Thief - Marauder S/D

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityBoon removal.

Designed for:


Overview

A slippery PvP Thief build with high mobility, excellent single-target pressure and a fair bit of boon stealing. No expansions required, usable by F2P players as well.

Skill Bar

 
 
Sword/DaggerHealingUtilityElite
Short bow

Slot changes

Utility

There are 2 viable picks for the optional slot:

  • - A 'get out of jail free' card that clears all hard and soft cc. It can also be used for initiative generation to squeeze out more dps.
  • - Passive initiative regen and a large gap closer which also breaks stun.

Template Code

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Specializations




Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Shortbow.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes

Runes

  • - Power mainstat with precision offstat 50%/10% damage rune. If using this, run
    Superior Sigil of Compounding Superior Sigil of Compounding
    Superior Sigil of Compounding.pngSuperior Sigil of Compounding
    Deal 1% extra damage per condition on your foe.
    over
    Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    .
  • - Precision mainstat with ferocity offstat 50%/10% damage rune. If using this, run
    Superior Sigil of Compounding Superior Sigil of Compounding
    Superior Sigil of Compounding.pngSuperior Sigil of Compounding
    Deal 1% extra damage per condition on your foe.
    over
    Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    .


Note

  • People will always be divided on whether is better than or vice-versa. Objectively, the Power mainstat from Infiltration is far superior to the Precision mainstat from Eagle. However, Eagle has an extra 125 stat points in the form of Ferocity on the 6th bonus. Infiltration offers better overall damage if you take non-critical hits into account (especially Mug Mug), but eagle may offer higher critical damage in certain scenarios. It is, for the most part, personal preference.

Usage

General

  • The thief's role is to almost constantly keep moving.
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    , and gank targets in team fights.
  • Dodge if you need Swiftness Swiftness while moving between capture points.
  • The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.


Steal

  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
    • Thanks to however you can use this skill a bit more freely compared to other thief builds.
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.


Sword/Dagger

The main set of the build

  • Most of the damage will come from a combination of autoattacks and the chain.
  • is an excellent skill for initiating fights or just closing gaps.
    • provides minor cleansing and an escape route.
  • Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
  • is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of Aegis Aegis / Blind Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
  • - although rarely used - is strong in its own right. Being the only source of Stealth Stealth in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. Its high cost and long cast time however makes it a very situational skill.
    • This is often used on AI (clones, pets, minions) because this skill is all about the stealth, not the damage, and AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.


Short bow

Utility weapon

  • being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, Steal Steal near the end of the animation and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


Utilities & elite

  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.

Counters

  • Dagger/Pistol thieves

Top Streamers

Build rating - 5 stars
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16 Ratings
5 stars
Baescons gave this build 5 stars last month

We’ve got a new meta that’s possibly rotation heavy with less of the bunker FB + necro combo. I wouldn’t say this is meta rn but it still has uses. It is a lot like rev rn main difference is it’s not as weak to conditions also it’s very fast. If played well this can counter classes like Mesmer, sometimes fbs , but what I like it for is countering other thief burst builds like DE sometimes condi thief and also sometimes rev. I don’t think it’s meta but I think it’s pretty solid.

Edit: assuming no more staff thief this build is now good enough at bursting. Ei some ppl will 100% want to play this in ATs it’s just now condi thief is good in ats so it’ll be less common. I think 5 stars though honestly I think rev is a little better but this is better against conditions so even a rev main may sometimes want to swap to this.

4 stars
Etre gave this build 4 stars October 2019

It's still a solid, viable build, but it no longer has a strong place in the meta. Power S/D had its niche because of its ability to destroy scourges in firebrand comps easily. The high amount of unblockable boon-rips present on the build made it perfect for dpsing necros through firebrand aegis spam and healing. It is also fantastic at countering mesmers, which propelled it into the meta when scourge/fb + sidenode mesmer teams were everywhere. Currently, scourge popularity is at an all-time low with mesmers following closely behind. Because of this, Power S/D has essentially turned into a basic roamer class, and when compared to other roamer classes (such as Condi S/D, Herald, Holo, Mirage, Symbol Brand, and, in some cases, even Deadeye), it is a much weaker pick, usually.

5 stars
Lil’ rookie gave this build 5 stars July 2019

Since I’ve mostly been playing thief and playing around with all its specs and variations- I’d like to say this is the best thief build rn. It’s also worth mentioning the many variations - like using lesser haste or eagle runes, but I personally prefer this version though sometimes I play the healing trait in acro. It’s still possible to play this in this meta and with rev nerfs players think we may see it again in the meta sometime soon

13 More Ratings
5 stars
Utrex gave this build 5 stars April 2019

Best for decapping, great for plussing, and offers a kit with unblockable/poison skill that really stings bunker/healer builds. Also has nasty unblockable boonrip from Steal and Sword 3.

IMO having a Thief/Herald/FB/Scourge/X-Duelist is one of the best comps--very strong rotational power, teamfight ability, and a duelist that can yield a solid 2-cap. Thief/Herald can serve as plussers and also assist in decaps and teamfights in their own way.

Verdict: very useful in Ranked and ATs. 5/5

4 stars
JasherTV gave this build 4 stars April 2019

This is presently the only "competitive" Thief build in conquest.

I will also go on to highlight that there are several weaknesses existent in this build such as disproportionate burst in relation to its survivability, lack of sustain, the inability to provide any relevant support and the biggest problem...

It's not very accommodating to newer players. Some may not see this as a problem but to each their own.

The crux of the matter is that there are several stronger options available to the player base which can fulfill the current role Thief brings in terms of decapping and +1ing opponents.

I digress...

I give the build 4/5 as it can and will work if executed in the right hands, but there are better options other than Thief right now... and most players will not be able to play this class well.

5 stars
Blogg gave this build 5 stars April 2019

4-24-19 Patch: Now the only pure rotational thief in the meta. It's this or nothing basically. Still pretty good though.

5 stars
MurkWan gave this build 5 stars February 2019

The best thief build that plays true to its role of uber-mobility and +1-ing. It's a lot of fun and takes quite the practice to master, but when you do get them cleaves, it is very rewarding.

4 stars
Hanz gave this build 4 stars September 2018

Even after the nerfs this one refuses to go away. Relatively durable (by thief standards), this one has a very versatile toolkit with evasion, unblockables, boon rip, and so forth. That being said, it was meta for being such a good bunker killer, but I think Power Rev is just better for that now.

5 stars
Drummermean gave this build 5 stars April 2018

This build is superb. Great damage, boonrip and utility. Mobility and survivability are perfect for the role this thief can play. Excels against certain classes due to unblockable attacks.

5 stars
Arekusu gave this build 5 stars April 2018

I think it still being good because it has a lot of boonrip, double steal, instant reflexes and unblockable damage, and still having more dmg than d/p thief and a lot of evades

5 stars
Relt gave this build 5 stars April 2018

Love this build. Not quite as much damage as before, but the boon rip is still there which is a key aspect of its strength. Struggles against D/P thieves and can't 1v1 really tanky builds--probably won't die, but won't kill them.

5 stars
Nathanel gave this build 5 stars March 2018

As long as the boon rip remains largely untouched wich it is. this build will be a meta pick

5 stars
Sindrener gave this build 5 stars December 2017

its still the best build of thief, it's still the meta and it is still one of the best 5v5 classes in the game

https://youtu.be/C25eG8qyGBE?t=6258

mAT

https://www.youtube.com/watch?v=dHGc1RvRTEw

5 stars
Impact.2780 gave this build 5 stars October 2017

I pushed this build as soon as Swindler's got buffed alongside flanking strike. It can really harass its target, good pressure even in team fights although you don't want to stay long. Still a capable +1 and while a tad slower to decap than Dash (unless using RFI) it makes up for it in the return if you leave an infiltrator's return point on the way there (especially where there are things you can port "through"). The buff to make flanking strike unblockable again gives S/D great power against warriors and guardians when blocking, and the boon rip is insane (just be wary of corrupts).

Plus, it flows, and it's a ton of fun.

On the skill bar, Agility and SS are musts. Shadow refuge I would remove as a viable option. Shadow trap CAN work, but you often want an extra escape and it has a long cast time unless tripped. RFI is the easiest, safest option, but I advocate for Infiltrator's signet. It's higher skill level to make the most of but it's invaluable in so many situations (catching decap attempts, saving allies, general mobility, chasing, decent passive, stun break and port toward an enemy to get away from the one currently near you i.e. defensive AND offensive applications).

5 stars
Kassy gave this build 5 stars October 2017

I actually think this is a pretty solid build now especially if you consider deadeye as a variant situational replacement for Deadly Arts. It requires finesse and tact, but s/d and acro does a lot to make up for marauder's squish. Flexibility is its biggest strength imo, with DA/DE to choose from, several viable skill choices, and top notch single target boon purging, it has great synergy with Condition build team mates while still being capable of damage and utility itself.

It could be accused of a utility loss under D/P, particularly due to a mobility hit, but in my mind the mobility hit is worth it to actually be able to go toe to toe with people. acrobatics does feel like a poor man's daredevil sometimes, but as far as poor things go it gets the job done.

5 stars
Noodica gave this build 5 stars October 2017

Love this build, have been primarily playing it this season and i'm in plat. Has all the usual perks of a thief in PvP, is excellent for 1v1s especially against most other thief builds. If you know what you're doing and aren't just spamming, no other particular builds completely trash or counter it in any way. Great condi cleanse, boon stealing and overall a solid build you can't go wrong with.