. When the boss gets low spam
    Heartseeker Heartseeker
    3Initiative.png
    ¾Activation.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 244
    Damage.pngBelow 50%: 365
    Damage.pngBelow 25%: 487
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
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Build rating - 4 stars
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5 Ratings
5 stars
HalfGodBro gave this build 5 stars November 2015

A really good build when used right, harder to play than a Power Build, but is as efficient dps wise if not more

You can easily drop caltrops for a utility and still have a really good dps

I aslo recommend this build over zerk in Caudecus Manor

5 stars
Lysecret gave this build 5 stars October 2015

This build is great in one scenario and Good in an other:´

Great : In very short boss fights. ( the once so prevalent in GW2.) Shortly before might stacking apply the first set of of poisons and 20 seconds later/when the fight starts the 2nd set. The burst is amazing (and it is just fun to see up to 12k poison/tick.)

Good: Funny enaugh this condi build's weakness is exactly other builds strength: longer fights. If you can't relie on the Double poison burst the dps of this build falls below a standard Power build.

SO in short:

+

VERY high burst if timed right

VERy high single target dmg

Very high survivability( because of life steal/ evades)

Fun/something different to play

(some group support with might/not really needed)

-

DMG not as good in longer fights

Death blossom can mess up stacking (be careful)

While trash runs 2nd dagger has sometimes to be swtiched for a pistol (reduces dmg but you really dont miss dmg while trash runs)

TO sum up:

Its a fun/different build wich has very high burst:

P.s.

I have high hopes for this build with daredevil in the fututre.

5 stars
Ishin rikku gave this build 5 stars October 2015

The main point against Condi builds in this game is the time it needs to get high on damage. Venom share solves this problem as your teammates' venoms are making up that time giving you burst condition damage.

I still feel like the damage is behind zerk's, so it wont get to be Meta, but it is still worth if you like the playstyle (or just wanna do smth different!)

I recommend this build over zerk in Caudecus Manor, since you need to stealth lots of time and you'll be on shadow arts on all the paths, better get a sinister set than watse time changing traits all the time

2 More Ratings
5 stars
Fredor gave this build 5 stars October 2015

So let's sum it up.

Damage: The condi build has a dps of about 15000 if you have both venoms equipped which is nearly the same as the standard power build. In this aspect I would still favor the power build since condis have a ramp up time and can be cleansed.

Utility: The power build doesn't have to wait for utility cooldowns for stealthing between the fights. The power build can swap in a pistol for blinds in fights and still do a decent dmg. The condi build cannot do that. It is also possible for the power build to efficiently pull stacks right now and still do a decent damage. The venom build cannot do that right now, but might be able to crush break bars when hot hits. So right now I would also favor the power build utility wise.

Misc.: The condi build could have troubles with adminstering the venom to bosses if the trash mobs get hit.

Conclusion: The venom share build is a good build, but right now the power build is still superior to it since it has better utility and no ramp up time for damage as well as no gimmicky venoms that might get applied to the wrong enemy. Fredor (talk) 12:56, 8 October 2015 (UTC)

0 stars
Scootts gave this build 0 stars October 2015

the build is bad, please ignore

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