Thief - Marauder S/D

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityBoon removal.

Designed for:

Overview

A slippery PvP Thief build with high mobility, excellent single-target burst and a fair bit of boon stealing. No expansions required, usable by F2P players as well.

Skill Bar

 
 
Sword/DaggerHealingUtilityElite
Short bow

Slot changes

Utility

For the optional slot:

  • - passive initiative regen and a gap closer which also breaks stun.
  • - purely a defensive skill with an excellent kit of initiative regen, evasion, and stun breaking.

Elite

  • - shareable unblockable CC.

Specializations

Varints

  • Taking
    sacrifices utility for more damage.

Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
I.png
Shortbow.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes

Runes

Usage

General

  • The thief's role is to almost constantly keep moving.
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    , and gank targets in team fights.
  • Dodge if you need Swiftness Swiftness while moving between capture points.
  • The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.


Steal

  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
    • Thanks to
      however you can use this skill a bit more freely compared to other thief builds.
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.
  • adds a gambling element to this skill and could even reset the CD of your heal or elite skill!


Sword/Dagger

The main set of the build

  • Most of the damage will come from a combination of auto attacks and the
    chain.
  • is an excellent skill for initiating fights or just closing gaps.
    • provides minor cleansing and an escape route.
  • Don't spam
    mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain
    are unblockable. Larcenous Strike will be your main source of burst damage.
  • is merely a filler for ranged poking in case going into melee range would be too dangerous and Shortbow is on CD, or if you want to get rid of Aegis Aegis / Blind Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones.
  • - although rarely used - is strong in its own right. Being the only source of Stealth Stealth in the build, this grants access to
    which can help with interrupting important casts (heal, stomp, etc.) when
    is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. Its high cost and long cast time however makes it a very situational skill.
    • This is often used on AI (clones, pets minions) because this skill is all about the stealth, not the damage, and AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.


Short bow

Utility weapon

  • being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill
      is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, Steal Steal near the end of the animation and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use
    on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


Utilities

  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called
      . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping,
      away to safety, and then follow up with
      at the end of the animation in order to finish the target.

Counters

  • Dagger/Pistol thieves

Top Streamers

Build rating - 5 stars
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11 Ratings
5 stars
Baescons gave this build 5 stars last month

Strength is where you want the meta this build has mobility, the ability to 1v1 rev's and the ability to plus 1 anything. Many teams still consider this as the meta and as far as I'm concerned it's the best build to play on thief for the pof meta.

4 stars
Hanz gave this build 4 stars September 2018

Even after the nerfs this one refuses to go away. Relatively durable (by thief standards), this one has a very versatile toolkit with evasion, unblockables, boon rip, and so forth. That being said, it was meta for being such a good bunker killer, but I think Power Rev is just better for that now.

5 stars
Drummermean gave this build 5 stars April 2018

This build is superb. Great damage, boonrip and utility. Mobility and survivability are perfect for the role this thief can play. Excels against certain classes due to unblockable attacks.

8 More Ratings
5 stars
Arekusu gave this build 5 stars April 2018

I think it still being good because it has a lot of boonrip, double steal, instant reflexes and unblockable damage, and still having more dmg than d/p thief and a lot of evades

5 stars
Relt gave this build 5 stars April 2018

Love this build. Not quite as much damage as before, but the boon rip is still there which is a key aspect of its strength. Struggles against D/P thieves and can't 1v1 really tanky builds--probably won't die, but won't kill them.

5 stars
Nathanel gave this build 5 stars March 2018

As long as the boon rip remains largely untouched wich it is. this build will be a meta pick

5 stars
Utrex gave this build 5 stars December 2017

Able to pressure Firebrand hard, heck pressures every build hard. Decent mobility and an excellent duelist.

5 stars
Sindrener gave this build 5 stars December 2017

its still the best build of thief, it's still the meta and it is still one of the best 5v5 classes in the game

https://youtu.be/C25eG8qyGBE?t=6258

mAT

https://www.youtube.com/watch?v=dHGc1RvRTEw

5 stars
Impact.2780 gave this build 5 stars October 2017

I pushed this build as soon as Swindler's got buffed alongside flanking strike. It can really harass its target, good pressure even in team fights although you don't want to stay long. Still a capable +1 and while a tad slower to decap than Dash (unless using RFI) it makes up for it in the return if you leave an infiltrator's return point on the way there (especially where there are things you can port "through"). The buff to make flanking strike unblockable again gives S/D great power against warriors and guardians when blocking, and the boon rip is insane (just be wary of corrupts).

Plus, it flows, and it's a ton of fun.

On the skill bar, Agility and SS are musts. Shadow refuge I would remove as a viable option. Shadow trap CAN work, but you often want an extra escape and it has a long cast time unless tripped. RFI is the easiest, safest option, but I advocate for Infiltrator's signet. It's higher skill level to make the most of but it's invaluable in so many situations (catching decap attempts, saving allies, general mobility, chasing, decent passive, stun break and port toward an enemy to get away from the one currently near you i.e. defensive AND offensive applications).

5 stars
Kassy gave this build 5 stars October 2017

I actually think this is a pretty solid build now especially if you consider deadeye as a variant situational replacement for Deadly Arts. It requires finesse and tact, but s/d and acro does a lot to make up for marauder's squish. Flexibility is its biggest strength imo, with DA/DE to choose from, several viable skill choices, and top notch single target boon purging, it has great synergy with Condition build team mates while still being capable of damage and utility itself.

It could be accused of a utility loss under D/P, particularly due to a mobility hit, but in my mind the mobility hit is worth it to actually be able to go toe to toe with people. acrobatics does feel like a poor man's daredevil sometimes, but as far as poor things go it gets the job done.

5 stars
Noodica gave this build 5 stars October 2017

Love this build, have been primarily playing it this season and i'm in plat. Has all the usual perks of a thief in PvP, is excellent for 1v1s especially against most other thief builds. If you know what you're doing and aren't just spamming, no other particular builds completely trash or counter it in any way. Great condi cleanse, boon stealing and overall a solid build you can't go wrong with.

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